A Shadow's Tale

A Shadow's Tale Review for Wii

On: Wii

The player controls the shadow of a young boy.

Review Verdict Read Review
6Out of 10
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A Shadow's Tale screenshot
A Shadow's Tale screenshot

Your health is governed by a weight meter (apparently shadows have mass), which can be extended by collecting these aforementioned memories dotted about each level. Each memory offers a little insight into the area of the level you're in, and increases your maximum health by a few grams. Of course you can't have a health bar without enemies. Not far into the game, you'll come across a sword; a rusty old relic of a weapon that would be useless in a real fight. Its shadow, however, is more than capable of slaying the (shadows of) spiders, squids and other nasties that litter the halls of the tower. There's also a rudimentary levelling system in place, and by collecting enough blue orbs from the shady carcasses of dead enemies, you'll level up. The increases to your attack and defence are slight, though, and the system as a whole feels redundant.

At certain points during a level, you'll stumble into a shadow corridor; a separate dimension where the laws of physics no longer hold true. Here, you'll be able to rotate the level to reach previously inaccessible areas, but be careful: rotate the wrong way and you could find yourself squashed into a wall, lost in a dark limbo for all eternity. These sections of the game are really quite interesting, puzzle-wise, and were clearly an opportunity for the developers to go crazy with the shadow mechanics. The gameplay is turned on its head again later on in the game, with light gates that allow the shadow to enter the real world, changing the gameplay quite drastically. The puzzles are, on the whole, well orchestrated, but the game lacks something that ties the experience together.

Graphically, A Shadow's Tale borrows a lot from Ico. The soft colour palette, strange architecture and hazy grain layered over the screen; it all creates an atmosphere reminiscent of Team Ico's 2001 masterpiece. The minimalist music and lack of dialogue contribute to the effect too, but ultimately the game fails to pull it off with the same degree of successfully. The misty film is too thick, the colour saturation is overdone, and at times the game can look quite unsightly. One might make the argument that it's just a Wii game, and as such you can't expect much, but I'm not complaining about graphical prowess, I'm complaining about the unattractive art direction.

A Shadow's Tale tries too hard to be subtle and artsy; qualities that Ico pulled off so effortlessly. It's endearing to an extent, but the experience as a whole is marred by poor visuals, uninspiring level design and dated platforming. It's a shame because some of the shadow effects are brilliant, and the use of light in puzzles is really quite innovative. Unfortunately though, A Shadow's Tale doesn't have the aesthetic credentials to back up its unique mechanics, which is ultimately the game's biggest shortcoming. It's certainly not a bad game, but with so many great games on the way in run up to Christmas, it'll have a hard time stepping out of the shadows.

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User Comments

Jamin's Avatar


Heh, well noticed.

It's called Lost in Shadow in America, and after a quick wiki'ing I've found it that it's working title was Tower of Shadow. I'm guessing when the game was first announced it went into our system as Tower of Shadow (hence the URL), then we updated the title but it didn't change the title of the -- oh I really don't know tbh.

Does look odd though, will pass on word tomorrow and try and get it sorted.
Posted 22:01 on 07 October 2010
Timid's Avatar


Can I bring something up here?

The title, 'Tower of Shadow' turns up in the URL. Then you have 'A Shadow's Tale' on the first header and on the box image. Then next to Jamin Smith's photo is 'Lost in Shadow'.

How often does a game have THREE different titles?!?
Posted 21:45 on 07 October 2010
SexyJams's Avatar


But this looked amazing.
God damn these awesome looking average games
Posted 20:51 on 06 October 2010

Game Stats

A Shadow's Tale
Out of 10
A Shadow's Tale
  • Good atmosphere
  • Some innovative puzzles
  • Very unattractive in places
  • Simple platforming
Agree? Disagree? Get Involved!
Release Date: 15/10/2010
Platform: Wii
Developer: Hudson
Publisher: Konami
Genre: Puzzle
Rating: PEGI 12+
Site Rank: 13,036 360
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