Grand Theft Auto 5

Grand Theft Auto 5 Features for Xbox 360

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Grand Theft Auto 5 screenshot
Grand Theft Auto 5 screenshot

'But can I take over the city?' This was my main question before I saw the recently-released GTA Online trailer. For months I'd been yapping to anyone who would listen (and even those who wouldn't) about how this had the potential to finally make Rockstar's online presence more than just an add-on to something else they were making. Max Payne 3, GTA 4, Red Dead - interesting experiments, successes and failures all. Like its single-player promise of being a bigger and more diverse game than all of the previous efforts put together, GTA Online is Rockstar's assertion that it is ready to radically change things.

But does it? Having seen the trailer, the answer is 'maybe'. That's not to be down on the thing. It's obviously a monstrous achievement, and it sounds superb. GTA 4 played around with co-op missions, tasking you with stuff like rescuing mob bosses from police custody. Red Dead let you posse up to take down hideouts, and Max Payne introduced the concept of crews.

These are all carried over here, and there's a far tighter focus on co-op missions and interactions. From the trailer, it seems as if you and your crew will have to work your way up the ladder, knocking off smaller targets before getting into some serious action like robbing banks. You'll have to work as a team to get it done, spending money to make it on various weapons and vehicles, planning your assault: refreshing in an online world currently dominated with what kill-spawn gameplay.

It is f**king cool. Rockstar build the best worlds, and they've been crying out for a co-operative online aspect for years. Before, players had to take matters into their own hands, creating mods like Multi Theft Auto for III, Vice City and San Andreas. Now, Rockstar is doing it for them, and appears to be doing it well.

Persistency is the key this time around. No longer are you locked into just running and gunning, or escaping crime scenes, with a definite start and end point. There will be smaller, more contained stuff of course, but at the moment it all seems to feed into a bigger picture.

But something's missing for me at the moment. All this talk of street races and deathmatches is all well and good, but that's not my bag. Instead, I (puts on bloodthirsty dictator hat) want to take over everything on the map. I want to drive the other gangs into hiding, or embark on ambitious assassination missions against rising stars online. I want to control the wealth and power of the city, or fight against those that do.

Granted, that's a big ask. With only 16 players, it seems unlikely that is feasible. But if Rockstar is creating an online universe that is persistent - and that there are actually far more people in the world, just not in your 'lobby' - then I'd love to be able to band together and exert some influence in a larger, meta conflict. Something akin to GTA's gang wars, played out on a vaster scale with real people. Planetside on this planet.

Grand Theft Auto 5 screenshot

Because that's what GTA's about: taking over. In fairness, it seems that Rockstar is making moves in this direction. Between the online missions and persistency of being able to buy and kit out your apartments, and making and spending money, there are very serious moves to making your character more important than perhaps even the ones Rockstar itself creates.

There's a reputation system in place, which presumably is to show how far and how fast you're moving up the ladder. According to this report from CVG, there's also a multitude of different ways you'll be able to affect the world. The example about diluting the stock price of a company by shooting up its outlets - enabling you to buy it on the cheap - sounds ace (and is something I've been wanting for a while), as does the splitting of money if you're the heist leader. I'm imagining screwing over my fellow gangsters by parachuting out of a rapidly descending plane and not giving them their cut, then using the CCTV in my apartment to make sure that they're not going to turn me into the next Tony Montana.

Mad, hype-addled flight into fantasy that may very well be, but the tools are there and I see no reason why the above scenario can't be actually performed. That said even tools exist is already a giant step forward for the series, and I'd wager that this is just the start. Rockstar is committed to this world, and yet for its players to remain so it'll have to keep upping the ante. And if that means new missions, new levels of persistence, eventually I hope we'll get to the stage where you can be a player not just in your own game, but in someone else's, even when you're not there. Which is what everyone wants to be powerful for, right?

GTA 5 launches for Xbox 360 and PS3 on September 17, followed by GTA Online on October 1.

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5 Comments

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GO_EXSTREAM's Avatar

GO_EXSTREAM

Its not going to be best game of the year i think its going to be best game for a veeerrrrrryyy long time......!!!! Because this is just unreall theres not. A real life game like it one thing i just wish september 17th was hear ;(
Posted 08:47 on 18 August 2013
HouseMusix's Avatar

HouseMusix

Hmmmm, sounds like your judging before you have even ventured into the world to see what it has to offer. I'm sure the ability to take on other crews will be there, but if i am honest it just sounds like you want to be another one of those annoying players that would go out your way to mess about with other players experience of the online world or go noob hunting....apologies if that isn't the case, just sounds it.
Posted 22:20 on 17 August 2013
RadicalMyTh's Avatar

RadicalMyTh@ Batmamerc

I think it is separate due to the statement "It will be free with the purchase of GTA V." But you will get it if you purchase it :)
Posted 09:29 on 17 August 2013
brutusdakilla's Avatar

brutusdakilla

A fairly easy way to achieve this might be to leverage a system used by the popular ARMA2 multiplayer gameplay variant: Wasteland.

There are 2 gangs + an "independent" class. The server restarts every 12 hours. Within that amount of time the gangs base build and random missions pop up every 20 minutes or so that reward players with cash/loot/special vehicles, giving them an edge/incentive over the other gang.

I think this would work as a gameplay mode where players could drop in on a server and join one of two or more gangs or as independents but the server would reset once a day or so.
Posted 18:25 on 16 August 2013
Batmamerc's Avatar

Batmamerc

I'm confused now is GTA Online a totally separate thing to GTA V, it's out on different dates which I wasn't aware of, so is it all in the same GTA V package or is Online a separate purchase?
Posted 14:58 on 16 August 2013

Game Stats

Technical Specs
Release Date: 18/11/2014
Developer: Rockstar
Publisher: Rockstar
Genre: Action
Rating: PEGI 18+
Site Rank: 3 1
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