[ « Previous Page | 1 | 2 | 3 ]
For as good as Fable II is, it's not without problems that would have made the experience even better - some of which are hard to fathom. The map, for example, is one of the worst we've seen in a video game. It doesn't prove to be as much of a problem as we thought it would, mainly because of the guiding glowing breadcrumb trail that always points you towards your active quest (this can be completely turned off), but finding shops and the like is occasionally troublesome. Again, we won't spoil anything for you, but we weren't left overly satisfied by the ending. It simply didn't seem to suit the epic nature of the quest to that point. We're sure it'll work brilliantly for some of you, and isn't a complete failure thanks to a nifty forced choice, but we wanted more. Thankfully you can continue in your world of Albion beyond the conclusion to the main story (which took us about 15 hours), so you're free to complete any quests you ignored previously.
Although single-system co-op is available in the non-patched retail version of the game, online co-op isn't available just yet. On a single console you share the screen with a henchman who assists you. You can choose to pay him whatever you please and share the spoils, with anything gained being carried over to a saved character already on the console - we assume online will work much the same, although hopefully with less awkward camera positions. You can already see others moving through the game as orbs, and can talk and trade with them, but the prospect of having a random player join your world is both exciting and downright scary.
As an Xbox 360 exclusive we expected Fable II to carry the presentation torch high in the air for all to see, which it does when it's not being bumped into by a string of annoying problems. The main offender is an erratic frame rate, which at times chugs far too much. These occasions are rare, but the general performance isn't what's expected from a first-party 360 game. Animation also lets the visuals down somewhat, with characters moving in ways not uncommon in video games, but less impressive now we've seen the likes of Assassin's Creed and GTA 4. Your dog will also do some strange things, becoming temporarily stuck from time to time or warping on top of objects instead of climbing them. It's surprisingly amusing to see, but takes you out the game somewhat.
Something that doesn't disappoint in any way is the audio. The voice acting is full of the expected British humour that you tend to only get from games made in this country, and the soundtrack is wonderful. We're not sure if it matches the epic sounds of Bethesda's Oblivion, but it's right up there and fits the game's tone exceedingly well. Fable II gives you a fantastic looking fairy tale land to play in that could have come from the mind of a child, and the consistently impressive audio helps immerse you into that world.
The video game industry is often criticised for churning out carbon copy shooters, delivering little more than a different way to mass murder hundreds of identikit enemies. Fable II is different. It's a game that makes you think about what you're doing. It hasn't perfected the RPG, and in truth isn't close to doing so, but it's a massive step in the right direction and a beautiful game to boot. If you think you have what it takes to be a righteous hero, give Fable II a try. You might not be the angel you think you are.
[ « Previous Page | 1 | 2 | 3 ]






» Go to 's original post
» Go to 's original post
Fable 2 shall work wonders as I liked the previous Fable, I shall like Fable 2. With the dog being your companion its a huge advantage for finding the extra hidden loot, on which you and your fluffy friend can assit you to obtain them. Money isn't going to be a problem as you can work, save your hard earned cash buy out the place you worked for. And then buy out several other places on which you can be your own apprentice show with the likes of Sir Alan Sugar...
Every game has glitches as you can't really stop that to be fair, the graphics are superb for the 360 and Fable 2 offers a lot if you play it to them elements.
» Go to 's original post
» Go to 's original post
» Go to 's original post
» Go to 's original post
» Go to 's original post
» Go to 's original post
» Go to 's original post
» Go to 's original post
» Go to 's original post
I played this game with my modded Xbox 360 a week ago. I've also put 20 hours in fallout 3, and I can tell U this game isn't shit compared to Fallout 3 and others! The guy only gave it a 9 because someone with interest paid him too. Its more like a 7.9 and it feels like an xbox 1 game. Fallout 3 is 100% Game of the Year!!!
» Go to 's original post
» Go to 's original post
If you're going to honestly criticize a game and then pad the score to make sure pants-on-head retarded fanboys don't call for your head, then don't review the game at all. If it's a 7 to YOU, give it a 7, NOT a sugarcoated 9 with sprinkles on top, just to appease these stupid children. You have absolutely no business reviewing video games.
This is why professional reviews are DEAD and scores carry absolutely zero weight. These 'journalists' are terrified of their prepubescent readership.
The professional review was officially murdered in November of 2006 when Jeff Gerstmann gave a high score of 8.8 to The Legend of Zelda: Twilight Princess. In 2006, 8.8 was no longer an acceptable score. In 2007, that number moved to 9.4. In 2008, it has climbed to 9.6. By 2010, you reviewers will be grading on a scale of 9.99991 to 10, with fanboy children crying just because you ONLY gave a game a 9.99995 out of 10 when it SOOO deserved a 9.99996.
Journalists have empowered these little babies that already have their prejudgments on a game they have never played, giving them what THEY want, rather than an actual consumer that knows little to nothing about the game. The integrity of professional reviews is now completely worthless.
It's pretty sad when all I can remotely trust are amateur YouTube reviewers. These cupcake reviews are for the birds.
But hey! Hooray! A game that's probably going to average 90% on gamerankings got a 9.0 from this site, and every other site that pisses its pants when a few children cry over an 8.9, or, HEAVENS FORBID, an honest score that actually matches the tone of the review like a SEVEN! Whoopity-crap!
» Go to 's original post
1. You can't trust professional reviewers because there's too great of a chance that they were paid to give it a high score.
2. The reviewers don't give a damn about the whining gamers, just the game developers who make it and have the money.
3. All good games have problems, its all your personal opinion how much the negatives impact the game.
I haven't played one game that doesn't have problems. Not a damn single one. Grand Theft Auto (the entire series) became repetitive after Vice City, and remains repetitive to this day. Halo is great but is ruined by the elite gamers that make up the online portion of the game. Gears of War is great but it has a lot of strange graphical and general glitches(Story and Online). Assassin's Creed was a game with one button for fighting, and it was one of the best games I played in a while. Same as Oblivion, and that still holds my attention to this day. Name a game and I can give you a list of complaints that would make you think the game deserves a 1 out of 10. What you don't realize is that in MY OPINION, the negatives of the game never see the light of day because they are so deeply buried under the positives. Also, thanks to the Nintendo Wii, you can't say a games' graphics aren't on par, because the Wii dominates sales, and it has the weakest graphical power of all the systems today.
» Go to 's original post
Or perhaps someone just calls up the journalists directly. "Hello, Marvin. It's Peter Moylneux here! Why don't you give Fable 2 a 9 out of 10? If you do, we'll pay you £200!" Oh, lovely.
In fact, I've got another question. How much is each writer paid? A tenner? A few hundred quid? A grand, perhaps? Or maybe they get prostitutes and a big bag of drugs.... But wait, does the whole website get a prize, or just the writer who does the review?
Oh, and what point do they start paying websites? When a site starts out and is fairly small, clearly they don't pay... Do they wait till it gets a certain number of amount of traffic and then make another phone call? "Hello, it's Mr Sony here! Would you like some money to write a nice review?"
And what about when a game doesn't get a good review? I mean, Dead Space has had a few low scores - 7/10 on Eurogamer, 8/10 here. What happened there then? Did someone forget to pay the bribes on that occasion? I mean, EA is clearly a bit lacking in cash. Never mind, it's only one of the biggest games they're putting out this year?
But no, i'm sure you're right. Everyone is being paid off, from the humblest blogger to the largest media chain.
Or maybe, *just maybe*, you have no idea what you're talking about. In whiich case you should probably stop shooting your mouth off.
You collosal shambling ****!
Post Comment
Login or register to reply to this topic
Create a new account or login to take part in this topic discussion.