Fable II hasn't perfected the RPG, but it's a massive step in the right direction and a beautiful game to boot. If you think you have what it takes to be a righteous hero, give Fable II a try.
Fable II hasn't perfected the RPG, but it's a massive step in the right direction and a beautiful game to boot. If you think you have what it takes to be a righteous hero, give Fable II a try.
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the promise of full openess drew me to the first fable, and it was as linear as a hack and slash action adventure game. a few generic sidequests does not an open world make.
Fable 2 did a little better, but not much. I didn't give a damn about any of the characters. Being evil has way more perks than being good, investing in stores makes the money system worthless. Cash every 5 minutes? Really? Good gravy. Any RPG worth its salt should take more than 12 hours to beat the main questline, and that was on the first go around. Granted you can play more after and it changes a little, but not enough to keep me around for more than another 5 hours or so. What would make Fable 2 spectacular is the emphasis on good vs evil WHILE encorporating an openworld plan, a la TES IV: Oblivion, which should be considered the genre standard for console AND PC RPG's. I hate being forced to stay on roughly the same course the entire game. Granted there are a few side distractions, Gargoyles and some solid humor, overall i wouldn't rate this game above a 6 or a 7. I have absolutely no urge to play it through again. The selection or armor and weapons is atrocious. Customization of appearance is cool, but true character customization doesn't exist. You can beat the entire game by pumping up melee skills and chopping peoples heads off.
it really bothers me that you have to try hard to make the combat interesting. if you throw in the early underpowered will spells, you do a little damage, have some simple affects and make the fights a little different. But for most enemies, once you get enough physique and strength you can just headshot them in one hit.
Also, the difficulty is pathetic. First time through i beat it without dying once. You can load up on potions and food and never get below 20% health. I committed suicide once to see what dying was like, and the animation was cool but you get revived in the same mapblock with almost no negative consequences other than a scar, which decreases attractiveness. For an evil character, this is a GOOD THING because being scary, ugly, and evil looking gets people to lower their prices NOT THAT THEY NEED TO BECAUSE MONEY IS SO EASY TO COME BY.
The combat system is way too simple, you can win ANY fight using hack and slash tactics. Your character is massively overpowered and enemies are underpowered. There is virtually no challenge to the game. The only conflict is the generic choice for every quest of "do i want to complete this quest in the good way or the evil way".
The one redeeming feature is the visuals, but graphics alone can't carry a game.
if you own a 360, its worth renting because you can easily beat it and experience every good feature of the game in the few days you have it, and its a hell of a lot cheaper than shelling out 60 bucks for a game you'll beat in two days anyways.
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This game is fun. The cartoony visuals and fast paced action are entertaining. But it hardly qualifies as an RPG. It's an action adventure game with a fantasy theme.
Look at some of the great RPG's: FF7 - numerical combat that was still vastly intricate and fights later in the game required a lot of strategy. Beating the two Ultima Monster thingys whose names i forget took dozens of tries to get it right. it took me a month of playing to figure out how to get the fabled knights of the round materia by breeding chocobo's. Granted, i could have used a walkthrough or a game guide, but i like to beat it myself before cheating.
FF tactics: a little cartoony, but great combat system. Required a lot of thinking.
Zelda a link to the past: also cartoony, but the puzzles in the dungeons were great and took some real detective work to get through. Even in 2 dimensions, the fights required WAY more precision and timing than anything Fable could muster.
TES III/IV: Morrowind/Oblivion: Truly open world. Breathtaking visuals. Complex and varied combat and magic systems. You can invent your own spells and enchant your own armor. I would have liked a few more types and better spell customization and maybe a better reward for the main quest line, but all these issues are fixed with mods. No mod will make Fable into a true RPG.
Fur, Leather, Chainmail, Mithril, Elven, Glass, Amber - light armor
rusty iron, iron, steel, dwarven, orcish, ebony, daedric - heavy armor
Boots, greaves, cuirass, gloves and helmet means hundreds of potential armor combinations, and if you include enchantments and special sets (dark brotherhood armor, mages guild robes, shivering isles clothes) the numbers reach the thousands.
Granted, you couldn't tattoo your character or give them silly mustaches, but i'd say thats a small price to pay. You could easily put in a hundred hours into both morrowind or oblivion and still have not done everything there is to do. Now include another two or three playthroughs with different races, classes, and builds and you've got a truly massive open RPG.
there are dozens of other real RPG's, but Fable certainly isn't one of them. For all the great idea's, the shortness, linear storyline, and lack of any real difficulty make this game totally forgettable.
I don't mean to sound like an elitist RPG geek or anything, i've never played Dungeons and Dragons or watched a star trek marathon, and i've actually touched a woman in real life. But I am a self admitted game enthusiast (code for geek) and this game is all flash and no substance.
If you like bright and flashy graphics and hack and slash one button combat, this might be the game for you. If you are a real RPG fan, rent it, then forget it.
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