GoldenEye on the Wii was at times great, occasionally a bit ropey, but mostly quite alright. The same is true of Reloaded on the Xbox 360 and PlayStation 3, a graphically enhanced port of the original with revamped multiplayer. The problem is that the FPS market on these consoles is significantly stronger than it is on the Wii, and as such GoldenEye 007 Reloaded resides a considerable way down the pecking order.
GoldenEye 007 isn't a scene for scene remake of the illustrious Rare game, instead basing itself on the movie while simultaneously bringing everything into the modern era. Pierce Brosnan is gone, replaced by Daniel Craig, and with him comes the brutal Bond we saw in Casino Royale and Quantum of Solace. There's also far less emphasis on gadgets this time around, with Bond much more adept with guns and his fists. Bond basically has to stop the bad guys, using a whole armoury of firepower, stealth and a smartphone.
GoldenEye feels a lot like Modern Warfare - largely due to the snap-to aiming and the supply of high-tech guns - but it's not a carbon copy. The pace is somewhat slower than the arcade-like quality of the CoD games, and there are less in-game set-piece moments, with the most explosive sequences saved for non-interactive cutscenes.
Upping the difficulty provides you with additional objectives that require more than simply gunning down wave after wave of bad guys, but I still felt like I was playing a shooting gallery. You could argue that all first-person shooters are like that, but there's never enough spectacle here to cover up what is fairly generic gunplay. Stealth takedowns are occasionally encouraged thanks to enemies who conveniently stand with their back to you, and firing a silenced pistol is always great, but the level designs are too linear for this side of the game to ever shine.
In last year's Wii game it was possible to fail missions by not completing all the objectives. You'd finish the level, only for the post-mission screen to inform you that you'd failed and could only continue if you lowered the difficulty. Thankfully this system has been removed from Reloaded, with none of the avoidable objectives being mandatory to progress.
New to this port is the MI6 Ops mode, in which you visit the locations from the campaign and attempt to get high scores and earn stars. Essentially you have to kill all the enemies as quickly as possible, although certain levels require you to stay hidden or defend computer consoles. Each challenge comes complete with online leaderboards so there's a competitive element, but there's little here that will make you want to invest much time.