Far Cry 3 screenshot
Far Cry 3 screenshot

Far Cry 3 will feature an open world 10 times the scale of the previous game, according to the project's lead narrative designer.

Ubisoft's Jason Vandenberghe has told Edge magazine of the publisher's desire to surpass previous games in the series.

"If you look at the vistas and the scale of Far Cry 1 and 2, take that and multiply it by 10," he said. "We want to take that even further. We're focusing on taking that scale and making it dense, so that around every corner there's something to find or see. That's a key in open-world experiences. We ask ourselves: if there wasn't anyone to shoot in this game, could it still be fun?"

VandenBerghe added that he wants to present the player with difficult moral dilemmas.

"We're not doing simple good versus evil choices. I don't think it's interesting. I want to present the player with intense situations and then I don't even want to watch what you do. That's not the designer's business."

From what we've seen so far - and you can read our Far Cry 3 preview here - the latest game will have a number of departures from the Africa-set Far Cry 2. However, VandenBerghe seems to have a fairly clear idea on the core ingredients of the franchise:

"Fundamentally, Far Cry has always been about someone who is doing one thing and then gets f*cked, and ends up having to be a hero. That's what it should be about. That's a great fantasy: what if I wasn't surrounded by witnesses? Would I be a hero?"

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Chaza_snake's Avatar

Chaza_snake

lets hope its not just cause 2 style map that took about 1 human year to cross that map! or if it does then atleast put a fast travel system in
Posted 19:24 on 06 July 2011
TomPearson's Avatar

TomPearson

I agree with clockpunk. Too big will put me off a game. A good example of size was GTA. GTA 3 could have been a little bigger, GTA Vice City was the perfect size and GTA San Andreas was just too big.
Posted 16:48 on 06 July 2011
Clockpunk's Avatar

Clockpunk

Seeing as how I am currently playing through Farcry 2, I would say that bigger does not necessarily equal better. Similar to LA Noire, too much space does not a sandbox game make. Filling a space with interesting things to do, however, does. So long as it has fun actions - not just exploration (a la diamond briefcases - which is fun, but I can't see it being enjoyable on a bigger scale) that the player can participate in, it might work. But, given the repetitivenes of the second game and other Ubi titles (Assassins Creed and Splinter Cell series springs to mind), I can't see them really pulling it off.
Posted 13:08 on 06 July 2011
Wido's Avatar

Wido

Sort out the travel, saves, and dub down the enemy awareness which somehow they can easily spot you off from a mile away in FC2. The demo of FC3 has definitely got me interested, and I do remember watching a interview, where they did say the waterfall can be used as stealth, and be able to perform a stealth kill.

Nice to see that they are keeping to their roots of expanding in terms of scale, but I just hope they air out the problems which FC2 encountered.
Posted 11:43 on 06 July 2011

Game Stats

Technical Specs
Release Date: 30/11/2012
Developer: Ubisoft Montreal
Publisher: Ubisoft
Genre: First Person Shooter
Rating: PEGI 18+
Site Rank: 440 20
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