Enslaved: Odyssey to the West Preview

For:Xbox 360  Also On: PS3 Release Date: 7 October 2010
Enslaved: Odyssey to the West screenshot

Namco Bandai hasn't had a great recent track record at creating big hits. It's had some decent titles, in the shape of Chronicles of Riddick and Tekken 6, but nothing that could be considered a blockbuster. That looks like it might change with its current collection of in-development titles, and leading the line is Ninja Theory's Enslaved, a game that we've covered a lot over the past year and is finally almost ready for the public. Having sat down with a near complete build of the game and sampled the first seven chapters, it's easy to see why the latest game from the team behind Heavenly Sword is gaining a lot of positive buzz.

We've covered the basics many times over now, so I'm going to focus on the relationship between the game's two central characters: Monkey and Trip. The pair find themselves forced to work together after escaping from a crashing airship, although their initial hostile feelings towards one another quickly start to thaw - soon there are definite signs of a strong bond forming between the improbable duo.

Monkey is fitted with a slave headset (Enslaved, get it?), which allows Trip to make him do things. That really doesn't have much of a bearing on the gameplay, as Monkey is soon willing to do whatever she wants, but the high-tech equipment does allow Trip - who's a bit of a computer wizard - to put a load of info on your heads-up-display, including the location of enemies, your health and, importantly, her own status.

This is important, because Enslaved feels very much like a single-player co-op experience. If you've played Ico you'll have a rough idea how this works: Monkey is big, strong and agile, able to fight enemies and cross huge chasms; whereas Trip is weak, can't fight, but is able to operate machinery and computer terminals. The two need to work together, but Monkey is the protector, getting into scraps against large robotic foes while Trip hides. There's also a fair amount of carrying her around and throwing her up to platforms Monkey can't reach.

Monkey would be dead very quickly if it weren't for Trip, though. By accessing a radial menu, you can make your female companion perform tasks. The most basic is to run somewhere, essential if you're trying to solve a fairly complex puzzle and she needs to be in a different position. This nicely leads to context sensitive actions, such as pulling levers - again, vital for solving puzzles - and distracting enemies. The latter is especially useful as Monkey's shield can only withstand a short burst of enemy fire.

It's a relationship that feels very similar to Elika and the Prince in 2008's Prince of Persia from Ubisoft. The pair share a lot of dialogue and you slowly learn more about them as the game progresses. Ninja Theory excels at creating believable and likable characters (easily the best part of the relatively disappointing Heavenly Sword), and the studio has outdone itself here. Although Monkey is initially shown to be a bit of a thug, his character slowly seeps through to reveal a much more complex personality.

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altaranga's Avatar

altaranga

One question I do have is if this is a game I should consider purchasing should I be looking at a PS3 or 360 version of it? Is there a tangible difference between the two?
Posted 16:10 on 28 September 2010
scaz2244's Avatar

scaz2244

great preview been keeping an eye on this for a while graphics look great!
il wait for reviews first and then consider purchasing
Posted 11:02 on 06 September 2010
altaranga's Avatar

altaranga

An interesting read. This is one game I am keeping a close eye on over the coming weeks. One fear I had, though, has seemingly come to light... And that is the repetitiveness/lack of depth with the fighting. I was hoping for a bit more than just button bashing. This is one area I would particularly like to see covered in the final review.
Posted 10:34 on 06 September 2010
strickers66's Avatar

strickers66

Surprised the combats a bit simple,Heavenly Sword was tough to master and had complex combat.Looks good though,and I'm one of the few that enjoyed HS.
Posted 10:19 on 06 September 2010
Wido's Avatar

Wido

Good read Tom. Does look good and sound good, and I'm interested in this. Won't be getting on launch like a few games I want this year, but I'll be definitely be picking it up when the price starts to drop. New games usually have a price drop within 2 weeks.
Posted 08:17 on 06 September 2010

Game Stats

Technical Specs
Developer: Ninja Theory
Publisher: Namco Bandai
Genre: Action
Rating: PEGI 16+
Site Rank: 156 1887