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Unreal Tournament 3: Titan Pack screenshot
Unreal Tournament 3: Titan Pack screenshot

VideoGamer.com: Few people would argue with the notion that Gears 2 is still the best-looking game to use the Unreal Engine. Is there anything that you've seen, perhaps from outside of Epic, that really blows you away?

SP: [Exhales slowly]. So, I guess the problem is that I don't know if I can't talk about the games I've seen! There are some really good-looking games coming out... There have been some Arkham Asylum trailers, and I think that's going to be a good game. I've not gone hands on with it, but I've seen videos of the gameplay and it looks really good.

VideoGamer.com: Is there anything else you can hint at, without being too specific?

SP: Yeah, like I said I've seen some stuff that's really impressive. But there are two things. One, I can't really talk about it, and the other thing is that stuff can look really impressive in its early stages, but then sometimes it pays off and sometimes it doesn't. Sometimes you see something that looks really impressive and it falls flat, for whatever reason. But there's definitely some stuff that I'm very optimistic about. Sorry to be so vague!

VideoGamer.com: No worries! Moving on, slightly... Sony says that the current generation of console will last for ten years. Do you think that will be the case?

SP: No-one seems to be talking about next generation console yet, and you'd think that by this point you'd start hearing serious rumours about the next console. So based on that my guess is that this generation will be longer. The fact that's there's an economic downturn right now is also probably a factor; I don't think that anyone wants to bring out a new console during a recession! When machines come out they tend to be expensive - it's hard enough to get people to buy them anyway, even when times are good. So my sense would be that this generation will stretch on a bit.

VideoGamer.com: Is the Credit Crunch something that concerns you guys?

SP: It's certainly something we're watching. I mean, we've been quite fortunate. Gears has done quite well...

VideoGamer.com: Quite well?!

Unreal Tournament 3: Titan Pack screenshot

SP: [laughs] Obviously we'd rather there weren't an economic downturn, but the silver lining for us is that we're always trying to hire and we're also very, very picky. It's hard for us to hire, but we've gotten a lot more resumes recently - so it's been good from that point of view! I'm certainly hopeful that it doesn't last too long. We want our licensees to do well. But regardless of the downturn, the games industry is very cyclic. It expands fast and a bunch of projects start, then it re-trenches. Even if there hadn't been a downturn, I wouldn't have been surprised to see some of things that have ended up happening. It's not just the games industry. For some big companies that are shedding people, the downturn provides an easy explanation for restructuring that it would have made good business sense to do anyway. It's the same for games. There's a huge amount of investment, then there's a bit of pull-back. But I think it'll start back up pretty quickly.

VideoGamer.com: So what, if anything, do you think the effect of the recession will be on games? What will we see when we look back on it in years to come?

SP: I think in the short term there will be maybe a smaller number of games, but I don't think there will be less good games. Some of the stuff that's been cancelled were projects I was looking forward to, so I can't just say that it's marginal games that have been cut, but it's the projects that would have marginal in terms of how much their publisher would have given them. So I think it will just weed out some of the games that would have unfortunately not gotten the love they needed, for whatever reason. That's my optimistic view!

VideoGamer.com: Changing topic... Have you seen or played much of Quake Live?

SP: I haven't had much of a chance to play it, though I tried it out once really quickly. It's a cool idea, a neat experiment. We're always looking for new ways to bring games to people, especially on PC, so it'll be interesting to see how it does.

VideoGamer.com: Do you think it's something that Epic might explore in the future?

SP: The problem is that we're a relatively small company, and we have more projects that we'd like to do than we can really explore, so I guess it's hard to say that it will makes its way to the top of the pile of things we want to do.

VideoGamer.com: But as an idea?

SP: I think in the long term... By the time we'd be doing that, there will probably be more of a track record, the right way will be clearer.

Unreal Tournament 3: Titan Pack screenshot

VideoGamer.com: Apologies for these next questions, but as an Epic employee I'm afraid I have to ask you two quick Gears-related questions. Firstly, is there any news on a possible PC port of Gears 2?

SP: Ah, there's no news - and I'm certainly not the right person to ask! [laughs]

VideoGamer.com: Okay. Here's the second: If a person were to hypothetically suggest that four-player co-op for Gears 3 would be a shoe-in... would you describe that person as sensible or stupid?

SP: [Long pause.] Um... but we have Horde! That's five players! I guess the only thing I can say to that is that Cliff has answered that question with Gears 2. I don't know if the answer to that question will ever change, but the answer with Gears 2 is that it was something that we thought about, but the trade-offs you have to make... You can only invest so much attention in every part of the game, and the trade-offs you had to make didn't make sense. But it would be fun!

Unreal Tournament: Titan Pack will be released via free download on March 5, for PC and PS3.

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chrisgoat's Avatar
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I bought UT3 for PC when it was released, I have a rig that can more then supports it. This game sucks a.., I sold my copy on ebay for about $10 less then what I paid for it and felt lucky to get that.
Face it UT3 flopped and is by far one of the worst FPS games ever released.
I have been a loyal UT fan since day one and I have loved the series but this was a big disappointment.
What made me mad was the lies and disrespect they have shown there customers and supporters.

This Titanic pack is a way for them to try and make up there losses and as far as I am concerned they can take it a shove it.
I just purchased F.E.A.R 2 and yes it did have some problems but this game signal or MP is by far much better then UT3.
My advise to anyone looking to purchase UT3 because of there Epic's Deming attempt to apologize with this so called "Titan Pack" forget it.
Posted 10:43 on 03 March 2009
yeah's Avatar
Delete Post


thpcplayer is onto something. PC game sales can slump for Epic as a kind of self fulfilling prophecy when you don't focus on the platform. Then it looks as if the consoles sell much better but that's because of design decisions made ahead of time which lessen the PC game and make it lose its distinctiveness amongst a crowd of a more younger audience's FPS. The PC platform still has strengths that make it stand above the consoles.
Posted 11:43 on 27 February 2009
thpcplayer's Avatar


You forgot what that made you epic. It was pc and unreal. And now you don't even
bother to make pc games. Pc gaming isn't dying, you fool. Blizzard is best developer, publisher. They still have faith in pc gaming and they get rewarded with huge sales of their games.
that's all
Posted 16:55 on 26 February 2009
Machetazo's Avatar


"[Unreal] allowed us to have this kind of odd shooter with big exploration. "Oh look at this amazing vista!" You've never walked out in the open before, and now you can look off into the distance and see birds flying. So obviously if we did something like that again, we'd want it to have that same kind of feeling."

I remember the Unreal box had all these notices about the graphical clout the game was throwing, and then you flip the box over, and there were these outstanding looking screen captures, and your eye skips the blurb, straight to the specification tab. I just thought when I was in the shop - Will my machine be able to run this?! It turned out in the end, not quite, actually, because I really didn't have sufficient RAM to boost my experience of the game, beyond that of a woeful, jarring slideshow. :(
If they want to post screens that give that wow effect, and they want to create that sort of excitement before they'll release a new Unreal, I think they might have their work cut out for them.

I also believe though, that if they start from "what is unreal", and work from that point, they're likely to have best chance of reaching a lofty goal like that. The less influence showing through from other games, the better. I think that if Epic were to create Unreal from an insular blueprint. They disregarded all since. That, I feel would give them the best chance of succeeding.
Posted 16:49 on 26 February 2009

Game Stats

Release Date: 12/11/2002
Developer: Epic Games
Publisher: Atari
Genre: First Person Shooter
Rating: PEGI 16+
Site Rank: 15,447 221
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