Tomb Raider: Underworld News

For:Wii  Also On: Xbox 360PS3PS2PCDS Release Date: 21 November 2008

Praises the team for delivering what they did considering the conditions they were under.

Tomb Raider: Underworld screenshot

Posting in a Tomb Raider Forums thread titled Ask Eric, Tomb Raider: Underworld creative director Eric Lindstrom has revealed he feels it was a "damn miracle" the team managed to produce the game they did considering the conditions they were under.

"... re-factoring code for next-gen was a big deal and took a lot of effort and time. And 3 years is only a lot of time with a team much bigger than ours," Lindstrom explained. "Look how many people are on the credits lists of other games, given the type of games they are. I think it's a damn miracle, and a testament to the team, that we delivered what we did under the conditions we were under (team size and engine re-factoring for next-gen)."

Lindstrom confirmed yesterday that he was one of the Crystal Dynamics staff to be laid off, a move which followed Eidos' announcement that Tomb Raider: Underworld failed to meet internal sales forecasts having sold only 1.5 million units worldwide as of December 31, 2008.

New stuff to check out

Comments

To add your comment, please login or register

User Comments

Regular Troll's Avatar
Delete Post

Regular Troll

I HATE Eidos they make sh*t games this one not too bad I hear I hope this guy finds work the tosser who appears on TV all the time with Gordon Brown etc. should be shot.

Kane & Lynch him
Posted 15:27 on 13 January 2009