No compromises made on the PC version, and promises to "melt down PCs".
With Crysis 3 Crytek hopes to really push what current PC hardware is capable of producing, but admits the gulf in processing power between modern PCs and consoles makes the task a difficult one.
"There are brutal expectations around the PC version of Crysis 3," said Crytek CEO Cevat yerli during a gamescom livestream. "So this time we promise to melt down PCs."
"PCs are so far ahead now – from current generation consoles - so making Crysis 3 look great on the PC, like a benchmark quality on PC, and at the same time running fantastic on consoles is going to be that challenge that we didn't have in Crysis 2 because PCs and consoles were closer."
Back when the first Crysis was released the PC only game could really focus on pushing PC hardware to its limits, but multiplatform development makes it much trickier to aim as high.
"In Crysis we were only for PC so there weren't limitations," explained Yerli. "There is unfortunately always in a multi-platform development that kind of compromise that we have to take but at the same time we are trying not to take it, so we try to make sure that the PC version looks fantastic, plays fantastic, and this time we're saying 'Okay, let's not compromise the PC but let's try to push the consoles to make the PC version happen'."
Crysis 3 will be released in February 2013 for Xbox 360, PS3 and PC.