Project Zero 2: Crimson Butterfly - Director's Cut Review

For:Xbox  Also On: PS2 Release Date: 4 February 2005
There's a significant recurring theme involving twins throughout the game
There's a significant recurring theme involving twins throughout the game

There's a significant recurring theme involving twins throughout the game

Suffice to say, the story is interesting and intricate enough to warrant your fascination throughout the entire game, but what makes this game special isn't the story, but the presentation of that story, and the way you interact with the game world. Crimson Butterfly veers away from survival-horror clichè by not having you fight zombies, but ghosts. As such, you don't get guns, you get a camera. You don't get ammunition, you get photographic film. This is a very special camera, however: The Camera Obscura. Also, there are several grades of film, ranging from Type-07, which never runs out and has a long reloading time and low exorcism power, through Type-61, which is fairly uncommon, but loads quickly and has a much higher power than the Type-07, right up to the Type-90 and Type-Zero films, which you will only find a handful of shots of, due to their potency. Whilst theoretically possible to play through the entire game with the Type-07 and Type-14 films, circumstances do occasionally challenge you to use the more powerful films, especially towards the end of the game, when you're required to take on multiple enemies with lots of hitpoints.

Combat itself is out of the ordinary, to say the least.

The Camera Obscura can also be upgraded throughout the game, increasing its sensitivity, range and capturing ability. It can also be fitted with a variety of lenses, which perform a range of functions, from slowing or stunning a ghost, to vastly increasing the damage a single shot will inflict. These upgrades require spirit orbs and experience points (gained from defeating ghosts) with three levels of upgrades available for each function.

Combat itself is out of the ordinary, to say the least. Whilst the Normal game mode employs a third-person view, combat is conducted via the viewfinder of the camera, switching to a much more restricted first-person perspective. As the camera gets upgraded throughout the game, additional functions reveal the health of enemies, allow you to more easily identify the Fatal Frame and gauge the closeness and damage you will inflict upon an apparition, making combat easier. Just as well, really, considering that the opponents gradually get tougher and employ smarter tactics and attack patterns. Towards the end of the game, you need to be well-practiced in stringing together combos and using the power-up lenses to deal damage to the ghosts quickly, because unlike the game's prequel, the majority of the ghost encounters involve more than a single enemy. Puzzles are kept refreshingly simple, and it's rare that you'll find yourself stumped to know what to do or where to go next.

There is a problem, however, and that's the game controls. Frankly, they're awkward and inconsistent. Like most console games, Crimson Butterfly suffers from erratic camera angles, and the imprecision of 8-way movement in a fully 3D environment. This is exacerbated by the complete change in the control set when you move from third-person to the first-person viewfinder. In normal movement mode, the left thumbstick changes Mio's direction. In viewfinder mode, however, the left thumbstick aims the camera and the right stick controls movement. Even worse, there's no facility to invert the Y-axis in the viewfinder mode, resulting in kack-handed aiming for those more used to flight simulator-style joysticks. It doesn't make the game impossible to play, but it can be intensely annoying when you demand fine control in the middle of a fight.

Tecmo haven't just done a slapdash conversion from the PlayStation 2

Thankfully, there is salvation, of a sort. In case you were wondering what that grandiose "Director's Cut" was for at the end of the game's title, it's there to tell you that Tecmo haven't just done a slapdash conversion from the PlayStation 2 and shoved the title out onto the market. Tecmo have re-engineered the game to be played entirely from the first-person, and what a difference it makes. There's no switching of thumbsticks for movement and aiming between the camera and movement modes, and the restricted perspective heightens tension and vastly improves the player's sense of immersion. Also, the aiming Y-axis is inverted, meaning that (provided inverted Y-axes are to your taste) combat is much more intuitive, it's easier to evade the ghosts, and there's a sensation that the pace of the game has picked up, because your viewpoint is more closely associated with the character's movement.

The FPS mode is highly immersive and involving

The FPS mode is highly immersive and involving

Had the FPS mode not been available, the game's score would have been significantly lower than the one at the bottom of this page. This isn't to say that the Normal game mode isn't worth playing, but more that the first-person perspective enhances every aspect that is good about the game, and makes the experience far more consistent.

Also worth a transitory mention is the Survival Mode, which is made available after you have completed the main story: Whilst a worthy addition that will extend the life of a relatively short game, I feel that its emphasis on action, rather than tension, misses the point of the main game. As a challenge of your reflexes, however, it certainly achieves everything it sets out to do.

Finally, a word on horror - before playing this game I was well aware of its reputation as one of the scariest titles on the Xbox. I have to warn you, however, that I didn't find the game that horrifying. Creepy, yes. Macabre, yes. Unsettling, even. But scary? An emphatic "No" from me: I found the horror, such as it is, is very abstract. As I noted at the start of this review, I'm not a teenage girl. Perhaps that leap of faith didn't go *quite* far enough after all...

VideoGamer.com Score

8Score out of 10
  • Innovative take on the Survival-Horror genre
  • Highly stylised and unique presentation
  • Controls are not configurable
  • Awkward third-person camera

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kelly

i have played this game and i loved it if u dont play it your mad. ill give it 5 star thats how good it is
Posted 12:29 on 10 May 2006

Game Stats

Go to Project Zero 2: Crimson Butterfly - Director's Cut Xbox Game Index

Review Summary: Blending elements of Survival-Horror, Action, Adventure and puzzle gaming, Crimson Butterfly is a unique and enthralling experience

Our Score: 8 out of 10
Developer: Tecmo
Publisher: Microsoft
Genre: Survival Horror
No. Players: One
Rating: PEGI 16+
Site Rank: 3,341 155