Assassin's Creed Revelations Review
Yet if the missions are left wanting in terms of structure, mechanics and fun, they're woven into a well-written narrative. Where Uncharted 3 sacrificed a cohesive plot at the altar of explosive action, Ubisoft is happy to let the story drive the content. That it's not an entirely disastrous decision is mainly thanks to the quality of the new characters. Ottoman Assassin Yusuf, your guide for the early game, and a recurring presence throughout, is a likeable addition to the cast; the feisty and intelligent Sofia, who thaws a little of Ezio's icy demeanour as the game progresses likewise. That the bad guys don't quite have the same impact is an understandable problem for an assassin: if you're doing a good job, your enemies don't tend to last very long.
Moreover, it ties all three narrative strands together more efficiently than before. Altair and Ezio's connection in particular is explored more thoroughly. There's also a satisfying finality to the story of one of these characters, though the send-off the other receives still feels slightly incomplete.
And what of Desmond? Well, he gets a few brief moments to shine, but it's a new optional element - unlocked from collecting Animus fragments spread across Constantinople - that sees Nolan North earn his fee. In Desmond's Journey, we learn a little about his past, as our hero reminisces of his life before the Assassins intervened. Bizarrely, this is achieved by exploring abstract environments in first-person while placing platforms under your feet. At first, it seems relatively simple, but then you'll have to get past moving lasers that disintegrate the platforms you place and a strange, dark substance that moves anything floating above it. These sequences are either some of the most irritating spatial puzzles you've ever played or the least efficient storytelling device ever. Either way, as you sit through the lengthy credit crawl you'll wonder how, of the several hundred people involved in the game's development, no one suggested they might be a terrible idea.
A disappointing campaign is supplemented by an updated version of one of the most unfairly underplayed and underappreciated online games in a long time, an inventive cat-and-mouse variation on multiplayer standards that deserved more attention than it got. For its early weeks at least, Brotherhood's online component was a rare treat, until a number of players seemed to catch on that running around on roofs was the secret to multiplayer success and interest waned. The new game does little to rectify that, in truth, with a few perks to boost speed that only seemed to encourage rooftop sprints in the games I played. The contested kill idea, meanwhile, seems unbalanced, apparently rewarding button-mashing after the fact to drop the murderer's points. There's an attempt to provide a narrative grounding for the multiplayer, with some guff about Abstergo your reward for levelling up, but like many of the solo ideas, it seems a little half-hearted. Ubisoft is promising tweaks and patches, but while with the right set of players it's still one of the most entertaining multiplayer games around, it's unlikely to win anyone over from Call of Duty or Battlefield for anything more than a week-long fling, if that.
So, for the first time, a new Assassin's Creed game is worse than its predecessor, the first time the short development period has had a noticeable impact on the game's quality. It's a game of nearlies and might-have-beens: summed up by the hookblade, a supposedly key new feature which in practice merely extends Ezio's reach slightly, and allows him to glide down the occasional zipline. Its setting, while evocatively realised, is less interesting than before, and its systems and feedback loops just aren't as satisfying as they used to be. As much as I've enjoyed spending three games with one of gaming's most charismatic leads, perhaps it is time he - and Ubisoft - moved on.
VideoGamer.com Score
7 Score out of 10- Ziplines and linear platforming sequences are terrific
- Engaging story that answers several questions
- Largely uninspiring missions
- Tower-defence sections are bad; Desmond's Journey is even worse



User Comments
Tugs
This review is probably the most accurate. I find that GameInformer (who gave it a 9) was really just too "fanboy" ish, or maybe they were paid to rate it high. Anyone who is as dedicated to the series and pays attention to the details as us would see what crap Revelations was. It was seriously lacking, and honestly it's a waste of sixty bucks. However, they make it just enough of a necessity for the story so that fans must buy it. I finished it in a mere two weeks, and I made sure to get 100% on everything right up front so that I wouldn't have to play it again. I won't be playing through it for fun another time, let me just say, but it is key to continuing the Desmond story in AC III.
I actually thoroughly enjoyed AC II. It was almost as long as AC I, but I had missed cutscenes in the original, so the addition in AC II really made me happy. There were a lot more character interactions. The cliffhanger at the end didn't really bother me in Ezio's story. There was no need for Brotherhood, and certainly not Revelations. Altair left us at a cliffhanger, also, and honestly if they really needed to finish someone's story in sub-games, I would have preferred they do it with Altair. Brotherhood and Revelations were just an excuse to throw in game features they hadn't thought up in time for the first two.
Revelations, while the plot is lacking, does actually tie in at the end, but that's literally the only cutscene I find worthwhile in the entire game. The last scene shows you why they even bothered making this game.... and it satisfied me enough that I didn't beat my copy of Revelations with a hammer and then drive over it (despite the strong urge after seeing Des' new face and experiencing way too many glitches and mistakes).
Still... I'm weary of AC III, but at least they say they've been working on it for the last two and a half years, and it seems promising so far... mostly because Ezio isn't a part of it. They beat that dead horse far too long and beat my interest out of the franchise.
guyderman@ ReadySteadyGo
(btw I was using CoD as an example of a game I felt sub par please don't think I was even comparing it to AC2 in quality!)
ReadySteadyGo@ guyderman
It's a better investment than COD by miles because they at least do something different, the main reason this has turned out bad is that they tried to do too much in very little time with 8 studios.
guyderman
ReadySteadyGo
So far already though I think this is the worst AC game so far (and I'm including the first one btw) and if I hadn't played the others or was a game in it's own right would have just turned it off.
Very messey and the first third of the game is explaining how to play the game as well which I hate in games, normally it's the first few missions in this franchise not a third of the game.
Can see the game dropping in price very quickly and is a rental if anything and the 7/10 score's most are giving it including this site is very fair.
draytone
Clockpunk@ Wido
draytone
Not surprised at the (relatively) low score, but I'll pick it up after I've finished with Brotherhood. Whenever that may be.
Ghost_Dog
First game bored the hell out of me. Second game was what the first should have been. Third was more of the same, only with too much property buying/renovation malarkey for my liking.
The franchise is in a rut and needs a spectacular reinvention with Assassin's Creed III.
After 20 odd hours with Brotherhood, I frankly got bored with saving up money and endlessly recruiting other assassins and gave up.
Despite the wonderful setting, the environments reek of copy n' paste. Same buildings stitched together, same groups of people walking around. It lacks the atmosphere and 'lived in' nature of Liberty City.
Don't get me wrong, the first 20 hours I spent with it were enthralling. But the repetition eventually took its toll.
But yeah, back to Assassin's Creed Revelations, I don't think I'll bother. I think I'll wait and see what they do with the 'proper' sequel.
Get2DaChoppa
pblive
TomPearson
Wido
I gave it a quick deco as I'm pushed for time this morning even at 6:39am.... Ubisoft seems to be pleasuring the ol'cash cow on this one. The demo (gameplay footage) does indeed spark some major interest, as it does look fun to play like the others, but I believe they have used Ezio for far too long. Ezio' story was wrapped up pretty well and it's where Brotherhood failed for me personally in the story-telling. Unnecessary continue of the conflict between the Borgia, and very linear activities which were boring to hell.
I still think to this day that Assassins Creed II should of had players playing Altair. It's obvious what Altair has done - creating a more interesting dept than whatever Ezio has accomplished. I would prefer it like that by introducing Ezio later.
I'm starting to wear thin on this franchise if I am honest. The first Assassins Creed game was bloody brilliant and Assassins Creed II was ok. Brotherhood was pretty much add-on but with more added stuff to do in terms of moveability, combat and story. Revelations seems to be another Brotherhood which I won't pick up till it hits the bargain bin and that wouldn't be long. I have noticed the Assassins Creed games as of late hit the bargain bins very, very quickly - say January to February. I'll only be getting Revelations on the terms of story to see Ezio's conclusion, returning back to the old "kingdom" so to speak - ala Masyaf, the birth place of the Creed, and the Altair visions/apparitions? Very interesting indeed in that respect.
87Sarah
I had my fingers crossed that Ubisoft would hit the nail on the head with this one and add another stunning game to the Creed franchise but I had my doubts in the back of my mind that Revelations just might not live up to the standard.
This wasn't a day one purchase for me anyway because I still haven't finished Brotherhood. Now I know I don't have to rush Brotherhood to play Revelations.
scaz2244