Devil May Cry 4

Devil May Cry 4 Review for Xbox 360

On: Xbox 360PS4Xbox OnePS3PC

The fourth game in the series. The game is set after Devil May Cry but before Devil May Cry 2.

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8Out of 10
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DMC returns, but this time you won't be playing as Dante, well, not all of the time.
DMC returns, but this time you won't be playing as Dante, well, not all of the time.

DMC returns, but this time you won't be playing as Dante, well, not all of the time.

If you don't fancy reading the review (we know reading can be a chore sometimes), head over to our Devil May Cry 4 video review, where you can sit back and let us do the reading for you.

Dante, lead demon slayer of the Devil May Cry series, is one hell of a bad ass. His sword slicing, gun-juggling, devil-transforming antics have made him a hero for millions of adrenaline junkies across the world. For three games now (first one wicked, second one disappointing, third one ultra hard) Dante has been laying waste to the demon horde like it's never gone out of fashion. And along the way he's accumulated a loyal following - a fan base if you will. His public adore him. And it's not just because he gets the job done - sending the evil minions of hell packing on a regular basis. It's because, in true Will Smith fashion, he makes it look good. He's a showman - when not nonchalantly sitting cross-legged a top a stone structure, oversized sword resting on his shoulder and a coy smirk on his face, he's taunting and wise-cracking his way into the bad books of the biggest, baddest bosses the bods at Japanese publisher Capcom can come up with. In short, Dante is one of the best, coolest video game characters ever to grace a game console.

Which makes Capcom's decision to replace him as lead playable character in the franchise's first next-gen outing with Nero, a sort of "Dante-lite" demon hunter from the corrupt religious cult The Order of the Sword, either incredibly brave or ridiculously risky. Fear not Dante stalkers! He's not been entirely banished. Dante turns up as a playable character for just under a third of the game, but Nero remains DMC4's central character, and one you'll be spending much more time with. For newcomers to the series it may be less of an issue, but let's be frank here, for serious, die-hard DMC fans, letting Dante go is a shocking decision.

Before the bitching, flaming and all that other horrible angry Internet stuff commences, let's give our Nero a chance. He's very similar to Dante - sort of like a younger, more brash and naïve version (and sans the stubble). He has silver hair, like Dante, wields weapons with funny names, like Dante - Nero has Blue Rose, a rapid-fire, double-barrelled six-shooter and Red Queen, a giant sword that can be revved like the handlebar of a motorbike - at his disposal. He can jump, dodge, air-juggle, infinite combo and, like Dante, generally make a mockery of any demons that might be stupid enough to cross his path. But there are a few key differences which combine to make Nero his own man.

Nero's demon-powered arm gives him some interesting combat options

Nero's demon-powered arm gives him some interesting combat options

Chief of these is the Devil Bringer, which grants Nero's left arm a blue glow grapple hook effect which he uses to drag himself towards enemies or drag enemies towards him. With it, Nero can initiate a combo string, air juggle and then drag himself towards the next target without pausing for breath. He also has special close range grapple attacks which are different for each enemy. These range for the spectacular and downright savage-looking to the mundane, but they do help to give Nero some individuality to his carnage repertoire.

Here's a few examples - early on in the game, you'll get to fight a boss called Berial, a giant fiery Balrog-type demon with a massive sword. Berial is your typical DMC boss - big, spectacular and predictable. Once you've worked the pattern of his attacks and adjusted to the timing of the required dodges, you should be ok, at least on the easy to normal difficulty levels. Weaken him with repeated slashes, and you'll be able to grapple and initiate a special attack - hurling the huge demon into the air then slamming him into the ground. It's amazing to look at, and heart-thumping to experience first hand.

Getting to a boss or a mini-boss demon and seeing what happens when you grapple them is what keeps Nero's combat interesting through the first play through. We won't spoil anything for you, but Nero brutally pummels one of the bosses during a mission about half way through the game in an attack that ends with a super-slow motion punch to the face that'll have you wincing every time you see it. This is what the DMC games are all about - over-the-top, brutal, Japanese-style violence. And we love it.

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maria lopardo's Avatar
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maria lopardo

hi i love dante i thin he is sexy call me and the one upabov is maria that's me so call me the numbers you know are 718-256-1412
Posted 01:26 on 03 June 2008
Mari LoPardo's Avatar
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Mari LoPardo

Give this to Hioyuki Kobaashi .Is it ok if me my friends and sister make the next devil may cry story we got the sript just call me the numbers are 718-256-1412
Posted 01:21 on 03 June 2008
RainKing422's Avatar
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I would say that an 8 out of 10 is giving this game far too much credit. Don't get me wrong, I did enjoy the game, but I feel that the sheer repetitive nature of the game is highly more detrimental to what its score should be versus the score you give it (honestly you play through it twice--forward the first time as Nero and backwards the second time as Dante..and you fight the exact same 4 or 5 bosses 3 times throughout the game). You say in the review that you suspect Capcom built the game for Nero and decided later into the game design to throw Dante in. I'll go one step further by saying that they sent Nero through all the levels that they developed then when they realized that they hadn't developed enough content, they sent Dante through the same levels in reverse order. For a game that's 20 levels there's surprisingly little new content- game or environment wise- after level 12. This is an 8 hour game in a 16 hour framework, and I feel that this strategy was just a cheap means of artificially lengthening it to make it seem longer. Don't get me wrong, as I said I enjoyed the first bit of the game, but I felt a bit gypped by such a flagrantly and frankly lazy repetition of content to double the length of the game. Here's a note to Capcom for DMC5...if you're going to have 20 levels in the game, plan and program 20 different levels and if you're going to have 15 boss battles, make it 15 different bosses and not the same 5 boss battles repeated 3 times. No amount of stunning visuals and dynamic gameplay should allow a game to receive a higher rating than it deserves due to insufficient content, insufficient planning, and utilizing a lazy method of artificially lengthening the playtime.
Posted 08:20 on 16 March 2008
Sure's Avatar
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Excellent game despite all the recycled bosses and levels

DMC3 is still the best though
Posted 01:29 on 29 February 2008
jimbob jones's Avatar
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jimbob jones

great game! but i wiched dante had more of a part......nero sucks!
Posted 00:23 on 12 February 2008
lolgubbe's Avatar


Good game and 8/10 is a good score for this game
Posted 10:21 on 07 February 2008
Wido's Avatar


Good review, seeing as I got this game a week early. And I must admit its a brillant game, specially its Feb and its not the best of all months. But it does make your day the combat is still good, and the scenes are superb and the graphics are very good.
Posted 18:48 on 05 February 2008
xboxlive's Avatar


i played the demo on the xbox 360 and it played ok got in to it and that but il think il leave this to the missis to buy me lol
Posted 18:43 on 05 February 2008
NinetiesKid's Avatar


Very good review mate, I can't wait for this game! Already pre-ordered the LE :D
Posted 17:15 on 05 February 2008

Game Stats

Technical Specs
Devil May Cry 4
Out of 10
Devil May Cry 4
  • Classic DMC gameplay
  • Gorgeous graphics
  • Lots of backtracking
  • Nero isn't as good as Dante
Agree? Disagree? Get Involved!
Release Date: 08/02/2008
Platforms: Xbox 360 , PS4 , Xbox One , PS3 , PC
Developer: Capcom
Publisher: Capcom
Genre: Action
No. Players: One
Rating: PEGI 16+
Site Rank: 5,870 23
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