The Gears of War man believes a serious lack of challenge in current games is the reason for the success of Demon's and Dark Souls.
Games are too easy these days, according to Epic Games design director Cliff Bleszinski.
"It feels like in this current console generation that we've taken a lot of steps to grow the audience and what I think's happened is that the games have become more linear and easier, so it feels like a lot of quick-time-events," Bleszinski told X360A.
"The more I play games like that the more I turned off to them and just want to get back to systems interacting with systems, and get back to a game that, you know, when was the last time a game really challenged you and asked something of you, right? There's a reason why Demon Souls and Dark Souls have taken off lately. It's because they really require you actually try."
So what of the forthcoming Gears of War: Judgment? Will it be a walk in the park or offer a serious challenge? Well, it'll deliver both according to Bleszinski.
"Casual mode will still be casual, whatever, if you just want to see graphics and you don't want to die," he said. "But every other mode will be hard in this game and you will die."
Even the Gears of War creator struggled at points when playing Judgment in four-player co-op.
"I've been playing Gears since the beginning of the course and I really have to hunker down and focus, and if my buddies aren't reviving me, and we aren't working as a team, you're going to die, and it's okay to die a few times in a game to try some different strategies."
Bleszinski finished by stating that "If this game doesn't make you sweat, we haven't done our jobs". We'll find out if that goal has been achieved when the game arrives exclusively on Xbox 360 early in 2013.