DmC Devil May Cry screenshot
DmC Devil May Cry screenshot

The director of upcoming hack-and-slash reboot DmC has spoken about the cultural differences in game design, saying that Western development tends to focus on graphics before systems and gameplay.

DmC is being developed by UK-based Enslaved developer Ninja Theory, with assistance from Capcom Japan. Discussing the game's development with Siliconera, director Hideaki Itsuno said "it seems like with the West and Ninja Theory they focus on the visuals stuff at the beginning and then build the gameplay on top of that."

"I think this speaks to the differences in the core of how Western games are developed compared to games in Japan. Well, at least at Capcom because we can't speak for everyone. Given our experience,

While seemingly more than happy to cast judgement on the entirety of Western video game design, Itsuno does mention how he can't speak for Japanese developers outside of Capcom Japan.

What's it like at Capcom Japan then, Itsuno? "At Capcom Japan, we focus on the game logic and getting the systems down in the beginning then we gradually build the visuals on top of that."

"The key to the feedback and the kind of advice we've been giving is we've been trying to find a hybrid system where we take a best of both worlds approach."

"It hasn't been easy, but I think we're happy with the results we have." saw the most recent build of DmC at E3 2012. "I've always thought that Ninja Theory has produced good games but has the potential to make something really special, and while I won't be fully convinced until I've got the finished product in my hands I'm really hoping that DmC will be it," we said in our latest DmC preview.

Ninja Theory's DmC will be released for Xbox 360 and PlayStation 3 on January 15 2013.

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Endless's Avatar


I'm in two minds about his viewpoint, mainly because focus on visual style, flavour and setting vs gameplay and mechanics is often interchangeable for me. A poorly designed game from a stand-point of gameplay and mechanics can be redeemed by having great style and appeal. Likewise a dull looking and unimaginative game can be redeemed by having intelligent and compelling gameplay.

But if I'm honest I find it really difficult to get into games that I cant identify with or dont have an interest in the subject matter.

Military fps for example really have their work cut out to get me interested. They can have whatever gameplay they like, the best in the world and greatest most realistic graphics. Evar. But I'm still NOT going to play them without something that separates them from our own world. Because I hate the idea of being in the army or any other kind of special forces group related to a modern day or by-gone military setting. I dont want to be in the army, It's not for me. I dont want to play a game where all it's doing is mimicking something that exists already in our reality. I want the fantastical and other-worldly to come to life in my games.

What I dont understand is why, if the east focusses on gameplay first, they have been spewing out the same RPGs and F2P MMOs for years on end and just slightly altering the setting? Seems a bit of a contradiction, or an ill-formed argument/view-point based on a single developer/publisher.

At the moment i'll take the western games over the eastern ones any day.
Posted 12:09 on 10 August 2012

Game Stats

Technical Specs
Release Date: 15/01/2013
Developer: Ninja Theory
Publisher: Capcom
Genre: Action
Rating: TBC
Site Rank: 1,176 132
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