The idea is to ensure gamers can play through the campaign and not be frustrated.
Speaking to VideoGamer.com Command & Conquer 3: Kane's Wrath associate producer Jim Vessella has revealed that they reduced the difficulty level of the Xbox 360 game in order to make it more fun for console gamers.
"...we've also tried to tune our difficulty so it's not so hard for console players," explained Vessella. "We still have different difficulty modes in the game, like easy, medium and hard for people who want to give themselves a big challenge, but we really wanted to make that average difficulty for the campaign a bit lower down so we can really get players to go through the story, play Command & Conquer and not be frustrated as they try and play the game."
The game's difficulty is only one of the changes EALA has made to make Kane's Wrath a more console friendly experience - the primary addition being the CommandStick radial interface which promises to offer faster access to tools and commands.
Command & Conquer 3: Kane's Wrath is scheduled for release on Xbox 360 on June 27.





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