VideoGamer.com: What's your take on the New Xbox Experience?
Peter Molyneux: I think it's a step forward. It makes the blade system a lot simpler and a lot more accessible. I'm really all for that. I love the customisation of the avatar characters. I think that's pretty cool. I'm yet to really get my hands on it to be honest with you. There's some really nice gadgets in there. As a whole I think it's an exciting thing. But what happens with all of those things is it's only when you get games exploiting what the New Xbox Experience gives that you're really going to take it to its full. Certainly it's cleaner, it's simpler, I can show it to more people and they understand it instantly. I love that.
VideoGamer.com: There's been a lot of talk recently relating to DRM and Spore. You're a PC gaming legend - what's your take on the whole issue?
Peter Molyneux: What do you mean? You've got to remember I've been travelling incessantly so I haven't caught up...
VideoGamer.com: EA has taken some flak from PC gamers for limiting the number of PCs that Spore can be activated on.
Peter Molyneux: Ahh. How many did they limit it to?
Peter Molyneux: 3? Hmm. It's interesting because if you go online, a lot of PC gaming is now casual gaming. A lot of our people are talking about this. If you look at the gamer market on PC, I'll be quite honest with you, it's in tatters. There aren't that many releases on PC. There are some high points like Crysis and what Blizzard is doing, but other than that you are restricted to The Sims and World of Warcraft, they seem to be dominating the PC side. But on the other side of the coin you've got the whole casual market. Interestingly on the casual market if I go to a casual website, download a game that's it, it's only for that machine and that machine only. I cannot transfer that on to another machine. So I think the casual space has had even more restrictive copying than the core space.
I would say while me as a player hates any restrictions, I can understand that publishers need to do something to give them the confidence to make games for the PC, to spend the huge amounts of money necessary to spend on development and to get their return. Anything that may give them more confidence on the PC means that ultimately we as gamers will come out better off because they will invest more in the game. I don't think three sounds that bad. I'd prefer it not to be there but if it is going to be there then I think three is OK, but I can understand people being very upset. Personally I hate any copy protection. I hate typing in that number. I loathe it as a gamer. It just makes me feel insulted. And I always lose the blasted manual anyway. So if we can get away from that password protected side, which is a waste of time, then that would be great.
Check the site next week for the third and final part of our humongous Peter Molynuex interview, where he answers VideoGamer.com readers' questions on Fable II! Read Tom's hands-on preview right here!