They say honesty is the best policy, so here goes: after a lacklustre E3 we didn't really go into gamescom expecting too much, but overall the team was pleasantly surprised with some of the stuff on show this year in Cologne. Admittedly I did lose my mind one afternoon over one unnamed game, but on reflection if you couldn't find a handful of titles you were seriously looking forward to you probably weren't looking hard enough.

I doubt it comes as a surprise to you, however, when I say that the next 12 months aren't going to be the home of innovative new titles. That said, we did get a handful of announcements courtesy of Capcom and Sony, and while there might be nothing whizzy and new to get excited about, it looks like there's a lot of consistent and hopefully hugely entertaining games to enjoy over the coming weeks.

The industry is at an interesting place right now, and it seems like half the developers are battening down the hatches and waiting for next-gen to hit while the other half are looking into new areas such as free-to-play and mobile. Team VG obviously debated these issues after a few German beers and tasty pork knuckles, and while there's a lot of hesitation and animosity from the industry (and the gamers themselves) when it comes to new areas of development we don't think you should worry too much. There will always be enough room in the industry for your favourite types of games to survive.

But enough about all that, here's our Gamescom 2012 Game of Show and in no particular order the nine runners-up that impressed us the most. See you next year, tasty Jagerschnitzel and the massive Koelnmesse! Auf Wiedersehen!

Game of Show: League of Legends

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League of Legends has been kicking around since 2009, which means it neatly bucks the typical convention of awards; usually a games website will dish out game of show to whatever unreleased game has managed to hype its staff up the most during the event in question.

But Riot Games' signature effort managed to capture our hearts and minds in a completely different and unexpected way at this year's gamescom. There's a strong sentiment around the office - and the industry - that there's a whiff of change in the air, and League of Legends went some distance to proving that by absolutely dominating the Koelnmesse's 140,000 square feet. Hundreds of people were queuing for hours for a chance to just watch other people playing the game, and Riot's comparatively modest booths served as a refreshing counterpoint to the flashing lights and nervous opulence of most other publishers.

League of Legends is an elegant showcase of all of the things that other publishers are desperately trying to cram into their games; almost every single business meeting and executive chat at the show will have been conducted with League of Legends in mind. It's an evolving game - a platform, if you want to speak in publisher jargon - with a massive emphasis on strengthening, bolstering and rewarding its community.

Granted, watching League of Legends being played doesn't conjure up the same kind of hype as a five minute showreel of a completely unknown game, but as publishers look to expand their flagship titles into continually evolving services it's nice to see an already established free-to-play game show that not all of them need to be horrible, lazy, money-grabbing exercises. And even the AAA studios could learn a thing or two from Riot's community relations as they head towards turning their cherished properties into annualised behemoths, too.

There's concerns, of course, and I imagine anyone working for Riot would be lying if they said they weren't worried about Valve's more intricate (and more technically impressive) Dota 2 looming on the horizon, but with both companies offering prize pools of over $1,000,000 this year it's clear that neither company intends to give up the MOBA genre without a fight. How Riot chooses to respond over the next few months will make for some very interesting viewing.

The new consoles might be waiting for us next year, then, but with games like League of Legends stronger than ever it's clear the present belongs to the PC.

Next page: The nine runners-up!

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IndoorHeroes's Avatar


No Borderlands 2 despite winning the grand prize award last year?
Posted 15:44 on 21 August 2012

Game Stats

Technical Specs
Release Date: 30/11/2012
Developer: Ubisoft Montreal
Publisher: Ubisoft
Genre: First Person Shooter
Rating: PEGI 18+
Site Rank: 608 49
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