The Legend of Zelda: Skyward Sword

The Legend of Zelda: Skyward Sword Preview for Wii

On: Wii
Review Verdict Read Review
10Out of 10
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The Legend of Zelda: Skyward Sword screenshot
The Legend of Zelda: Skyward Sword screenshot

Aonuma: Please raise your hand if you played Ocarina of Time.

[Almost all hands go up. Laughs.]

Aonuma: And you've all played the Water Temple?

[More laughs.]

Aonuma: How many people thought, boy that was really tough? I've lived with that for the last ten odd years. But with Nintendo 3DS we have touch screen. One of the things I think was problematic or maybe troublesome for you when you were playing through the Water Temple was the fact that you had to take the iron boots off, put them back on, take them off, put them back on. The controls for doing it were very hard. What I'd like to do is lay this evil shame I have to rest by implementing the touch screen in such a way that it makes it very natural and smooth and easy to put those iron boots on and take them off.

Miyamoto: You'll be able to change your clothes much quicker, too.

Aonuma: Yes.

Miyamoto: This is an actual important point for The Legend of Zelda: Skyward Sword as well. It's a game we've been putting a lot of thought into, how can we make a transition from sword to item and back and forth between different items much more smooth and natural? Streamlining that whole interface has been a big point for us. It's a common product in both games.

Of course it has a slightly different play pattern from what you're probably used to. To change out items you're holding down the B button, selecting an item, and then pressing the A button to use it. I think maybe when people first try it out here at the show, they have a tendency to press the B button to select an item and try to shoot with the B button. But once you get used to that idea of B to select and A to use, it becomes very very streamlined and very smooth and all of a sudden everything clicks.

The Legend of Zelda: Skyward Sword screenshot

Of course I thought originally with just the Wii Remote, motion controls and the pointer, that we would be able to make a pretty fun Zelda game. But what we found was that when people were trying to point at the screen sometimes when you switch to that pointing control, it can be hard to find the cursor on screen, or have difficulty with the pointing. So what we decided to do this time is take advantage of the Wii MotionPlus. Very quickly, as soon as you activate the item, the Wii MotionPlus almost acts as a mouse in 3D space, and that's how you're controlling the cursor. You don't have to point at the screen.

One other point I'd like to make is, even apart from our mistake this morning with the wireless interference, is the fact that even just using pointer controls on the show floor is something that can easily pick up interference from lights and from the other systems. So we've turned off pointer functionality from this version. In the final version you'll play when you finally get it at home, what it'll do is take advantage of both Wii MotionPlus as well as the sensor bar, and use that for very smooth control. We're going to have it feel very seamless. So even if you do run into any kind of issues on the show floor you don't need to worry about that because once we get it off the show floor and reactivate the pointer it'll feel a lot better.

The Legend of Zelda: Skyward Sword is due out exclusively on the Nintendo Wii next year.

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User Comments

Woffls's Avatar


The way the game has been developed has meant that visuals have, quite rightly, taken a low priority. They are still working on this game and will be doing so for at least the rest of 2010, so give them the benefit of the doubt if you think it doesn't look good now. Not that it should make a difference if you genuinely want to play the game.

My opinion is that it looks great already because of the cel shading, but the lighting is quite flat and there's little in the way of atmosphere so far. That said I would be more than happy if they shipped it looking like that.
Posted 18:14 on 18 June 2010
strickers66's Avatar


The power of Wii means games look like arse unless the art design is very good and that Zelda is pants.I know everyone loves Ninty design but I don't.I think Mario looks like arse too.Fat Italian plumber that looks like a Village People reject.Each to their own but show some one Zelda without prior knowledge and they will say it looks crap.I tried it at work and no one thought it looked good.
When I said some reviews said Mario Galaxy 2 looked like a 360/PS3 game in SD,people laughed,as did I.No matter how much you love stuff,you can't just let it cloud your vision.You won't find me making the case for Twisted Metal looking AAA but i'll still probably love it.
Posted 19:35 on 17 June 2010


Strickers66 - i think the game looks rather good its still got away to go before its complete and i have a 100% faith in Nintendo to add the finishing touches. Plus the Graphical style of the game compliments the power of the wii. As for them trying to sell Wii Motion Plus i cant blame them, i would love to see more games make use of this device.
Posted 13:39 on 17 June 2010
strickers66's Avatar


Zelda looked bad.Graphics are poor,stilted animation and all Wii controls.They are using it to force sales of Motion plus,which merely does what they said the Wii would from the beginning.People are so blind for Ninty.
Posted 06:33 on 17 June 2010
Woffls's Avatar


I think Skyloft serves a very important role in this game, not just in the structural implementation that was alluded to, but in what it means to Link and the player.

Link's home is a vital part of most Zelda games -though I didn't get this impression in Twilight Princess. In Ocarina of Time and Wind Waker he was brought up in these isolated communities which felt almost like a haven: safe from the outside world. Skyloft does this again, but this time Link doesn't even KNOW about the world outside of Skyloft. I'm sure everyone who loves Zelda games like I do will understand this, and I'm sure it's just as applicable in other RPG style games, but I've always felt that it's an important part of Zelda.

So yeh, that's about 0.1% of everything I want to say about Zelda at the moment ^_^
Posted 18:20 on 16 June 2010
Wido's Avatar


I can't wait for this. I'll wait for a Zelda bundle with the Wii to get this.
Posted 14:44 on 16 June 2010
IndoorHeroes's Avatar


I'd like Twilight Princess on 3DS now plez.
Posted 14:29 on 16 June 2010
Endless's Avatar


F-Zero. I would actually consider buying a Wii if they did a new F-Zero. And the online didn't suck balls.
Posted 13:07 on 16 June 2010
robotboys's Avatar


Niiice. Unfortunately Zelda is the only thing I look forward to from Nintendo now and this has kept the once burning flame from being totally extinguished for me.
Posted 11:08 on 16 June 2010

Game Stats

Release Date: 18/11/2011
Developer: In-house
Publisher: Nintendo
Genre: Action
No. Players: One
Rating: PEGI 12+
Site Rank: 431 17
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