The Legend of Zelda: Skyward Sword Preview for Wii

On: Wii
The Legend of Zelda: Skyward Sword screenshot
The Legend of Zelda: Skyward Sword screenshot

"So how many people have actually had a chance to play Skyward Sword since the presentation this morning?" Shigeru Miyamoto asks.

Lots of hands go up.

"Now I'd like to ask a question to those people. How many of you, after playing, realised that what happened on stage was in fact wireless interference and had absolutely nothing to do with the game?"

Lots of hands go up. Then laughter. Then clapping.

"Arigato."

So begins The Legend of Zelda portion of Nintendo's annual E3 post press conference round table session at the Los Angeles Convention Center. And it is a good place to begin, because Miyamoto's live demo of Skyward Sword was, frankly, embarrassing - one of the great E3 embarrassments, in fact. It was as if Miyamoto, the man who created Zelda, was playing the game for the first time.

Twitter, of course, had a field day. As Miyamoto's gestures with the MotionPlus-enabled Wii Remote fell on deaf ears, observers licked their lips and cracked their knuckles. Sarcasm... roll out!

The Legend of Zelda: Skyward Sword screenshot

As a huge Zelda fan, Miyamoto's explanation of the gaff is gloriously reassuring. It puts the issue to bed, allowing we fanboys to turn our excitable thoughts to other Hyrulian matters. Well, almost.

"I was thinking of playing the game again myself and recreating that same demo here this afternoon as a form of revenge for what happened this morning," Miyamoto says with a smile. "But it seems that those of you that have played the game have come to understand that it was in fact wireless interference."

During Miyamoto's in-depth round table discussion, the great man comes across as a funny, intelligent and charming man. His words hit the ears of his captivated audience like blown kisses. But he also carried all the enthusiasm of a young boy about to explore his first cave, or plant his first seed, or create his first Italian plumber. Miyamoto is rightly called a legend - and he is aware of his status within the industry - but he has not allowed his success to affect the way he speaks to the press. There is no arrogance. No dismissive sneers. Just a willingness to spread the good word of Wii and, more specifically, The Legend of Zelda.

Which is exactly what we're doing. Below you'll find the transcript of Miyamoto and producer Eiji Aonuma's discussion of Skyward Sword, which the two conduct as the game is being played on a huge television, in full. We haven't edited it, because it needs no editing. It's just two men having a chat in front of at least a hundred wide-eyed journalists who can't believe their luck. Enjoy.

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9 Comments

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Woffls's Avatar

Woffls

The way the game has been developed has meant that visuals have, quite rightly, taken a low priority. They are still working on this game and will be doing so for at least the rest of 2010, so give them the benefit of the doubt if you think it doesn't look good now. Not that it should make a difference if you genuinely want to play the game.

My opinion is that it looks great already because of the cel shading, but the lighting is quite flat and there's little in the way of atmosphere so far. That said I would be more than happy if they shipped it looking like that.
Posted 18:14 on 18 June 2010
strickers66's Avatar

strickers66

The power of Wii means games look like arse unless the art design is very good and that Zelda is pants.I know everyone loves Ninty design but I don't.I think Mario looks like arse too.Fat Italian plumber that looks like a Village People reject.Each to their own but show some one Zelda without prior knowledge and they will say it looks crap.I tried it at work and no one thought it looked good.
When I said some reviews said Mario Galaxy 2 looked like a 360/PS3 game in SD,people laughed,as did I.No matter how much you love stuff,you can't just let it cloud your vision.You won't find me making the case for Twisted Metal looking AAA but i'll still probably love it.
Posted 19:35 on 17 June 2010
CANCEROUS's Avatar

CANCEROUS

Strickers66 - i think the game looks rather good its still got away to go before its complete and i have a 100% faith in Nintendo to add the finishing touches. Plus the Graphical style of the game compliments the power of the wii. As for them trying to sell Wii Motion Plus i cant blame them, i would love to see more games make use of this device.
Posted 13:39 on 17 June 2010
strickers66's Avatar

strickers66

Zelda looked bad.Graphics are poor,stilted animation and all Wii controls.They are using it to force sales of Motion plus,which merely does what they said the Wii would from the beginning.People are so blind for Ninty.
Posted 06:33 on 17 June 2010
Woffls's Avatar

Woffls

I think Skyloft serves a very important role in this game, not just in the structural implementation that was alluded to, but in what it means to Link and the player.

Link's home is a vital part of most Zelda games -though I didn't get this impression in Twilight Princess. In Ocarina of Time and Wind Waker he was brought up in these isolated communities which felt almost like a haven: safe from the outside world. Skyloft does this again, but this time Link doesn't even KNOW about the world outside of Skyloft. I'm sure everyone who loves Zelda games like I do will understand this, and I'm sure it's just as applicable in other RPG style games, but I've always felt that it's an important part of Zelda.

So yeh, that's about 0.1% of everything I want to say about Zelda at the moment ^_^
Posted 18:20 on 16 June 2010
Wido's Avatar

Wido

I can't wait for this. I'll wait for a Zelda bundle with the Wii to get this.
Posted 14:44 on 16 June 2010
IndoorHeroes's Avatar

IndoorHeroes

I'd like Twilight Princess on 3DS now plez.
Posted 14:29 on 16 June 2010
Endless's Avatar

Endless

F-Zero. I would actually consider buying a Wii if they did a new F-Zero. And the online didn't suck balls.
Posted 13:07 on 16 June 2010
robotboys's Avatar

robotboys

Niiice. Unfortunately Zelda is the only thing I look forward to from Nintendo now and this has kept the once burning flame from being totally extinguished for me.
Posted 11:08 on 16 June 2010

Game Stats

Release Date: 18/11/2011
Developer: In-house
Publisher: Nintendo
Genre: Action
No. Players: One
Rating: PEGI 12+
Site Rank: 975 128
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