Batman: Arkham Asylum Preview

For:Xbox 360  Also On: PS3PC Release Date: 27 August 2009
It's great fun to grab thugs as they walk underneath you.
It's great fun to grab thugs as they walk underneath you.

It's great fun to grab thugs as they walk underneath you.

Once you're in a decent position, you might want to hit LB to enter Detective Mode. Here your vision takes on a Predator-like blue hue, with enemies displayed as X-Ray skeletons. Text on your HUD reveals information about the number of foes you face, whether they're armed and what their mental state is. Meanwhile other interesting items and areas in the game world are highlighted in yellow. In the demo level I played, using Detective Mode revealed several collapsible walls - perfect locations for some of Batman's spray-on plastic explosive. Sneak over, lay down the sticky stuff, then detonate it when one of the Joker's boys comes past.

Or perhaps you'd rather handle things a different way. The apparent beauty of this mini-game is that you're entirely free to choose how you dispose the guards. Along with the aforementioned Sonic Batarang, used to lure guards to a chosen spot, the challenge room also lets you use the Bat Claw as an offensive weapon. Position yourself on the same level as an enemy, ideally with a large gap between you, then equip the claw and lock on to your target: You'll shoot a grappling line around your opponent's neck, then tug them off the edge of whatever platform they happened to be standing on. If you prefer a more up-close-and-personal approach, you can target foes from one of your high look-out spots, then glide down and land on them. And best of all, you can hang upside-down and swoop on bad-guys as they pass underneath you, leaving them hanging from a long rope.

Because all of these commands are handled using a mixture of lock-ons and simple button presses, it's fairly easy to pull off a string of different movements within short spaces of time. With practice you can drop to the ground, spray explosives and then return to the rafters within a handful of seconds. Once you've got it down pat, you'll want to show off and toy with your dim-witted enemies. Because you're Batman, and you kick seven flavours of ass. Once you've knocked out all the guards, you're given a time and a rating of zero to three bat-signs, depending on whether you despatched the thugs using certain methods. In the demo, one of these was rewarded for remaining completely unseen, another was given for clever use of explosives, and the final was only granted for cutting the rope on strung-up enemy so that he fell on one of his chums - a tricky manoeuvre, but hugely satisfying. There will eventually be online leaderboards for these challenges, so competitive crusaders will be able to vie for the best times with different ratings.

A similar grading system, now based around high scores, was present in the Combat challenge, which found Batman squaring off against four increasingly-tough waves of bad guys. No stealth or grappling hooks here – just lots and lots of knuckle sandwiches. Having said this, the action itself feels quite different to your standard beat-em-up, thanks to a heavy emphasis on combo-based scoring. Three face buttons give you access to standard attacks, counter-moves and stuns, with the precise animation varying according to Batman's position and the direction in which you aim the left analogue stick.

This guy looks like his head was used as a cookie jar.

This guy looks like his head was used as a cookie jar.

This may sound like a fairly standard beat-em-up setup, but the key departure from convention is that most of the Caped Crusader's attacks are delivered in slow-motion. While initially this appears to be little more than a jarring attempt to look stylish, you realise that this is intended to give you enough time to plan your next attack. Assuming that you manage to keep moving towards the next enemy, and assuming that you don't fumble a counter and take a hit, you're actually able to build enormous chains of attacks. Each successive combo adds to your score multiplier, and if you're really good you can even take out an entire wave of thugs in one extended stream. Needless to say, this sends your score through the roof.

While it seems quite strange at first, the slowed-down action eventually makes you feel very powerful. Rather than the jittery stop-and-start rhythm of most beat-em-ups, the combat in Arkham Asylum feels like a fluid and well-choreographed fight sequence. I dare say this design choice will have its detractors, but it seems to be a fresh way of presenting an overly familiar style of gameplay. Like the Invisible Predator challenge, the greatest compliment you can pay to this mode is it genuinely makes you feel like Batman. If these two mini-games can pull off this feat without the support of a full plot, I can't wait to see what the main campaign feels like. Before this hands-on, my hopes for Arkham Asylum were pretty high; now they're positively dizzying.

Batman: Arkham Asylum will be released later this year on PC, PS3 and Xbox 360.

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altaranga's Avatar

altaranga

Sounds great. Batman has been a favourite of mine for years, and so the thought of having a game that makes you feel like you are him sounds too good to be true.
I'd be interested in hearing thoughts on the longevity of the game. What games is AA comparable to? Does this game offer enough of a new gaming experience? Will I want to complete it, or will I get bored like Assassins Creed (which looked great but was just too repetitive)?
Posted 12:30 on 31 March 2009
Wido's Avatar

Wido

Batman: AA is sounding great. I've always been interested when the first trailer arrived. Sure is looking like the best Batman game.
Posted 07:15 on 31 March 2009
thpcplayer's Avatar

thpcplayer

It was higher then ghostbusters always on my most anticiated list it is now in my top 10
Posted 07:26 on 28 March 2009
nch2k1's Avatar

nch2k1

Been watching this one for a while, it's now overtaken ghostbusters in my most wanted list! Cant wait.
Posted 18:38 on 27 March 2009
thpcplayer's Avatar

thpcplayer

wow cant wait
Posted 16:32 on 27 March 2009

Game Stats

Technical Specs
Developer: Rocksteady Studios
Publisher: Eidos Interactive
Genre: Action
No. Players: One
Rating: BBFC 15
Site Rank: 177 5