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The Mechs (sorry, Hounds) certainly don't help matters. While they look big and powerful, stalking one carrying anything more than a light machine gun across a vast desert can take almost all of the 15-minute mission time. Even the Scouts, with their four wheels and lower weight, only move a fraction faster, and a slight incline can bring them to a near halt. Did I forget to mention, despite previous subtle hints, not once in the game are the vehicles referred to as Mechs, despite the fact that's what they clearly are and nobody, NOBODY, calls them Hounds online. Is there some sort of copyright thing going on or does that particular noun scare the marketing folk, who would rather baffle the public into buying an obscurely titled game than pigeonhole it into a niche genre?
Anyway, building your own 'Hound' is remarkably easy once you get the hang of the in-game garage and certainly prove more fun, and powerful, than borrowing a pre-designed one. While my early efforts looked not dissimilar to Number 5 from Short Circuit, complete with guns facing in the wrong direction (not too handy on the battlefield), gradually you learn how to create a less-than-lean mean killing machine. Everything is customisable and upgradeable and, apart from worrying about weight restrictions, once you have earned enough cash by completing missions there is no limit to what you can build.
While the offline modes have hardly been earning many plaudits among players, Chromehounds has been steadily building a pretty strong Xbox Live following - though it's the Americans who seem to have embraced it the most warmly. I found it nearly impossible to find a single Brit on any of the servers, while armies of Texans (I think) kept threatening to "bonk me in the..." - well, you figure it out - for firing at them. Still, I did meet some friendly American folk to play a few rounds with and everyone was keen to help out any baffled nOObs joining the fray.
It's certainly hard to fault the game's Live ambitions. An entire war is taking place and you have to pick a faction before taking part in skirmishes to conquer the Risk-style map. The conflicts can last days, or longer, and regular news flashes pop-up asking players to lend their support to a new objective. Sadly, getting involved is a chore as you have to either create your own squad or apply to join an existing one, during which you have to wait for a response that - in some cases - will never come.
For the less serious player, there are quicker options like Deathmatch and Capture the Flag, in both ranked and unranked matches. Ironically, despite the scope of the main online campaign, it's here that the most pleasure can be found. Unlike most multiplayer titles, taking down an enemy is really hard work and a successful kill is a genuine cause for celebration. There are still serious problems, though, like the endless wait before matches start, the long trundle from your spawn point to the action, and a lack of players (ten is the most I've seen at once). Perhaps this highlights Chromehounds' main failing: its sense of scale. Why give players an enormous battlefield when only a few of them can play at once, meaning the majority of the round is spent ambling around a vast desert or woodland looking for something to do.
Visually, the game definitely falls into the not quite next-gen category. The Hounds look and move pretty impressively and the explosions are suitably, well, explosive, but the maps are bland, flat terrain reminiscent of the first Conflict Desert Storm, or any Delta Force title. There are also severe vertical sync problems whenever you turn, which admittedly seems to be a common 360 glitch. Sound wise, there is a stirring yet repetitive orchestral score, but the constant clanking of metal and whirring of engines can get quite irritating after prolonged play.
A lot was expected from veteran Mech game developer From Software, of Armoured Core fame, but Chromehounds is ultimately an ambitious failure that sounds great on paper but proves to be a tediously slow, uninvolving experience for anyone less than a hardcore giant robot fan. It's simply another 360 title that doesn't have enough metal (sorry, mettle) to justify its next gen status and price.
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/tries to leave office but head won't fit through the door.
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Now the online. While the game does have the occasional glitches =[ i feel, and EVERY one i have played with online, that this is the BEST 360 TITLE YET. Flat maps? Where on earth were you playing? Im fed up of sniping, not looking where im going and falling down a cliff with horrible consequences to my legs. How many online games gives you 110 maps to play on? True, the maps are faily large, but thats another tactictical part of the game. Do you split up and take COMBAS's (which can win you the game) and suffer the risk of walking into two or 3 enemies at once, then your probably going to be toast, or roll out as one big squad only to have a couple or enemy HOUNDS (ppl do refer to them as hounds) sneak around you and kick your sand castle to the floor! And its this type of play that forces your squad to assume roles such as scouts for the COMBAS capture or heay gunner (very slow) to stay behind and watch the base.
Never before in a game that i have played has communitcation been so intergal and important to the game play, which only adds more depth to the game.
Any who, i appologise for a mini rant, but feel so strongly for this game, as does every one i know who has played it. Slight adjustments to need to be made to the strengthen the servers, but other than that its an OUTSTANDING title, and im fed up of all the really negative reviews the game has recieved. Im really sorry for seeming to 'rubbish' your review Paul, but this is a comment box and i can say my mind here.
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Sounds to me like you've found some good people to play with, which can make a real difference to the experience (as I explained). Proper team play seemed to prove near impossible for me, as it took so long for everyone to catch up with one another (along with the difficulties differentiating the good guys from the bad). Which was a shame.
Also, near deserted servers last week didn't help matters.
As for 'featureless maps', compare them with those of say Call Of Duty 2 and GRAW - not even close.
However, if you want to PM me your squad name, I'd be happy to join you for a game and see what I might be missing. I've got a pretty sweet Hound now too ;D
There's a lot of potential in Chromehounds and I'd love to see it developed into a great online title.
» Go to Jamey's original post
it was not all that good
but i have been told that the online play is relly good
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