The game's lead programmer says that constantly messing up is "the only way to make a good game".
Speaking at his Paris GDC session focusing on the development of 2K's BioShock, lead programmer Chris Kline revealed that the game "should've failed".
"... it did fail a lot, over the course of time. A series of big mistakes and corrections and slipped ship dates, but all of these helped make it a good game," said Kline.
He continued: "Some people think that constantly messing up, and pushing dates isn't a good way to make a game, but as far as I'm concerned it's the only way to make a good game."
However, Kline added that it's a dangerous process and developers must "always remember that you might be totally screwing everything up".




