GRID 2 screenshot
GRID 2 screenshot

GRID 2's cockpit cam was removed because of the technical limitations of current-gen consoles, Codemasters has stated.

Speaking to FirstLook, GRID 2 producer Vincent Muelle claimed that the removal of the cockpit cam, which has been present in almost all of Codemasters' racing games throughout this generation, "was a really big decision" for the team, but that its removal allowed Codemasters "to push other things in the game".

"If we just had to do this game for PC we obviously would have a cockpit cam," Muelle said, "but we only have so much power to play with [referring to consoles].

"We'd prefer to focus on the race experience, and that unfortunately lead us to make some difficult decisions regarding the cockpit cam."

Removing the camera view has let Codemasters enhance the game's graphics, Muelle claims.

"[Its removal] allows us to be able to push other things in the game, like with the visuals," he continued. "We've been able to extend point-to-point events, we've been able to add more cars to the track, and that's really pushing things forward. It's a good decision for the game and we don't regret it.

He added: "We have complete respect for those that use a cockpit cam, but we need to look at the whole aspect of the game."

Codemasters faced criticism from some fans following news of the camera's removal last year. But in a statement posted last August, executive producer Clive Moody claimed that "only 5 per cent of Codemasters Racing game players ever used the in-car view".

"We certainly don't want to alienate any of our fans we want to deliver truly exciting features that 100% of our players will enjoy," he continued.

"Videogame development is always about trade-offs and in this case, taking the hard decision to lose the in-car views for 5% of our players (and remember we still have bonnet cam and bumper cam, which many people with racing wheels use), is something we felt was more beneficial to everyone."

GRID 2 launches on Xbox 360, PlayStation 3 and PC on May 31.

Source: GamerZines.com

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Whitewolf's Avatar

Whitewolf

As long as its just as fun as the original i dont mind
Posted 10:31 on 07 March 2013
clangod's Avatar

clangod@ EverTheOptimist

I'm with you 100% on the arcadey thing. I can't play a game like burnout or NFS in anything bar 3rd person. This is because there's simply too much happening and usually smashes and super nitro drifts are key to the gameplay. This speed exaggeration makes cockpit cam hard in an arcade game.

On the flip side though, anything more true to life sim/ hybrid benefits greatly the immersion and games like Grid, DiRT, Test Drive, Shift, Midnight Club and Forza only benefit from this view.

Forza Horizon is a good example of a more arcade like game having a solid cockpit view but I tend to favour bonnet cam in that too.

I'm pretty sure I'll love the game either way. My biggest issue at the moment is deciding whether to rearrange the PC setup to allow my race rig enough space or buy for the PS3 and accept poorer overall performance.
Posted 14:08 on 06 March 2013
EverTheOptimist's Avatar

EverTheOptimist

I'm one of the 5% (and the 99% too, hehe) so that's disappointing to hear. It might be fine, but I normally prefer the exclusion of cockpit cam on more arcadey racers, like NFS.
Posted 13:50 on 06 March 2013
clangod's Avatar

clangod

I'm one of the 5% and this news certainly isn't what I wanted to hear.

However, I can quite happily play in bonnet cam (with a wheel) and still enjoy the game.

At least it appears Codies are making this decision for valid reasons.
Posted 13:42 on 06 March 2013
munkee's Avatar

munkee

Seems like a reasonable trade-off to me. Do whatever needs to be done as long as its beneficial to the actual game.

But then, I'm not one of the 5%. Removal of bonnet cam may have saddened me more.
Posted 13:26 on 06 March 2013

Game Stats

Technical Specs
Release Date: 31/05/2013
Developer: Codemasters
Publisher: Codemasters
Genre: Racing
Rating: PEGI 7+
Site Rank: 232
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