Fable II Preview

For:Xbox 360 Release Date: 20 October 2008
Fable 2 appears to be the sequel fans wanted
Fable 2 appears to be the sequel fans wanted

Fable 2 appears to be the sequel fans wanted

Lionhead's next potential masterpiece is almost upon us. We headed to a hands-on preview event in London to spend some time with a nearly complete version of Fable 2 and sampled the very beginning of the game. In Fable 2 you're going to become a hero loved by everyone or a villain only talked about to scare young children, so how does the story begin? Fable 2 is a game about choice, so decide now if you want the game's opening 30 minutes spoiled or laid out on a plate.

Our first choice appeared to be a simple one: play as a boy or a girl? We chose to play as a boy, but maybe this will have far reaching consequences. We know that Fable 2 places a lot of emphasis on your character's family and life outside of questing and killing enemies, so perhaps this will result in a very different family life compared to those who play as a woman. Either way, this is something that's new to Fable 2, and something fans have been asking for.

After a brief cut scene (the one we've all seen where a bird clears its bowels from high in the sky) the game begins. We're in a narrow street with Rose, your older sister, wandering down towards a street seller. Before we get there we run into Arfur - a rather dodgy looking man who asks Rose to work for him. He's not the kind of guy you want to meet down a dimly lit alley, and we're a little uncomfortable in his presence, as if he's asking Rose to do things that are very seedy indeed. As we get closer to the stall a LT icon pops on-screen. This is Fable 2's way of saying that there's something interesting worth looking at. You can ignore it and continue on, but being the first instance of it in the game we pulled the left trigger and watched Murgo the salesman work his magic.

You have a dream (as does Rose) to one day live in a huge castle, and Murgo is selling a box he claims grants wishes. The problem is you're broke and he wants five gold pieces for the small box. Rose thinks nothing of it - she's older and wiser than you - but a mystic-like woman appears and changes her mind. You decide to take a quest to find five gold pieces, so off we trot, eager to get back to Murgo and buy the potentially magical box.

What we've not seen is how your decisions during quests affect things on a broader scale.

It's here that the much talked about breadcrumb trail navigation system comes into play. It's like a fairy tale SatNav system that is always on hand to guide you to your destination. It's not as intrusive as you might think though. Using some kind of magical programming language the guys at Lionhead have made this trail aware of what you're doing. If you're standing around looking like you have no clue what to do next, or where you are, it'll appear, helping you get to your desired location without having to resort to a map.

Initially we meet a guard who has lost five arrest warrants. Conversations with characters start if you walk up to them, with a hold of the A button required to skip the conversation or to accept a quest. If you're feeling particularly rude you can also just walk off. Anyway, this guy says he'll give us one gold piece to retrieve them, and in the absence of any better offers we accept. He gives us a rough location to search in and our quest begins.

As in any good RPG you don't have to work on one quest at a time, so we deviated from our path to round-up the warrants and spoke to a few other people. A guy at the end of a street is setting up a background for a still picture, but he's in need of some people to pose for the shot. Predictably he's offering one gold piece if we pose, so we gladly accept, pose, take the money and move on. Pretty simple stuff, but as an intro to the questing system it did its job.

We've only seen a tiny fraction of what the game has to offer

We've only seen a tiny fraction of what the game has to offer

Next up came our first contact with the dog that Peter Molyneux revealed would be your companion throughout the game. This strong bond begins when we see Rex (presumably the village bad guy) attempting to beat up the poor defenceless animal. Rose quickly rushes to the dog's side, but Rex isn't having any of it. Angered by her desire to save the dog he turns his attentions to the young girl. It's here that you'll get your first taste of being a hero, a key component of Fable 2. We draw our sword, run to Rex and start attacking him with X. This isn't a true hero's sword so it only really gives Rex a few bruises, but it's enough to send him running.

We've done a good deed, something that's essential for building up your moral standing. Four points are added to our moral standing and the gathered crowd acknowledges our heroic actions. This is just a taste of what's to come, with your fame in the world of Fable 2 eventually spreading far and wide. More importantly for the time being we've made a shaggy-haired friend. The dog runs off but it's not the last we'll see of him by any means.

Our next mini-quest is to return a bottle of wine to its rightful owner. A tramp has taken it, but luckily he's fallen asleep, allowing us to sneak in and grab it. Being on our best behaviour we moved as slowly as the 360 controller's analogue stick would allow, - presumably hastier movement would have awoken the tramp. We returned the bottle and claimed another gold piece.

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User Comments

FantasyMeister's Avatar

FantasyMeister@ DephlaterMouse

She can join your game as a guest and play as a henchman for you in offline co-op.
Posted 23:57 on 18 October 2008
DephlaterMouse's Avatar
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DephlaterMouse

I'm wanting to play this game with my fiance I'm curious though, do we each need an xbox live account in order to play or can she just hop on my name as a guest???
Posted 18:13 on 18 October 2008
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Duragon Thud

yes it will have live at launch and i am stoked. haveing a midnight release at my local gamestore and i will definitly be there. GT is same as name so hit me up if anyone wants to play.
Posted 06:24 on 14 October 2008
Feeding Hand's Avatar
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Feeding Hand

I heard it's not gonna have online at launch.
Posted 14:27 on 08 October 2008
Unknown's Avatar
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Unknown

The only thing I'm worrying about is getting it. I get home at 7:00 at night, so I can only hope they have a copy left. Who the hell comes out with a game on a Tuesday anyway?
Posted 14:26 on 08 October 2008
fable man1212's Avatar
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fable man1212

if any of u wanna play some xbox live when fable 2 comes out my gt is nak0ah
Posted 21:37 on 06 October 2008
LeonWelshyBoy's Avatar
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LeonWelshyBoy

I pretty much bought my xbox for this game.. iv been waiting since i heard the rumours back last year. All pre-orderd and set to pay. CANT WAIT!!!!!! and Yes! its an open world....you can walk anywhere you want. Im sure i remember Pete statin it many times :D you should also get the collecters edition....5pound extra! CANT GO RONG!!
Posted 01:10 on 06 October 2008
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Squiggle

Who Cares about if Fable two has the same start as the original Fable! It's part of their call sign. I have loved every single Elder Scrolls game there has been, and they always start you out as a prisoner. This game will be great regardless, because Lionhead doesn't put out crap.
Posted 07:09 on 01 October 2008
wazzanut's Avatar
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wazzanut

500 years after fable 1

I bet theres gonna be some good links to fable ones hero, maybe his son/daughter.
Your sis in the game is called rose right? like Briar Rose..?
Maybe somepoint they got together and had kids?
Dont want to get any spoilers but there has to be something about the last hero, after all the guildmasters stories in fable one seemed like he was talking about the past "The greatest hero of all time"... maybe this hero aint all that compared to his pops?
Posted 22:08 on 30 September 2008
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Brmarlin

It's open world, Scouttrooper.
Posted 20:35 on 29 September 2008
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Scouttrooper

I'm a huge Oblivion fan and am really looking forward to Fallout 3, because I love the concept of being able to go anywhere in the game world. I enjoyed the fable game on the xbox, but felt a bit constricted by the game world itself. Does anyone know what the world will be like in the up-comming Fable 2? Will you be able to just wander off in any random direction, like Oblivion, or will you still be moving from one area to the next, as in the first fable?
Posted 20:55 on 27 September 2008
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Johnnycake

It sounds like they're going to make the game WAY to easy with the not being able to actually die thing and with one button fighting system. I hope it doesnt get really easy and repetitive after a while
Posted 07:19 on 27 September 2008
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SG Noodles

This is probably going to be the game to renew my interest in non-shooter games. I can't wait.
Posted 18:18 on 23 September 2008
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BloodyKingDave

I cant wait to get this game. i have had it pre-ordered for almost a month. an it is just under a month away. WOOT!!!!!!!!!!!!!
Posted 23:15 on 22 September 2008
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gre2nman

Dude my birthday is the day after the game comes out in the U.S. I was so stoked when I found out. Cuz i have been waiting for this game since i was in 5th grade. I am a sophmore
Posted 03:19 on 22 September 2008

Game Stats

Technical Specs
Developer: Lionhead
Publisher: Microsoft
Genre: RPG
No. Players: 1-2
Rating: PEGI 16+
Site Rank: 375 5