Tatsunoko vs. Capcom Review for Wii

Platform: Wii Check Price
Two characters don't play by the game's rules: huge robot Gold Lightan and giant mech PTX-40A. Both are so big, they force the camera to pan back.
Two characters don't play by the game's rules: huge robot Gold Lightan and giant mech PTX-40A. Both are so big, they force the camera to pan back.

Two characters don't play by the game's rules: huge robot Gold Lightan and giant mech PTX-40A. Both are so big, they force the camera to pan back.

On the Capcom side, things are less obscure, but only slightly so. Eternal emo Ryu and mega-legs Chun-Li from Street Fighter make predictable appearances, and Frank West from Dead Rising (how did that happen?) shows up, but the rest had us scratching our heads just as much as the Tatsunoko bunch. Who can forget Megaman Volnutt, who may or may not be a relative of Megaman Walnut, or Rival Schools schoolkid Batsu? And let's not forget Kaijin No Soki, the most powerful Onimusha (remember that?).

The 26 characters are an eclectic bunch, to say the least. But if you give the Tatsunoko lot a chance, you'll find at least one of them grows on you. Still, you can't escape feeling culture shocked. You just can't. Perhaps making up for the somewhat inaccessible roster, then, is a fighting system designed to appeal to casual fighting fans as much as the hardcore.

TvC uses a four button system; three for attacks: light, medium and hard; and one for partner assist: P. It's context sensitive, so the same button will sometimes bust out a kick, other times a punch. This streamlined system keeps things pretty simple - certainly simpler than the six button Street Fighter.

The combo system is more forgiving than those found in other Capcom fighting games, too. You can perform some impressive, high damage combos just by button mashing and repeating the quarter circle forward motion. Chaining combos is a simple matter of "linking" attacks. Light, middle and hard in quick succession - with little consideration for timing - is bread and butter stuff, even for high level play. Add a launcher on to the end of a chain combo, and you can easily follow it up with an air combo. At its most basic, you can get some good results with L, L, M, M, down forward H, up, L, L, M, M, H, Special Move. The spectacular Hyper Combos are even easier to pull off. They almost always require one stick motion, be it quarter circle, Dragon Punch or charge based, and pressing two attack buttons at the same time.

It's significantly slower than MvC2, too, which should make it more palatable for those put off by the VS. series' trademark blistering pace. It all amounts to a more instantly gratifying game than MvC2 and indeed Street Fighter 4. Really, there's no reason why you won't feel very good about yourself - no matter what your skill level - when you're playing it.

Of course, the fighting system has the depth enthusiasts require. Some of the complex systems, like Variable Assists and Variable Attacks (basically your partner comes in for a quick attack) and Team Hyper Combos (call in your partner to do their Hyper Combo as you do your own), are universal to the VS. series. But there are one or two new features that the hardcore will have loads of fun getting to grips with.

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MJTH's Avatar

MJTH@ Machetazo

To late man he already said in an interview that probably won't make this game 360 or ps3 because of the fact the this game one has been out for 2 years already ( in japan) and if they haven't made a ps3 version since the chances they won't and two one developer said that this game was built to play to the wii best graphical powers advantages and hardware that they would have to start from scratch if they wanted to port so if it does come expect next year at least. And three this game wasn't supposed to come anyway so they paper work needed to make a port here would take years to fill....

Anyway nice review wez but:
"not as good as MvC2 and SF4"
Ouch!! MvC2 I understand but sf4! That's and 360/ PS3 games, this the wii what do you expect?
Posted 21:59 on 02 February 2010
Machetazo's Avatar

Machetazo@ Endless

If they did commit to it, now, it might affect sales of the Wii version. Besides, chances are they'd have to develop specifically for the ps3/x360, to launch it on those platforms. They've not entirely dismissed the idea, and theirs seems to be a smart stance to take on the suggestion.
Posted 13:36 on 02 February 2010
Endless's Avatar

Endless@ Machetazo

I call BS on that, i'm pretty sure enough people will have voiced this opinion already for them to have commited to it from the beginning.
Posted 12:29 on 02 February 2010
Machetazo's Avatar

Machetazo@ renegade

"If enough fans say, 'We want this on PS3 and 360,' we might do that," Niitsuma said. "It was because of the fans we were able to bring this game to the states in the first place."
Posted 11:25 on 02 February 2010
SexyJams's Avatar

SexyJams

Wow this did a hell of a lot better than I thought it would.
Seriously awesome review Wes,
it's a shame it'll probably be overlooked due to it's name.
Posted 11:05 on 02 February 2010
Rickitis's Avatar

Rickitis

http://uk.wii.ign.com/articles/106/1062972p1.html

http://uk.gamespot.com/wii/action/ta...om/review.html

Some other reviews for you lazy people! Seems to be getting anything from 8 to 9, must be good :)
Posted 09:29 on 02 February 2010
pblive's Avatar

pblive

Nice, good review Wes.

Shall re-watch my Gatchaman collection in anticipation!
Posted 07:27 on 02 February 2010
renegade's Avatar

renegade@ Bloodstorm

apparently it wont come to them sadly mate
Posted 03:18 on 02 February 2010
Bloodstorm's Avatar

Bloodstorm

Totally different company but ok.

An 8? I'd rather wait for the xbox/ps3 version.
Posted 02:19 on 02 February 2010
IndoorHeroes's Avatar

IndoorHeroes

Bloody Roar 1 was SO so good. Glad to see they're still making quality fighting titles.
Posted 00:49 on 02 February 2010
renegade's Avatar

renegade

"Not as good as MvC2 or SF4" i must say that is harsh it is on the Wii lol.

Well this is not my type of game any way lol
Posted 00:08 on 02 February 2010

Game Stats

8
Out of 10
Tatsunoko vs. Capcom
  • Accessible fighting system
  • Lovely graphics
  • Impressive online
  • Not as good as MvC2 or SF4
Agree? Disagree? Get Involved!
Release Date: 29/01/2010
Platform: Wii
Developer: Capcom
Publisher: Capcom
Genre: Beat 'em Up
No. Players: 1-2
Rating: PEGI 12+
Site Rank: 2,810 308
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