BioShock Infinite screenshot
BioShock Infinite screenshot

Irrational's Ken Levine has explained why the studio didn't make BioShock 2. After the success of the original game set in the underwater city of Rapture, it seemed like a dead cert that the team would follow it up, but it decided a direct sequel wasn't the right project.

Speaking to at gamescom, Levine said that there were discussions over a sequel, but that none of the ideas were interesting enough for the ambitions the studio had.

"There were discussions about it," Levine told at gamescom. "We knew the timeframe it had to come out in and we knew that the company wanted more stories in rapture and neither of those were interesting to us for the ambitions we had. And so we talked about it for a little while and it just wasn't something we thought would be challenging enough for ourselves and would be a product that people would think, as a studio, would just be repeating ourselves."

Levine and Irrational decided to make a BioShock game not set in Rapture, with BioShock Infinite taking place in sky city. Read more of what Ken Levine has to say in our full interview.

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User Comments

guyderman's Avatar


They could've just taken some 'Creativity Plasmids'.
Posted 15:01 on 19 August 2010


How can it not be challenign enough, creating the same level of brilliance and origniality as the original. I mean, even without try Levine could've made a better games than Marin did
Posted 13:39 on 19 August 2010
RecoN's Avatar


I would of liked the concept that this Sky city was another secret world made by Andrew Ryan and it was an escape heaven.

I hope this is tied some how to the previous games.
Posted 13:13 on 19 August 2010

Game Stats

Technical Specs
Release Date: 09/02/2010
Developer: 2K Marin
Publisher: Take-Two
Genre: First Person Shooter
No. Players: 1 + Online
Rating: PEGI 18+
Site Rank: 683 48
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