[ « Previous Page | 1 | 2 | 3 | Next Page » ]
Your other relationships in the game come from your family, if you choose to have one. By using gestures (the game's means to interact with others, in socially acceptable ways or not) you're able to woo the love of your life, move into your marital home (you can also buy property to rent if you like), start a family and then pay an allowance for house upkeep for the rest of your life. You won't see your family nearly as much as you see your dog, so the relationship isn't nearly as strong - or at least it wasn't for us. You can instantly teleport back to your home at any time (something you can do for more or less all the main locations in the game), so you can visit as often as you like. You can dish out affection and hand over gifts (be careful not to give your wife a pauper's ring or she'll likely divorce you), and see your children grow up, so that relationship can really be as strong as you want it to be. For us it played second fiddle to the main quest, but each to their own.
As far as RPGs go Fable II is remarkably streamlined, and devoid of many of the barriers to entry you'd usually associate with games from the genre. You can upgrade your character using experience orbs (in Strength, Abilities and Will - magic by another name), acquire new weapons and clothing, and stock up on potions and food, but you'll never get bogged down with the inventory or your character's stats. In fact, if you're unhappy with a route you've taken you can remove an upgrade and use the points elsewhere.
This isn't to say that character development is poor by any means. Your hero will truly be your own creation by the end of the game, shaped by choices, corrupt or pure by your actions, rich or poor, loved or loveless. He'll look unique, be adept at a certain set of skills and perhaps even run a business or two. You'll just never have to spend ages routing around in an inventory screen. The game does a good job at offering you instantly selectable items or commands on the d-pad, deciding what to show you depending on the situation. If you're low on health a health potion will appear on a direction, whereas if you're close to your dog you'll be able to access all the interaction gestures at the touch of a button.
Fable II is a game that almost anyone could play through. It's not hard in the traditional sense, with combat being as simple as it can be (repeatedly pressing a single button suffices for the most part, either in melee or ranged combat). Death is something that we didn't have to contend with, with our inventory always stocked with enough potions to keep us from falling in battle. It helps that your magic can be upgraded to incredibly powerful spells of destruction, able to wipe out swarms of enemies in a single charged spell. Towards the end of the game, after working to upgrade a few choice spells, armed with a Master weapon and the strength of a bear, a hero had truly been born.
Some may see the combat as overly simplistic, but it proves to be entertaining and fit for purpose. A game about a hero that struggles to overcome insignificant enemies isn't what Fable II is about. Lionhead wants everyone to be able to experience a game about choices, with decisions being the main difficulty you'll encounter. This they've achieved, with almost every quest or event offering you more than a single, clear-cut choice. It's not as open-ended as it could be, but it's far beyond a single branching path that splits the story at some arbitrary point in the game.
[ « Previous Page | 1 | 2 | 3 | Next Page » ]






» Go to 's original post
» Go to 's original post
Fable 2 shall work wonders as I liked the previous Fable, I shall like Fable 2. With the dog being your companion its a huge advantage for finding the extra hidden loot, on which you and your fluffy friend can assit you to obtain them. Money isn't going to be a problem as you can work, save your hard earned cash buy out the place you worked for. And then buy out several other places on which you can be your own apprentice show with the likes of Sir Alan Sugar...
Every game has glitches as you can't really stop that to be fair, the graphics are superb for the 360 and Fable 2 offers a lot if you play it to them elements.
» Go to 's original post
» Go to 's original post
» Go to 's original post
» Go to 's original post
» Go to 's original post
» Go to 's original post
» Go to 's original post
» Go to 's original post
» Go to 's original post
I played this game with my modded Xbox 360 a week ago. I've also put 20 hours in fallout 3, and I can tell U this game isn't shit compared to Fallout 3 and others! The guy only gave it a 9 because someone with interest paid him too. Its more like a 7.9 and it feels like an xbox 1 game. Fallout 3 is 100% Game of the Year!!!
» Go to 's original post
» Go to 's original post
If you're going to honestly criticize a game and then pad the score to make sure pants-on-head retarded fanboys don't call for your head, then don't review the game at all. If it's a 7 to YOU, give it a 7, NOT a sugarcoated 9 with sprinkles on top, just to appease these stupid children. You have absolutely no business reviewing video games.
This is why professional reviews are DEAD and scores carry absolutely zero weight. These 'journalists' are terrified of their prepubescent readership.
The professional review was officially murdered in November of 2006 when Jeff Gerstmann gave a high score of 8.8 to The Legend of Zelda: Twilight Princess. In 2006, 8.8 was no longer an acceptable score. In 2007, that number moved to 9.4. In 2008, it has climbed to 9.6. By 2010, you reviewers will be grading on a scale of 9.99991 to 10, with fanboy children crying just because you ONLY gave a game a 9.99995 out of 10 when it SOOO deserved a 9.99996.
Journalists have empowered these little babies that already have their prejudgments on a game they have never played, giving them what THEY want, rather than an actual consumer that knows little to nothing about the game. The integrity of professional reviews is now completely worthless.
It's pretty sad when all I can remotely trust are amateur YouTube reviewers. These cupcake reviews are for the birds.
But hey! Hooray! A game that's probably going to average 90% on gamerankings got a 9.0 from this site, and every other site that pisses its pants when a few children cry over an 8.9, or, HEAVENS FORBID, an honest score that actually matches the tone of the review like a SEVEN! Whoopity-crap!
» Go to 's original post
1. You can't trust professional reviewers because there's too great of a chance that they were paid to give it a high score.
2. The reviewers don't give a damn about the whining gamers, just the game developers who make it and have the money.
3. All good games have problems, its all your personal opinion how much the negatives impact the game.
I haven't played one game that doesn't have problems. Not a damn single one. Grand Theft Auto (the entire series) became repetitive after Vice City, and remains repetitive to this day. Halo is great but is ruined by the elite gamers that make up the online portion of the game. Gears of War is great but it has a lot of strange graphical and general glitches(Story and Online). Assassin's Creed was a game with one button for fighting, and it was one of the best games I played in a while. Same as Oblivion, and that still holds my attention to this day. Name a game and I can give you a list of complaints that would make you think the game deserves a 1 out of 10. What you don't realize is that in MY OPINION, the negatives of the game never see the light of day because they are so deeply buried under the positives. Also, thanks to the Nintendo Wii, you can't say a games' graphics aren't on par, because the Wii dominates sales, and it has the weakest graphical power of all the systems today.
» Go to 's original post
Or perhaps someone just calls up the journalists directly. "Hello, Marvin. It's Peter Moylneux here! Why don't you give Fable 2 a 9 out of 10? If you do, we'll pay you £200!" Oh, lovely.
In fact, I've got another question. How much is each writer paid? A tenner? A few hundred quid? A grand, perhaps? Or maybe they get prostitutes and a big bag of drugs.... But wait, does the whole website get a prize, or just the writer who does the review?
Oh, and what point do they start paying websites? When a site starts out and is fairly small, clearly they don't pay... Do they wait till it gets a certain number of amount of traffic and then make another phone call? "Hello, it's Mr Sony here! Would you like some money to write a nice review?"
And what about when a game doesn't get a good review? I mean, Dead Space has had a few low scores - 7/10 on Eurogamer, 8/10 here. What happened there then? Did someone forget to pay the bribes on that occasion? I mean, EA is clearly a bit lacking in cash. Never mind, it's only one of the biggest games they're putting out this year?
But no, i'm sure you're right. Everyone is being paid off, from the humblest blogger to the largest media chain.
Or maybe, *just maybe*, you have no idea what you're talking about. In whiich case you should probably stop shooting your mouth off.
You collosal shambling ****!
Post Comment
Login or register to reply to this topic
Create a new account or login to take part in this topic discussion.