PS3 'not as mature', not got the same infrastructure or service.
The co-op features in upcoming Xbox 360 exclusive RPG Fable II are only possible because of the way Xbox LIVE is structured, Lionhead boss Peter Molyneux has said.
Speaking to VideoGamer.com in the second part of our mammoth interview with the outspoken industry legend, to be published later this week, Molyneux said that Xbox LIVE was the thing he loved most about the Xbox 360.
Lionhead is, of course, a Microsoft owned studio. When asked if he has ever fancied making a game for the PS3, Molyneux replied: "I um and ah because, OK, it's a quite sophisticated piece of tech. These days I don't get involved so much with shaders and the actual 3D design any more, the actual programming. It looks very complex. The 360 and the PS3 technically seem neck and neck. Sometimes I look at a title on the 360 it looks fantastic, sometimes I look at a title on PS3 and it looks fantastic. I can't see a difference.
"What I would say, and this is not just me being the good company man, I'd say the thing I love about the 360 more than anything is nothing to do with the hardware, it's all to do with LIVE. LIVE is still underexploited for a game mechanic. Some of the stuff in Fable II we're doing with co-op is only possible because of the way that LIVE is structured. I love playing around with that stuff as a designer. Whereas PS3 doesn't seem to be quite so mature on that side. They haven't got quite the same infrastructure and service but, you know, yeah, I'd love to get games on every platform."
As revealed over the weekend, Fable II won't ship with online co-op play. Gamers will instead have to wait for a patch, scheduled for the first week of release, to enable the hotly anticipated feature.
You can satisfy all your Fable II needs over at our game page, where we've got a hands-on preview just waiting for you to read. For the first part of our mammoth interview with the Fable II creator, click here.





NinjaWilliams wrote at 14:18 on 30 September 2008
Joke guy, he's a MS fanboy, they pay him to say dat - lol 'neck and neck technologically' - yeah right he obviously aint seen/heard/played LBP - freaking fanboy! lol
Bloodstorm wrote at 14:20 on 30 September 2008
You get what you pay for.
When does part 2 of the interview get released?
StuBhoy wrote at 15:40 on 30 September 2008
Ninja it sounds more like you who is the fanboy mate lol, you must be doing Sony up the back door pmsl.
StuBhoy wrote at 15:40 on 30 September 2008
btw Ninja my Avatar would go great with your name.
NinetiesKid wrote at 18:43 on 30 September 2008
Lol at Ninja's comment... surely LBP requires almost the least power out of all the PS3's games? You don't think the 360 could handle it? Come on mate it's just a side-scroller.
Also, I am by no means 'bashing' LBP and the PS3, infact I think it looks great and I may be getting it myself in the near future, I just find it funny that you chose that game because it really doesn't prove your point.
me wrote at 19:35 on 30 September 2008
am i the only one that doesn't understand what this guy is talking about? What about the structure of live that makes this only playable on the 360? Someone explain, please.
pblive wrote at 20:07 on 30 September 2008
NinetiesKid - LBP is a bit more than just a side-scroller, the physics alone are pretty amazing and the fact that you can alter pretty much all the attributes means there's some serious grunt needed. Long gone are the days when 2D meant sprites, despite being a 'side-scroller' it's all still calculated polygons at the end of the day.
Not that this has much bearing on the co-op side of things. What the interview was suggesting was that the online system is more robust, it doesn't matter what the graphics engine is doing, it's the servers and the dedicated systems built to cope with things like game sharing etc. It wouldn't surprise me if Live was more robust in this sense, though the MMOs coming out on the PS3 will test whether Sony's console can handle a similar task.
wyp100 wrote at 08:35 on 01 October 2008
@ Bloodstorm - everything points towards Friday for the second part.
Wido wrote at 08:38 on 01 October 2008
Wyp100 you know you want to send me the second part of the greatest game ever to be made, so I can read it before anyone else.
You know you want to, you cannot resist the buffness of Wido :P
wyp100 wrote at 08:57 on 01 October 2008
@ Wido
While the buffness of Wido is indeed hard to resist, I'm afreaid you're going to have to wait. But trust us, it'll be worth it - it's Molyneux after all!