Diablo III News for Xbox 360

On: Xbox 360PS4PS3PC  Check Price
Diablo III screenshot
Diablo III screenshot

Blizzard will be adding a new Paragon levelling system to sustain Diablo 3's end-game content in the upcoming 1.0.4 patch, the company has announced.

Once a character hits level 60, then, they will embark on the long and click-laden road to Paragon level 100. "The first Paragon level should take about as long as it took most players to get from level 59 to 60, and the experience requirement will rise from there" wrote Diablo 3 game director Jay Wilson on the game's blog.

"The time to reach the upper Paragon levels approximates the long-term time investment required to get a level 99 character in Diablo II."

What do these hard-earned Paragon rewards get you, then? Here's the skinny straight from the horse's experience-dispensing mouth:


  • After you hit level 60, any further experience you earn from killing monsters will begin to count toward Paragon levels
  • There are 100 Paragon levels
  • Every Paragon level will reward you with core stats such as Strength, Dexterity, Intelligence, and Vitality in amounts similar to what you'd gain from a normal level. You'll also get 3% Magic Find and 3% Gold Find
  • In addition, a distinctive increasingly-impressive border will surround your character portrait in the in-game party frame to denote your Paragon progression, with a new frame earned after every ten levels. Your Paragon level will also be visible to other players wherever your normal level is shown

That's a stat boost and a small increase to gold and magic find with each Paragon level, basically.

Blizzard has not yet put a date on patch 1.0.4 for Diablo 3.

New stuff to check out

Comments

To add your comment, please login or register

User Comments

BC_Animus's Avatar

BC_Animus

I wish Blizzard would focus more on the gameplay experiences in their games, instead of this whole "end-game" business. I hate that term too - end-game. A lot of devs and people nowadays seems to think the right way to play games is to ignore content and the whole gameplay experience, and just grind to win and rush to end-game; to the max level; to the final achievement or trophy.

I really miss the olden days - could be old age and the rose tainted lens of time and all perhaps, but games from earlier times just had greater replayability for me, with the gaming experiences being fun and enjoyable no matter how many times I have beaten (or attempted) the games.

I kinda feel that games in the old days didn't really have a point to them, that they were just made to be played and enjoyed. Whereas nowadays it's all about the achievements, the prestige levels, the end-game...

Btw OT, but I have just poured juice over my cereal. D'oh.
Posted 10:19 on 21 August 2012
Neon-Soldier32's Avatar

Neon-Soldier32

This is really good, but it seems kind of pointless having the cap at level 60 when you can continue having all the perks of levelling up (apart from new abilities, as they're all already unlocked) and then some.

The grind from level 29-60 is about 2.3 million XP, which is a bloody lot. I'm not sure whether it will feel as much of a grind in Inferno, but it surely will after the first few paragon levels.

Patch 1.0.4 is due to come out in the last week of August, apparantly.
Posted 10:07 on 21 August 2012

Game Stats

Technical Specs
Release Date: 03/09/2013
Developer: Blizzard Entertainment
Publisher: Blizzard Entertainment
Genre: RPG
Rating: PEGI 16+
Site Rank: 434 26
Check Price