Tatsunoko vs. Capcom

Tatsunoko vs. Capcom Preview for Wii

On: Wii
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Tatsunoko vs. Capcom screenshot
Tatsunoko vs. Capcom screenshot

Tatsunoko vs. Capcom: Ultimate All-Stars, Capcom’s latest in the famed vs. series, is coming to the west. But just what the hell is Tatsunoko anyway? It’s an anime, actually, one that’s hugely popular in Japan, but on these shores it’s about as famous as a stray dog. So, to shed some light on just what Wii owners can expect from the game, we caught up with producer Ryota Niitsuma for a few games (I won) and an interview.

VideoGamer.com: Tell me about yourself and your work on the game.

Ryota Niitsuma: I’ve been involved primarily on fighting genre titles, including ones that haven’t made it to the western market on PS2, because of licensing problems. Recently I was a Street Fighter IV assistant producer for the arcade version. I have shifted to being a producer for Tatsunoko vs. Capcom.

VideoGamer.com: Most people in the west aren’t aware of Tatsunoko the brand. With that in mind, why have you decided to release the game in the west?

RN: Although Tatsunoko might not be so known in the western market it’s a very popular franchise in Japan. Most adults have grown up with Tatsunoko anime. It made sense in Japan to merge Tatsunoko because all the characters have a very high affinity to fighting games. They all have their special moves and they’re all superheroes. As for bringing it to the west, as we released Tatsunoko vs. Capcom in Japan, it was highly acclaimed and there was high demand for the game to go to the western market, so we are going to release it there. Perhaps this could be the opportunity for the western users to acknowledge the attractiveness of Tatsunoko characters.

VideoGamer.com: Has the popularity of Street Fighter IV paved the way for the release of Tatsunoko vs. Capcom in the west? If Street Fighter IV hadn’t proved so popular do you think we would be seeing the release of this game over here?

RN: Actually, in the R&D team, development of the two games started at about the same time, in the hopes of Capcom bringing back the fighting genre into the mainstream market. So these two have actually been going on in parallel, one as a serious fighting game for very hardcore fans, and another with a slightly lowered barrier to entry.

VideoGamer.com: I meant in terms of bringing the game to the west, in that the popularity of Street Fighter IV in the west has caused a heightened interest in fighting games generally in 2009, and perhaps that paved the way for Tatsunoko vs. Capcom’s release in the west.

RN: That’s definitely a point. Because of Street Fighter IV there are heightened expectations in the western market. Capcom as a company thought that it would be a good idea to bring back the Capcom vs. series onto the mainstream as well.

Tatsunoko vs. Capcom screenshot

VideoGamer.com: Will there be any differences between the western version and the Japanese version?

RN: Quite a lot actually. The biggest feature would be the addition of new characters, but we will also be tweaking the design of the interfaces. We will be changing some sounds. We will be re-recording voiceovers, we will be recalibrating game balance given the responses we had from the Japanese users, obviously minor bug fixes, and we will also be changing the content of the mini-games that were in the Japanese version.

VideoGamer.com: Can you tell me about any of the new characters you’re adding?

RN: I’m really sorry but you’ll have to wait just a little bit more. We’ll be giving out the news soon!

VideoGamer.com: You mentioned you’ll be fixing some things in terms of balance. Would it be fair to say that the western version of Tatsunoko vs. Capcom will be the ‘Director’s Cut’, or the definitive version of the game?

RN: I think you’re right. The game will be a much better integrated version. By balancing we mean that when R&D had made all of the characters they were meant to be equal, but obviously as people play they find out things that even the team didn’t know about. There is a tier system somewhere, so we are going to re-balance that and make sure there will be no weakest character or strongest character. Also, we are trying to implement an online network mode, so people can play online against each other. In order for that to happen we have to carefully rebalance the character strength because we don’t want to see the same characters fighting over and over again.

VideoGamer.com: Why is it important to incorporate online into the western release?

RN: As you might have noticed just by playing a few games now, fighting games are so much better when played with others. It is designed so that you can play on your own, but ideally you want to play with others. For most players geographically speaking it’s not possible, so I feel that it’s important for us to implement online systems so people can play with everyone, even internationally across borders. We are trying to develop the online mode as we speak. The R&D team are doing this work quite sleeplessly.

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Shipo's Avatar

Shipo

kwel me been wundering when
Posted 02:16 on 19 September 2009
gamingmatrix's Avatar

gamingmatrix

The official web site for the North American release of this game, has been created. The game will be released in North America some time in January 2010;
http://tatsunoko.vscapcom.com/
I am hoping that Mad Catz will develop a FightPad similar to the one it developed for Street Fighter IV (http://streetfighter.gameshark.com/), for this game.
Here is a video clip of the game featuring the character "Ryu" from the Street Fighter series;
http://www.gametrailers.com/video/e3...unoko-vs/50522
Posted 01:59 on 19 September 2009
CrustyJockStrap's Avatar

CrustyJockStrap

can't wait for this.
Posted 11:10 on 15 July 2009
Amon's Avatar

Amon

I am a fan of animé on a casual level, so all the Tatsunoko character are unknown for me. Thus, this game peaks my interest as the Capcom characters will provide me with a security net if I won't like the Tatsunoko characters.

However, if I do like them, I'll search the whole www for information and where I will get them.

So, thumps up for everyone who's writing about the game. It'll be interesting to see how this will fare in the West.
Posted 05:35 on 15 July 2009
Marink's Avatar

Marink

[Due to suffering a mild heart attack, Marink is unable to make a post at this moment in time]
Posted 21:25 on 13 July 2009
wyp100's Avatar

wyp100@ pblive

I don't think the box art has been finalised, but I wouldn't be surprised to see Ryu and Chun-Li most prominent - I'd imagine Ken the Eagle will be on the front, too.
Posted 16:27 on 13 July 2009
pblive's Avatar

pblive

True.

If I were Capcom I'd add 'characters from famous Anime series Gatchaman...etc' somewhere on the front of the box too. Still, having Mark featuring on the artwork as in the screenshot should do the trick since he looks pretty much the same as his G-Force counterpart. Jun is nicer, especially the shots of her transforming during the mini-series *ahem*
Posted 16:15 on 13 July 2009
wyp100's Avatar

wyp100@ pblive

Agreed - but the brand name Tatsunoko is unknown, and that's what's going to be on the game box.
Posted 16:10 on 13 July 2009
pblive's Avatar

pblive

Westerners haven't heard of Tatsunoko?

I guess that's true, but they may know more than they think if they've seen G-Force (the English language version of Gatchaman), Speed Racer or the popular Macross anime.

Nice article, by the way.
Posted 16:08 on 13 July 2009

Game Stats

Release Date: 29/01/2010
Developer: Capcom
Publisher: Capcom
Genre: Beat 'em Up
No. Players: 1-2
Rating: PEGI 12+
Site Rank: 1,983 449
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