Another example is the cherry bomb, which can distract enemies from their posts with a neat little fireworks display.
What this means is there's now more variety in ways to go about your business, including plenty of stealthier options, in a series that over the last couple of years has made its counter-based combat by far the easiest way to resolve conflict. Maybe, just maybe, not as many of Masyaf's guards will end up with their eyes horrifically poked out.
You'll gather up bomb materials through regular play, and unwanted bombs can be easily reduced down into their component parts with no penalty, allowing you to easily tailor your materials into the desired explosive combination at virtually any point in the game.
The demo also gave us the first glimpse of one of Altair's flashback levels, with the series' original protagonist saving Al Mualim from an attack before the start of the first game - the act that sees him promoted to Master Assassin.
Seeing Altair in action brings back memories of the 2008 original, but I don't find myself welcoming them with open arms - I became a fan of the series with the birth of Ezio, and I have little love for series' original protagonist, especially in a game purporting to be the last outing of the Italian stallion.
At the same time, however, the idea of seeing Altair establish the order of Assassin's that Ezio would later come to inherit is irresistible. And now that I'm not worried about the bombs, I can sit back and think about the bigger picture; what, exactly, is the deal with the secret Masyaf keys that allow Ezio to view Altair's memories? And what's going on with The First Civilization? And, finally, what's Desmond doing with that silly moustache?
Assassin's Creed: Revelations will be released for 360, PS3 and PC on November 15.