Assassin's Creed Revelations Review
That's right: Revelations genuinely does feature a tower defence mini-game. It's viewed from a pseudo-third-person perspective as you stand on a roof, sending archers and riflemen onto other buildings and barricading the streets to prevent invaders reaching your den. The viewpoint isn't particularly helpful, as it only gives you a view of a small section of the street, while unit assignment is unintuitive and fiddly. While after the first instance these sequences are essentially optional, you'll be forced into repeated bribes, den captures or assassin missions to avoid them. And until you've got a group of Master Assassins, if you want to expand your property empire around a certain area you're going to have to bite the bullet. Should the Templars take the den, you'll have to repeat the capture process, a process made more annoying by the cowardice of every den leader, as they'll sprint to safety as soon as you're spotted. Given that you need to use Eagle Vision to identify them - at which point you have no way of telling whether other guards have spotted you - this often leads to moments where you're surrounded by six enemies and your quarry has often escaped, forcing you to wait a day before attempting another capture.
Combat is much the same as it was before, although you'll find yourself running into tougher, more heavily-armoured enemies this time. Fortunately, bombs tip the balance back in your favour. Crafting them should be fun - you need to pick the shell, gunpowder type, and the effect they'll have - and you have a range of options at your disposal, from lamb's blood that showers enemies with the red stuff, causing them to briefly panic, to phosphorus light shows designed to distract. Pyrite coin explosions send pedestrians scrambling for fake money (handy when you're trying to create a diversion) and, of course, there are the more destructive kind including - joy of joys - sticky bombs. Trouble is, there's little reason to use anything other than impact bombs. Lob a fuse bomb and you'll need to wait three seconds for the explosion. Similarly, tripwire explosives are a nice idea in theory but take a good few seconds to set up, and it's all too easy to get caught laying them on the route of an enemy patrol.
The bombs also feel a little out of place. In a game where several missions require you to avoid detection - or reward you with full synchronicity for not being spotted - it's odd to be encouraged to lob bombs everywhere, even if a tactically placed smoke bomb can be a simple way to pass by a well-guarded door. Yet it can be something of a lottery whether they'll catch you through the fog. More than once I strolled off nonchalantly while guards were coughing and frantically wafting the air, only to see that telltale red triangle that showed I'd been discovered.
Brotherhood's tombs, meanwhile, have been replaced by linear platforming sections featuring lots of collapsing scenery and last-minute escapes where Ezio clings on for dear life. All we need is the occasional shout of "oh, merda" and we'd have a 16th century Uncharted. Still, as much as these moments owe a debt to Naughty Dog, they're undeniably exciting, presented with a cinematic flair that easily matches their inspiration.
Yet such sequences only serve to highlight the lack of inspiration in the game's other missions. The midsection of the game settles into a strange routine, as you run a series of basic errands (one has you tail a florist then pick tulips), before perching on top of a building and moving a cursor round to highlight glowing markers in order to uncover a secret location. The end justifies the means, but compare Revelations to the previous games' winning mix of scripted sequences and open-ended stealth-action and it comes up wanting. Even at its best, there's nothing here to match the atmospheric delight of Brotherhood's beautiful basilica in Palazzo Laterano.
Nowhere is this lack of inspiration more obvious than in Altair's missions. The five MacGuffins Ezio seeks during his Turkish adventure each corresponds to a playable section with the original game's hero. Yet the tasks are often tedious. In the first mission, you simply run up a hill and kill lots of guards. The second asks you to climb a building while bursts of energy from the Apple of Eden conspire to knock you down. The final memory involves little more than walking from one place to another.



User Comments
Tugs
This review is probably the most accurate. I find that GameInformer (who gave it a 9) was really just too "fanboy" ish, or maybe they were paid to rate it high. Anyone who is as dedicated to the series and pays attention to the details as us would see what crap Revelations was. It was seriously lacking, and honestly it's a waste of sixty bucks. However, they make it just enough of a necessity for the story so that fans must buy it. I finished it in a mere two weeks, and I made sure to get 100% on everything right up front so that I wouldn't have to play it again. I won't be playing through it for fun another time, let me just say, but it is key to continuing the Desmond story in AC III.
I actually thoroughly enjoyed AC II. It was almost as long as AC I, but I had missed cutscenes in the original, so the addition in AC II really made me happy. There were a lot more character interactions. The cliffhanger at the end didn't really bother me in Ezio's story. There was no need for Brotherhood, and certainly not Revelations. Altair left us at a cliffhanger, also, and honestly if they really needed to finish someone's story in sub-games, I would have preferred they do it with Altair. Brotherhood and Revelations were just an excuse to throw in game features they hadn't thought up in time for the first two.
Revelations, while the plot is lacking, does actually tie in at the end, but that's literally the only cutscene I find worthwhile in the entire game. The last scene shows you why they even bothered making this game.... and it satisfied me enough that I didn't beat my copy of Revelations with a hammer and then drive over it (despite the strong urge after seeing Des' new face and experiencing way too many glitches and mistakes).
Still... I'm weary of AC III, but at least they say they've been working on it for the last two and a half years, and it seems promising so far... mostly because Ezio isn't a part of it. They beat that dead horse far too long and beat my interest out of the franchise.
guyderman@ ReadySteadyGo
(btw I was using CoD as an example of a game I felt sub par please don't think I was even comparing it to AC2 in quality!)
ReadySteadyGo@ guyderman
It's a better investment than COD by miles because they at least do something different, the main reason this has turned out bad is that they tried to do too much in very little time with 8 studios.
guyderman
ReadySteadyGo
So far already though I think this is the worst AC game so far (and I'm including the first one btw) and if I hadn't played the others or was a game in it's own right would have just turned it off.
Very messey and the first third of the game is explaining how to play the game as well which I hate in games, normally it's the first few missions in this franchise not a third of the game.
Can see the game dropping in price very quickly and is a rental if anything and the 7/10 score's most are giving it including this site is very fair.
draytone
Clockpunk@ Wido
draytone
Not surprised at the (relatively) low score, but I'll pick it up after I've finished with Brotherhood. Whenever that may be.
Ghost_Dog
First game bored the hell out of me. Second game was what the first should have been. Third was more of the same, only with too much property buying/renovation malarkey for my liking.
The franchise is in a rut and needs a spectacular reinvention with Assassin's Creed III.
After 20 odd hours with Brotherhood, I frankly got bored with saving up money and endlessly recruiting other assassins and gave up.
Despite the wonderful setting, the environments reek of copy n' paste. Same buildings stitched together, same groups of people walking around. It lacks the atmosphere and 'lived in' nature of Liberty City.
Don't get me wrong, the first 20 hours I spent with it were enthralling. But the repetition eventually took its toll.
But yeah, back to Assassin's Creed Revelations, I don't think I'll bother. I think I'll wait and see what they do with the 'proper' sequel.
Get2DaChoppa
pblive
TomPearson
Wido
I gave it a quick deco as I'm pushed for time this morning even at 6:39am.... Ubisoft seems to be pleasuring the ol'cash cow on this one. The demo (gameplay footage) does indeed spark some major interest, as it does look fun to play like the others, but I believe they have used Ezio for far too long. Ezio' story was wrapped up pretty well and it's where Brotherhood failed for me personally in the story-telling. Unnecessary continue of the conflict between the Borgia, and very linear activities which were boring to hell.
I still think to this day that Assassins Creed II should of had players playing Altair. It's obvious what Altair has done - creating a more interesting dept than whatever Ezio has accomplished. I would prefer it like that by introducing Ezio later.
I'm starting to wear thin on this franchise if I am honest. The first Assassins Creed game was bloody brilliant and Assassins Creed II was ok. Brotherhood was pretty much add-on but with more added stuff to do in terms of moveability, combat and story. Revelations seems to be another Brotherhood which I won't pick up till it hits the bargain bin and that wouldn't be long. I have noticed the Assassins Creed games as of late hit the bargain bins very, very quickly - say January to February. I'll only be getting Revelations on the terms of story to see Ezio's conclusion, returning back to the old "kingdom" so to speak - ala Masyaf, the birth place of the Creed, and the Altair visions/apparitions? Very interesting indeed in that respect.
87Sarah
I had my fingers crossed that Ubisoft would hit the nail on the head with this one and add another stunning game to the Creed franchise but I had my doubts in the back of my mind that Revelations just might not live up to the standard.
This wasn't a day one purchase for me anyway because I still haven't finished Brotherhood. Now I know I don't have to rush Brotherhood to play Revelations.
scaz2244