Dead Space is a superb survival horror romp that's guaranteed to scare.
Dead Space (Xbox 360)
By Electronic Arts | Released: Out Now! | Also on: PlayStation 3, PC
Game Information
- Third-person shooter
- Genre:
- One
- Num Players:
- BBFC 18
- Rating:
- 310 of 10,331
- Ranking:
- 3
- Rank Change:




» Go to 's original post
What surprised me more is that I generally stay clear of shooters, but as this and Far Cry 2 were both getting glowing reviews I decided on Dead Space as it was offering something a little different at least (sci-fi setting) and personally I think the 5 reviews so far that have given it 10/10 were spot on, really love it.
It's about on par with Bioshock in terms of immersion, and although I think EA hyped their dismemberment system a little too much I'm really having fun slicing and dicing the various enemies, especially when I get to 'freeze' them with a bit of statis first so I can pick my shots.
The zero gravity sections are completely new in my experience and very well done, and the little touches like holographic menus and suit upgrades that really make you glad you spent credits on them all go towards rounding off a high quality game.
I've only just completed Chapter 3 of 12, so far it's the scariest game I've ever experienced - even when nothing is actually happening onscreen you're sort of permanently tensed with anticipation. I'm particularly impressed with the way they've basically done away with the point of having a manual because the opening levels act as a perfect tutorial, I never once felt out of my depth.
If they'd given Isaac some lines of his own so he could show a bit more character that would have pushed it into 11/10 territory, but overall I'm actually happy to sing EA's praises for once for not only bringing out a new IP, but for doing it so well. Quality game.
» Go to 's original post
But am I alone in saying that this game lacked any fear factor?
Not once was I scared, even if something popped out randomly I just said hello and put it down in a second.
I expected to slowly walk around every corner but I ran around and of course at every chance i tried to stomp everything I could see.
The game just seemed so tame compared to what I expected.
» Go to 's original post
» Go to 's original post
I was confused at how Isaac decided to move slower when he walked on the growth stuff growing in places, does he fear itll attack him too or what?
I dont really know many stories that arent predictable or unoriginal in some way these days, though I thought the story was well enough done that we can grasp the basic ideas for the sequel, I'm excited to see how it goes next, I am hoping it keeps the same kind of play style, I'd hate for them to go first person or something crazy like that
I reckon this story was just a run up to what theyll do next, if it was too emotional then people would get worried its just some horror romance in space....basically the second resident evil movie in space, that whole nemesis and alice thing
I'm hoping they hurry and expand the story, many questions yet to be answered, the whole Altman thing and what happened to Isaac especially
Again I really didnt see the game as scary at any point, through music or the necromorphs...maybe i'm just conditioned by games these days to quickly and coldly kill anything that looks weird...I guess I should stay away from Cos-play conventions huh
The necromorphs just looked weird and I expected them to come out of vents so much that i looked at a vent and waited for one to pop out anytime i got quarintined
» Go to 's original post
Another thing that bugs me about Dead Space is the fact that there are areas where you have no idea what to do.
For example, one room that the player enters looks like the door has malfunctioned. Well, logic would dictate that the player has to repair the door, but while you attempt to find a key or power source to open the door, hordes of monsters come out and attack you including one monster that constantly regenerates and can not die. It turns out you have to keep killing monsters until your friend unlocks the door from the control room. I had to die several times to figure this out. The game has a lot of areas where you have to use "die until you to figure it out" techniques to progress. I think it ruins the mood and realism of the game when it becomes nothing more than a regeneration fest.
The game reminds me a lot of The Thing that came out several years ago. That game needed some polish as well.
» Go to 's original post
» Go to 's original post
» Go to 's original post
» Go to 's original post
Post Comment
Login or register to reply to this topic
Create a new account or login to take part in this topic discussion.