Call of Juarez: Bound in Blood Review
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This wouldn't be a Wild West game if there weren't any shoot outs, and Bound in Blood throws in quite a few of these special one on one moments. When facing key enemies the game zooms in on your character, showing the action from a third-person perspective, and gives you limited control over movement. You simply need to circle your opponent, making sure he stays in view, and keep your hand as close to your gun as possible. When the bell tolls you need to grab your gun then fire off a shot when the target runs over your enemy. Do it before he gets a good shot off at you and he'll drop dead. Although these shoot outs occur fairly infrequently, they're tense affairs and one of the highlights of the game.
Bound in Blood is a fairly linear experience for the most part, but from time to time you're presented with optional missions that can be taken for cash. These vary in what you're asked to do, but it's typical cowboy stuff. Someone might be offering a reward for bringing them someone dead or alive, another villager might want his cattle rounded up, while another will pay good money if you retrieve some stolen goods. Cash is needed to buy better weapons and ammo, so it pays to take a break from the main storyline in order to stock up on the better equipment. There's the odd bit of horseback action too, the occasional bit of on-rails shooting and fairly frequent target shooting in combination with your brother.
Bound in Blood's problem is that it never really gets beyond being a solid, fun shooter. There's nothing particularly thrilling about the story, despite it being perfectly decent; the gun-play can occasionally feel off, with enemies at close range often seeming able to dodge bullets from an inch; escort missions are always painfully slow; and cutscenes suffer from some terrible lip syncing and poor animations. Worse still is the rather bizarre cover system that developer Techland has opted for. The automatic system does its job, but feels far from natural and unlike what's expected from a shooter.
Visually it's often a spectacular game to look at, with huge open vistas that stretch as far as the eye can see, terrific lighting and highly detailed environments. The frame rate sadly takes a dive a little too often, though, and characters don't quite appear at one with their surroundings, walking awkwardly over uneven ground and interacting with one another as if robots. The technology here is top class, but it certainly feels as if a little more care and attention was needed to make the most of it.
Multiplayer makes an appearance too, doing its best to capitalise on the Wild West setting. There's your standard deathmatch type modes, complete with levelling up your character as you earn cash for kills, but more interesting is the team-based scenario mode in which you take part in famous battles from Western history. Whether you're robbing a bank or the team defending it, or attempting to kill a lawyer or act as his bodyguards, these objective-based games have far more character than plain old deathmatch. We can't see Bound in Blood gaining an online following to rival the best shooters in the business, but a dedicated fan base is almost guaranteed.
Call of Juarez: Bound in Blood doesn't make the most of its setting, but it's a solid FPS with a few twists to give it an identity of its own. It's often gorgeous to look at and the story is worth experiencing, but the multiplayer is nothing more than a slight distraction and the lack of co-op is a missed opportunity. Bound in Blood is worth a look, but as a sequel it doesn't take the series on enough.
VideoGamer.com Score
7Score out of 10- Two characters offer different gameplay
- Looks brilliant at times
- No co-op is a disappointment
- Cover system is awkward




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