Alternatively, four-player drop-in co-op means you can play as a sidekick. This brings up its own issue: it's brilliant fun for the person hosting the game, but multiplayer falters slightly thanks to its refusal to let the co-op partner bring their own pre-made character into the game. There's no added incentive them in co-op at all beyond a few Achievements or Trophies.
But if you can find a selfless friend the game's combat system is likely enough to hold their attention, as this is where Dungeon Siege finally finds its footing. Each character gets two attack stances that you're encouraged to switch between, at no cost. Console controllers in particular are tailored for it: in Lucas' case, hitting the left shoulder button instantly switches you from attacks tailored for one-on-one combat, to those that deal slightly less damage across groups of enemies. Anjali, on the other hand, switches between melee and ranged crowd control.
It's a surprisingly elegant system, and kind regards go to Obsidian's minimalist approach to the usual complexities of combat. Dungeon Siege 3 offers characters 9 upgradeable abilities to use, on top of a resurrection spell and basic dodge ability. Additionally there are 10 upgradeable talents, which means the skill tree you'll be frequenting looks relatively meek – it's nothing near as robust as anything you saw in Torchlight, and at times puts min/maxers at risk of feeling overlooked – but it's a one of the more manageable alternatives you'll find within the genre.
Generally speaking the game is designed to simply let you get on with it. The lack of loading screens means you can continuously chug through a 10-12 hour game without the usual stop-and-start pausing at static screens, like you're being bullied by a traffic warden.
A Transmuting system is available alongside your inventory menu, allowing you to turn inventory clutter immediately into gold without having to backtrack to one of the local city hubs. It's an accommodating system that shaves some of the classic annoyances out of the dungeon crawler.
When the likes of Torchlight and even Deathspank are offering the crawler experience for a fraction of Dungeon Siege's price, you need to wonder what the incentive is to lighten your wallet. But the trade-off is a level of craftsmanship. Dungeon Siege 3 is noticeably pricier - it currently edges around the £30 mark - but it's a modernised take on dungeon crawling that brings a few new ideas to the series.