When using Active Camo, standing still makes you totally invisible, but as you walk and then run you become more visible.
When using Active Camo, standing still makes you totally invisible, but as you walk and then run you become more visible.

When using Active Camo, standing still makes you totally invisible, but as you walk and then run you become more visible.

Post-match, you get a Carnage Report. Here, you see the medals you gained from the match: First Strike, Assassin, Killing Spree, Expert Marksman, whatever. You also see your earned credits (cR) go up, fuelled, hopefully, by a nice Victory Bonus. Credits are the payout and currency for doing cool stuff in Reach. They're used to buy aesthetic customisation: new helmets, shoulder pads and the like. But they're also a metric that informs your Military Rank. Your Military Rank, of course, is tied into experience gain, which channels into your progression up the ranking ladder. As you level up, you'll get access to more customisation elements and in some cases customisation regions, in the Armoury.

The Armoury is only a speck on the landscape that is Halo: Reach's new stuff. Obviously, there's too much to expunge in what's an already gargantuan preview, but here are some more highlights: the beta will include four maps, the aforementioned Powerhouse, Swordbase, and Boneyard, as well as one we didn't get to play, Overlook. It'll include classic game types and four new game types: Invasion, Stockpile, Headhunter (described as a new party game objective offering where the goal is to collect and capture the most skulls), and Generator Defence, which pits three Spartans against three Elites on the Overlook map.

How can we forget the new weapons, like the Designated Marksman Rifle (the re-jigged Battle Rifle), and returning vehicles (you'll have to wait till the release of the finished game to get your hands on new vehicles like the Falcon)? And we haven't even breathed a word on the new social, community, and matchmaking features, player rewards, or the single-player. Phew.

Oh well. We'll have to make do with what we've experienced and what that tells us about the game. In short: Halo: Reach's multiplayer is very Halo. Yes there are jet packs, load outs, new weapons, new game modes and other lovely gubbins, but the experience it offers is familiar, at least in a multiplayer sense. The armour abilities add strategic depth, the new game modes are fresh and exciting, but the skills honed through hours of online Halo 3 play are transferable. The Rocket Launcher feels the same. The floaty jumping, the shield, the teabagging, the Plasma Pistol, the Needler, all feel the same. Halo: Reach is Halo at heart, and, ergo, it's stupendously good fun.

As our two and a half hour hands on with Halo: Reach comes to an end, we can't help but feel a tinge of sadness. Sadness that we didn't nail a mid-air assassination, and sadness that we won't get to play the game again until the release of the beta. This is undoubtedly a good sign, one that for many Halo fans signifies the return of the true king of console FPS. Time to polish that crown...

The Halo: Reach beta will be exclusively available through the Halo 3: ODST menu on May 3. Halo: Reach is due out later this year.

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User Comments

Mark_S's Avatar


Oorah! ;-)

Great preview Wes - can't wait to play it now!
Posted 17:54 on 21 April 2010
GeNeCyDe1993's Avatar

GeNeCyDe1993@ Karlius

Cheers Karlius, just ordered it from there before i saw this post, so a TU :D

(would have been a TD if you had posted a cheaper price and i has missed it ;) )
Posted 16:37 on 21 April 2010
SexyJams's Avatar


That's a reasonable price.
I might just not bother with the Beta anyway, I suck at multiplayer.
Posted 16:05 on 21 April 2010
Karlius's Avatar

Karlius@ GeNeCyDe1993

£14.85 Has been as lower than £8 but as there is a load of hype around the Beta its gone up!
Posted 16:03 on 21 April 2010
SexyJams's Avatar


Wow, incredibly excited about this.
An amazingly in depth and gripping preview Wes.
I don't know whether it was down to the content of the preview, or the way it was written, but I seriously enjoyed reading it the whole way through; well done Wes :)
Posted 15:58 on 21 April 2010
GeNeCyDe1993's Avatar


Ok since i traded it in...Cheapest i can get ODST new anyone? ;)

Good preview Wes, cant wait now.
Posted 15:52 on 21 April 2010
scaz2244's Avatar


sounds really good going to have to re buy ODST now can you buy a pre owned version and still be able to use the reach beta looking forward to may 3rd halo is going to be the new king of multiplayer again wooo:D
Posted 15:08 on 21 April 2010
Wido's Avatar


This sounds good. I need to get ODST before May 3rd :D

Good preview Wes.
Posted 14:47 on 21 April 2010
wyp100's Avatar

wyp100@ IndoorHeroes

You'd think so, but Armour Lock doesn't play in an offensive way. When you use it, you can't do anything else at all, so it's really a last resort thing or, if you've got the reactions of a cat, you can use it to avoid being splattered by vehicles or insta-killed by melee attacks.
Posted 14:46 on 21 April 2010
IndoorHeroes's Avatar


Sounds awesome. The Armour Lock ability also sounds super over powered considering the shield stripping EMP blast it ends on!
Posted 14:39 on 21 April 2010
Get2DaChoppa's Avatar


Yeah really good preview Wezloy. Really looking forward to Reach, Halo 3 multiplayer is probably my most played multiplayer over the last couple of years so hopefully this will improve the experience.
Posted 14:20 on 21 April 2010
Karlius's Avatar


Wow great and very full preview. Love it.

As long as you buy it new K3RT then yes I believe so. Not sure if it had a code with it or a gateway like Crackdown did with Halo 3.
Posted 14:15 on 21 April 2010
K3RT's Avatar


Sounds awesome
If I buy ODST now does that mean I can try the beta on may the 3rd?
Posted 14:12 on 21 April 2010

Game Stats

Technical Specs
Release Date: 14/09/2010
Developer: Bungie
Publisher: Microsoft
Genre: First Person Shooter
Rating: PEGI 16+
Site Rank: 741 10
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