Fable II is one of the best games we've played this year and rightly sits highly in the Xbox 360 hall of fame. It lets you be the hero you want to be, performing good or bad deeds, specialise in certain areas of combat and start a family. Choices in a video game have never been so important, but being the ungrateful lot that we are, we're already licking our lips in anticipation of the inevitable Fable III. Desperate for it to be the greatest game ever made (and score a perfect 10 review) we knocked our morally ambiguous heads together and came up with our Top 10: Ideas that will make Fable III a masterpiece.
Combat in Fable II is split between weapons (melee and ranged) and magic. Neither requires much skill. We know Lionhead wanted to create a game that everyone could play, but a steeper challenge and a more complex combat system would go down very nicely in Fable III. It's not essential, and we'd probably settle for a much improved targeting system, but something between the button-mashing combat of Fable II and the complexities of Ninja Gaiden would be brilliant. Some improvements to the magic casting system would also be welcome as the way you organise your spells in Falbe II is a little clunky - not being able to instantly access your most powerful spells did get a little irritating.
9. No loading
This is something we got used to in Fable II, but the loading screens are annoyingly long and too frequent. In Fable II when you walk to the edge of an area you're then teleported to a new area and told how long it would have taken if you were to do the job on foot, which isn't an option. They're basically separate levels - there's no open world walking here, and there's no sense that you've actually travelled there. One area might well look completely different to the next, but you don't get to see how the landscape and environment gradually changes. We're incredibly picky, so we still want the incredibly useful quick travelling, but being able to freely wander about without a loading screen popping up would give Fable III a grander sense of scale. Basically, we want places to be linked by real land we can actually travel through.