Says 'all involved endeavoured to exploit the specific traits of each console to create an enjoyable experience'.
Platinum Games president and CEO Tatsuya Minami has moved to clear up reports that the PS3 version of the SEGA published action title Bayonetta will be an inferior product on PS3. Last month 1UP reported that the PS3 game was suffering from many graphical issues.
Writing on the Platinum Games website, Minami explained:
"With Bayonetta, we created the Xbox 360 version of the game first, and then handed off all the data and other assets to SEGA so they could begin the process of porting Bayonetta to the PS3, giving them advice regarding the porting process along the way and overseeing the progress to ensure that the PS3 version would be the best it could be. The goal was to release the Xbox 360 and PS3 versions to gamers day and date, and even though there have been trials and tribulations along the way, we are incredibly pleased to be able to present two playable versions of the game on the Tokyo Game Show floor."
Minami added: "As the developers of Bayonetta, we have overseen both versions, and I would like to make one thing clear. The Xbox 360 and PS3, as hardware platforms, both have their own distinct differences and peculiarities, and these characteristics will naturally give birth to differences in the final product. However, all involved endeavoured to exploit the specific traits of each console to create an enjoyable experience. We feel the best way to evaluate this is by actually playing the game for yourself and coming to your own conclusions.
"Bringing Bayonetta to users of both the PS3 and the Xbox 360 is something we feel to be very important, and I feel passionately that we have fulfilled our responsibility in that regard."
Bayonetta had been scheduled for release late this year, but will now hit stores in January 2010.





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But at the end of the day the PS3 can produce some great results if programmed by people who are working specifically for that hardware. Lazy ports are the only issue, you really need to build something from the ground up to make the most of the hardware.
That's the other benefit of the 360, of course, in that it's pretty similar to PC architecture for developers.
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It would ensure that both versions are almost identical as porting to the 360 is easier than vice-versa.
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