Fable: The Journey

Fable: The Journey Preview for Xbox 360

On: Xbox 360
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Fable: The Journey screenshot
Fable: The Journey screenshot

Get a bit of white facepaint and a couple of prosthetics and I reckon Peter Molyneux would make a pretty convincing Lord Voldemort. I'm not saying that to be mean, it's just that after watching him whisper "why don't you just die" at a presentation during Microsoft's Spring Showcase I was more than a little bit worried the next words out of his mouth would be avada kedavra.

Molyneux is a well spoken man with a lot to say, and with Fable: The Journey he's managed to articulate one of his most difficult arguments yet - that it's not only possible to make a Kinect game that'll appeal to the core audience, but one that works with softly spoken words and only the gentlest of gesticulations.

Like much of Lionhead's stuff, there's already the faint whiff of the impossible about it - anyone who screamed at the television shouting "HALO THROW GRENADE" during last year's Halo: Anniversary will be extraordinarily dubious of the claim Fable: The Journey will respond to utterances barely louder than a whisper. There's plenty to be sceptical about when it comes to Fable: The Journey, then, but at least you can't fault it for not being interesting.

The meat of the game is between one man, Garbiel, and his horse, taking a 300-mile trek across Albion in a quest to reach The Spire. While hinted at before, the relationship between horse and player seems to have been intensified since the game's last public showing at E3 2011 - exacerbated, perhaps, by the fact Molyneux seems to be more than a little bit enchanted by the stage version of War Horse.

While you can't kill the horse directly, your actions have an effect on its well-being. You pull the reins too hard and the horse's bit will tear its lips. Work your mare too hard and it will become malnourished, and if you're feeling particularly torturous you can even push arrows into its body instead of taking them out. It's a fairly realistic looking nag, too, with attention being lavished over the way its ears move, and the way it blows air out its mouth.

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Rickitis's Avatar

Rickitis@ BC_Animus

I completely agree, the games just never life up to his vision, I'd love him to succeed one day :)
Posted 13:33 on 06 March 2012
BC_Animus's Avatar

BC_Animus

Btw a lonely man and his horse in the middle of nowhere, alone together on cold lonely nights... Hope it doesn't turn into some kinda dodgy R-rated game, with Kinnect controls... eeeek.
Posted 12:49 on 06 March 2012
BC_Animus's Avatar

BC_Animus@ Rickitis

In a field filled with generic factories churning out dull copycats and by the number sequels, visionaries with grand ideas is exactly what we need. Deliver or not, the gaming industry definitely need a few good guys like him around striving for the stars. Their rockets might explode mid-flight, and might never reach their destinations, but at least they show the world what might be possible, and perhaps in the process even give the rest of us the courage to dream about the worlds beyond...
Posted 10:50 on 06 March 2012
thedanyrand's Avatar

thedanyrand

Sounds like an overly ambitious horse sim, not exactly my thing but Im sure it will be interesting to see happen at least.
Posted 00:25 on 06 March 2012
mydeaddog's Avatar

mydeaddog

A war horse walks into a bar, and the barman says:

"Why the long film?"

(full credit to Popbitch)
Posted 20:39 on 05 March 2012
Rickitis's Avatar

Rickitis

Peter Molyneux's visions for his games always sound awesome but they fail to deliver the experience that he strives for. Don’t get me wrong he is a fantastic to listen to and a very talented guy. I think he talks a good talk, creating good games that fall a little short of greatness.
Posted 16:28 on 05 March 2012

Game Stats

Technical Specs
Release Date: 12/10/2012
Developer: Lionhead
Genre: Unknown
Rating: TBC
Site Rank: 2,987 72
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