Star Wars: Knights of the Old Republic II - The Sith Lords Review

For:Xbox  Also On: PC Release Date: 11 February 2005

It's a fool who goes looking for profundity in a Star Wars game, but I was at least expecting some closure, especially after the game has spent the best part of 40 hours hammering home how each choice can have unforeseen consequences for you and the people around you. Instead, what you get is a ludicrously unbalanced final confrontation, followed by a laughable fortune-cookie ending and a listen to the Star Wars theme (which is presumably meant to make you feel better). It's like the scriptwriter's dog ate the final chapter of the script, and his six-year-old daughter filled in the blanks, the end sequence feels so out of place to the rest of the game.

You get to fight beasts as well as baddies

You get to fight beasts as well as baddies

Some enterprising fans have hacked into the game's dialogue files, and discovered that this absurd finale wasn't what Obsidian originally planned. Instead of a Planescape-esque conclusion, which would have made use of the Character Influence system incorporated into the game, it's quite clear that Lucasarts' moneymen have pulled rank and enforced a sunnier ending, possibly to ensure a pre-Christmas Xbox release in the US.

Knights of the Old Republic 2 could have been the most intellectually challenging and best-written RPG since Planescape: Torment. The quality of the 20-hour section between the plodding start and the preposterous ending is easily 9/10 territory. Regrettably, the multitude of technical issues and the sheer anti-climax of the conclusion almost completely ruin any satisfaction you'll take from the game. Had it not been for the short development cycle, and the imposition of an ending that feels like a creative cop-out (clearly intended to set things up for a sequel), this should have been one of the finest RPGs ever made. Instead, I feel KotOR 2 can only go down in history as one of the most disappointing missed opportunities for greatness in recent years. If reviews are game buying guides, then this one comes with a huge caveat emptor - beware the buyer!

VideoGamer.com Score

7Score out of 10
  • Enhanced interface and more Character Feats
  • Strong characterisation
  • Terrible concluding chapter
  • Flying Lightsabers

New stuff to check out

Comments

To add your comment, please login or register

User Comments

Waldo's Avatar

Waldo

Dead I agree with you,the game is also incomplete but I heard about the game restoration project,perhaps with the restoration it'll be better,KOTOR3 is more like the original and it's coming out in 2009.
Posted 10:04 on 10 December 2008
Waldo's Avatar

Waldo

There are 4 videos in the game I wish to unlock,I've already unlocked 58 out of 62.
Posted 09:57 on 10 December 2008
Dead's Avatar
Delete Post

Dead

This is perhaps the most insightful review I've read of this game. I'm amazed by how well-received it was and continues to be, all things considered. When I originally played it I was frustrating with the opening as well as the lack of an ending, but having recently played through the original again I then figured, why not play the sequel...big mistake. The flaws shine through brighter than ever, and it's hard to ignore this time around. Nearly everything that happens in this game is insulting. I think I'll just go back and play KOTOR instead...again.
Posted 10:00 on 20 August 2008

Game Stats

Go to Star Wars: Knights of the Old Republic II - The Sith Lords Xbox Game Index

Review Summary: If KotOR 2 was a sandwich, it'd be caviar on mouldy rye. The bit in the middle is fabulous, but the rest will leave a bitter taste in the mouth.

Our Score: 7 out of 10
Developer: Obsidian Entertainment
Publisher: Activision
Genre: RPG
No. Players: One
Rating: PEGI 12+
Site Rank: 2,892 276