Grand Theft Auto 5

Grand Theft Auto 5 Features for Xbox 360

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10Out of 10
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Grand Theft Auto 5 screenshot
Grand Theft Auto 5 screenshot

Well, that kicked everyone's ass, didn't it? Like it had done for Red Dead, LA Noire and Max Payne 3, Rockstar's GTA 5 gameplay series video has driven hype to insane levels, presumably making a lot of other developers very nervous in the process.

I won't drone on about the multitude of cool stuff that is on show: you've probably seen it already. In short, this seemed custom-made to shut up those that hadn't liked GTA 4 on the basis of it being dull. When the first gameplay segment is a private jet shooting over the Hoover dam, you know there's going to be plenty of silliness abound.

And there is - tattoos, car modding, sky-diving, taking your dog out for a walk with you, Trevor being, well, Trevor.

That was all pretty much a given. The main thing I took away from the trailer (bar an exciting glimpse of GTA Online, which I'll get to in a bit) was that Rockstar now seems to have - potentially, at least - found a system that could marry money (and what you do with it) to the rest of the game in a meaningful fashion.

I'd previously written that Rockstar should enable players to use money as they would bullets: as a weapon. In GTA 4, Niko moaned about being a poor immigrant with no money while cruising around with $500,000 in his pocket. Here, your characters are immoral little bastards ('dangerous thieves', as the voiceover puts it). Money means everything to them, because it means they can keep living their pampered lives, or strive to meet their ambitions. Or just kill people and get away with it. It's not an end goal, it's a fuel, and it drives their greed. From planning missions (costs money) to hiring staff (costs money) to buying equipment (you get it by now) ol' Benjamin Franklin may as well be the fourth main character.

It should provide Rockstar with a nice mission curve and reduce the feeling of busywork of previous titles. In GTAs past, you were on a mission to reach the top, or kill someone who had wronged you. Here, that may well be part of it, but there's also the tantalising prospect that these guys do it because they like it: making money is part and parcel of all that.

Previously, money was used to buy More Cool Shit, and didn't really change the world above and beyond where you slept, how you looked, which munitions you fired, and how you were delivered to missions.

Grand Theft Auto 5 screenshot

Here, Rockstar has the opportunity to do something greater. As someone who spent an inordinate amount of time in San Andreas gambling (in Downtown, where you could win millions with the right bet on the right horse) it seems fitting, in a game about money, to be able to gamble on the most crooked game in town: the stock market.

When I saw this feature, my mind ran to how that could be used as a tool to undermine potential (and powerful) enemies. The same with property: why engage in all-out gang warfare when you could buy the streets from underneath them and drive them out with high-profile connections?

Both of these elements have been done before, in one form or another, but GTA 5 has the chance to make them into something more than the sum of their parts.

That might not happen, of course. But it should. At the very least, it should provide some more interesting mission loops. GTA 4 had glimpses of this sort of thing: applying for a job online before killing your prospective employer at the interview, calling a guy on his home phone to get him to lean forward and shooting him from afar as he answers it. 5 has to - in my opinion - build on that.

It remains to be seen whether that will happen. It's also still far from clear just what Grand Theft Auto Online entails. A brief glimpse at the end of the gameplay trailer seemed to suggest that the world would be teeming with human opponents. Of interest was how the player character observed them - from inside what appeared to be his apartment, casually dressed and just taking it all in.

Is this the new lobby? Do you get to simply drop in and out of a massively multiplayer world as and when? We'd be surprised if there were that many players in the game, but the thought of transitioning seamlessly from choosing your socks to being on the run through the streets of Los Santos wouldn't seem too far fetched. And if Rockstar can get money into multiplayer as a meaningful mechanic...

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User Comments

Batmamerc's Avatar


Confusing troll there lol
Posted 19:39 on 10 July 2013
supergoggles's Avatar


Ridiculous price.....I hope their sales plummet. They are as bad as m$.
Posted 10:09 on 10 July 2013
Batmamerc's Avatar


I agree with you TezJaggs GTA 4 had a pointless currency system as did GTA 3 it just felt nice to build up your money in a pointless way, vice city was pretty similar although there were a few properties to buy, but then GTA San Andreas came out you could buy property including casinos you could spend money pimping your ride and buying a plane ticket to another part of the city, finally we are going back to the same setting along with everything that made it the best GTA in the first place. The Internet from 4 was fun had a lot of fun reading through the pages but it didn't go far enough, there were websites to buy babies overnight which would of been funny if you could actually do that and end up with a baby getting delivered to your safe house but it never went any further than booking a date with someone. Now you can actually use the in game net to be more than just a readable page the possibilities could be great maybe buying a second hand car on ebay, using an in game netflix to watch gta made films like the tv off of 4, buy clothes online, order a burger from burger shot to get delivered, buy a house which has been shown, then online gaming could really be fun especially if you could link that to real world live gambling, so looking forward to seeing more on that. Actually having to earn money to buy things will keep people playing too having a personal goal is what we like small games like jet pack joyride have proved we like that.
Posted 09:16 on 10 July 2013

Game Stats

Technical Specs
Release Date: 18/11/2014
Developer: Rockstar
Publisher: Rockstar
Genre: Action
Rating: PEGI 18+
Site Rank: 6 1
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