GoldenEye 007 Reloaded Preview for Xbox 360

On: Xbox 360PS3
GoldenEye 007 Reloaded screenshot
GoldenEye 007 Reloaded screenshot

When I think of Rare's 1997 GoldenEye 007 on the N64, I think of four-player split-screen multiplayer. I also think of Half-Life coming out a year later and me totally jumping ship from the N64 to the PC. Despite Half-Life being thoroughly better, then, GoldenEye 007 was both massive and iconic - a genuine landmark moment in gaming history. It's also the gift that keeps on giving: Rare, EA, and now Activision have all had a go at riding the coattails of its monumental success for well over a decade.

Next up, then, is GoldenEye 007: Reloaded - a remake of last year's remake of the original movie tie-in game from 1997. It's starting to get a little bit too Droste effect for my tastes.

Still, GoldenEye 007: Reloaded features four-player split-screen play. When do you see that on the Xbox 360 and PS3? There's also 16-player online play, and Eurocom is promising new maps, modes, characters, and weapons - it's going to be more than just Team Deathmatch and Domination, apparently, though presumably those two modes will both be in it.

GoldenEye: Reloaded also features challenge arenas, dubbed MI6 operations. I'm not entirely sure MI6 has ever actually trained its operatives about the pernicious finery of a wave-based survival mode, but I'm sure gamers don't need to be brought up to speed. Elsewhere there's a standard set of Elimination, Assault, and Stealth modes, and Eurocom promises that MI6 Operations will add another ten hours of challenge-based content on top of the base package.

Eurocom isn't working with the same technology used to power last year's GoldenEye 007, instead creating a brand new engine for the HD consoles. Eurocom's bespoke engine will run at 720p and 60fps, though the early pre-alpha build of the game I played clearly had trouble hitting that benchmark in crowded scenes and busy environments.

On Xbox 360 and PS3 the game bears more than a passing resemblance to Call of Duty - it's the kind of look Eurocom clearly fancied on the Wii but couldn't achieve because of technical limitations.

It's still the same GoldenEye 007 as before, however - the same levels, and the same objectives. Alongside the visual spit and polish the big boy consoles' extra CPU cycles have been utilised to make the AI more responsive and aggressive.

The missile silo at Severnaya Zemlya was the level on display. If you remember the scene in original game, Bond turns up to investigate a possible missile launch. In Eurocom's version, however, 007 shows up just in time to take the brunt of an EMP blast. It's proper doomsday imagery, too: helicopters falling out of the sky, fires raging in snowy mountains, and evil people with hammy Russian accents.

GoldenEye 007 Reloaded screenshot

GoldenEye 007 automatically feels more at home on the Xbox 360 and PS3, and the benefits of having greater visual fidelity and two analogue sticks (as standard) are immediately apparent - the game both looks and feels better.

Peel back the boosted visual lustre and the game still revolves around the same principles as before - multiple routes across a level, stealthy approaches, and loads and loads of shiny contemporary guns like the AK-47. Tom tells me the laser watch and RCP-90 was taken out of this version, with most gadgetry fun handled via a new smartphone. Boo.

To round off the demo we were shown some footage from the most famous GoldenEye 007 scene of all - the chemical weapons factory at the Byelomorye Dam. We weren't allowed to see the famous bungee jump, but instead a scant handful of corridors from the chemical weapons factory and a few of its woefully understaffed sniper towers.

I'll be honest: I wasn't really fussed with GoldenEye 007 on Wii. Now, though, I'm looking forward to that bungee jump - and everything that comes after.

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8 Comments

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Chaza_snake's Avatar

Chaza_snake

please please please let this be good, i so wanna play a realy good bond game and my faviourite one to date has gotta be everything or nothing but that was ages ago :(
Posted 14:21 on 20 July 2011
MJTH's Avatar

MJTH

Even though I personally feel that remaking the same just in HD within a year of the original is pretty lazy, but I will admit that the Wii game, even though I love it and feel its great, was held back a little by some hardware limitations. Not as much in graphics as you'd think but more in the online infrastructure Hopefully in the new game they will fix some problem with the Wii game (mainly the level up system... *shudders*).

Oh, and by the way, the P-90 was in the Wii game, it just was under a different name.
Posted 14:14 on 20 July 2011
coletrain's Avatar

coletrain

I also skipped the Wii version, but I'll probably get this. I still own an N64 just for that game.
Posted 14:09 on 20 July 2011
robotboys's Avatar

robotboys@ CheekyLee

Sure, I know it was regarded as a good game but I don't own a Wii or particularly like the console so I never made the effort to play it. This will be far more convenient for me and a lot others I imagine.
Posted 14:04 on 20 July 2011
CheekyLee's Avatar

CheekyLee

Discarding the Wii version for any reason is foolhardy, it is an excellent game in its own right, as well as a good game to attach to this most revered of licenses.

I also applaud the usage of Droste effect!
Posted 13:56 on 20 July 2011
robotboys's Avatar

robotboys

I feel exactly the same. GoldenEye will always be one of my favourite FPS's and I skipped the Wii remake on the basis it was a Wii game.. But this has me genuinely excited.
Posted 13:51 on 20 July 2011
Wido's Avatar

Wido

I have the Wii version and I am yet to finish it. I need to get around to sit down and finish off Goldeneye. Going from the Wii experience of Goldeneye, it's solid. Yet another remake for the surprise hit on the N64. I just wonder if the novelty of the game is going to be wearing thin? Personally myself I really enjoyed Goldeneye on the N64 and even the remake which is on the Wii. (Just not had enough time to play the Wii as of late)

I shall keep my eyes on this one, even though it looks bloody beautiful.
Posted 13:48 on 20 July 2011
FantasyMeister's Avatar

FantasyMeister

I'm interested, the Wii version currently has an 81 metascore which isn't bad considering its platform.

I have also educated myself as to Droste effects and looked up pernicious (I was right, it's not an evergreen shrub).
Posted 13:44 on 20 July 2011

Game Stats

Technical Specs
Release Date: 28/10/2011
Developer: Eurocom Entertainment Software
Publisher: Activision
Genre: Action
Rating: PEGI 16+
Site Rank: 3,108 21
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