Q: There's been a lot of talk online about the resolution of previous Halo games not quite being 720p. Will Reach be natively 720p?
JT: Reach is a greater resolution than Halo 3.
Q: What does that mean?
JT: Exactly what I said.
Q: So co-op campaign mode is in Halo: Reach?
JT: Absolutely. Full four-player co-op campaign support. Last night we actually did say yes, we are indeed including Forge as well. We can confirm that. Obviously Firefight 2.0. The full multiplayer experience and more than what you've seen in the beta. So as far as game features go it is the fullest offering we've ever done.
Q: You have said that you're not going to make any more Halo games. Is Reach a fitting finale?
JT: As someone who's been on the project since day one, absolutely. We truly feel it is a fitting goodbye from Bungie to Halo.
Q: A sad goodbye?
JT: It is a sad goodbye.
EO: Marcus [Lehto, creative director] actually tears up a little when he talks about it.
JT: The team is extremely proud of the game.
Q: Have you missed anything out?
JT: You know there's always stuff that falls by the wayside when you're making a game this big, but I think we got everything in that is critical for the game, and more. You'll definitely see that in the coming months.
Q: How long after launch do you expect to support Reach with new content?
JT: We expect to put the same type of support into Reach that we put into past Halo games.
EO: Support is something that's super important for us. Super important We're not talking about any post-launch content plans obviously at this point. But yeah, there will be tons of people playing the game and we'll be there to support them.
Halo: Reach is due out exclusively on the Xbox 360 on September 14.