David Scammell, Deputy News Editor

I adore Fez. How could anybody not? An open-world game bursting with the best of the genre's modern-day hallmarks - exploration, discovery, collection, and character - dressed up in an endearing 8-bit exterior, Fez is another indie game worthy of being remembered in the same breath as Super Meat Boy, Limbo and Braid.

In fact, I think it's worthy of even higher praise than that. Fez, what with its delightful personality, obscure hidden depths, mind-bending cryptics and mesmerising world, is one of my all-time favourite puzzle-platformers, and a game worth every minute of the five year wait.

Matt Nellis, Video Producer

When I think of FEZ it often reminds me of my first time playing Portal. Portal not only twisted player perception through the use of game mechanics, but also through its narrative and surprising amount of hidden depth. FEZ is in this same vein. What starts out as a charming 2D platformer with a unique 3D world rotating mechanic, slowly become so much more. This is the gaming equivalent of The Da Vinci Code, whereby discovering one small truth will lead you down a dark spiral of uncovering everything this world has concealed.

This dark spiral led to me purchasing graph paper, and swotting up on cypher methodology. I have still not completed the game fully to its maximum 209.4% because I feared I would literally drive my self to insanity and end up like Max Cohen in Pi.

A lot of games will reward the player for exploration and discovery with lore and fiction to enhance the game world. FEZ rewards the player with information that makes you question the fabric of reality itself.

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User Comments

zealous's Avatar


I would if I could but I can't, I guess I may have become fez up of trying to think of one
Posted 16:28 on 05 February 2014
DancingRhino's Avatar


I didn't rate it that highly. Although I might not have given it enough of a chance. It's supposed to get really good after you complete it first with 32 cubes and move onto some puzzles, I haven't done that yet.

It didn't grab me - the world seems messy and disorientating and there haven't really been any puzzles, apart from how to find the exit, up till now. From reading it says that puzzles then get hard to really obscure. Oh yipee.

I suppose if you like the world and the art work has a lot to do with it as well.
Posted 13:07 on 11 December 2012
rbevanx's Avatar

rbevanx@ Clockpunk

Yeah I still haven't played this but the reason is that the game is suppose to be a bit buggy with a patch that might make it worse.

May give in if it's on sale for 400msp but not 800 for a game that might not work.
Posted 11:18 on 11 December 2012
Clockpunk's Avatar


All those years in development, then eclipsed by both Trials: Evolution and Minecraft: X360 Edition within the space of three weeks. :D
Posted 10:36 on 11 December 2012
p0rtalthinker's Avatar


I completely forgot that this came out this year ^_^

Still waitin on that Steam release.
Posted 01:05 on 11 December 2012
Clockpunk's Avatar


Worth of a chart plaice...

... I'll get my coat.
Posted 21:20 on 10 December 2012
Bloodstorm's Avatar


"It's not COD"

Posted 20:42 on 10 December 2012

Game Stats

Technical Specs
Release Date: 13/04/2012
Developer: Polytron
Genre: Puzzle
No. Players: One
Rating: PEGI 3+
Site Rank: 679 31
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