Aonuma: Please raise your hand if you played Ocarina of Time.
[Almost all hands go up. Laughs.]
Aonuma: And you've all played the Water Temple?
Aonuma: How many people thought, boy that was really tough? I've lived with that for the last ten odd years. But with Nintendo 3DS we have touch screen. One of the things I think was problematic or maybe troublesome for you when you were playing through the Water Temple was the fact that you had to take the iron boots off, put them back on, take them off, put them back on. The controls for doing it were very hard. What I'd like to do is lay this evil shame I have to rest by implementing the touch screen in such a way that it makes it very natural and smooth and easy to put those iron boots on and take them off.
Miyamoto: You'll be able to change your clothes much quicker, too.
Miyamoto: This is an actual important point for The Legend of Zelda: Skyward Sword as well. It's a game we've been putting a lot of thought into, how can we make a transition from sword to item and back and forth between different items much more smooth and natural? Streamlining that whole interface has been a big point for us. It's a common product in both games.
Of course it has a slightly different play pattern from what you're probably used to. To change out items you're holding down the B button, selecting an item, and then pressing the A button to use it. I think maybe when people first try it out here at the show, they have a tendency to press the B button to select an item and try to shoot with the B button. But once you get used to that idea of B to select and A to use, it becomes very very streamlined and very smooth and all of a sudden everything clicks.
Of course I thought originally with just the Wii Remote, motion controls and the pointer, that we would be able to make a pretty fun Zelda game. But what we found was that when people were trying to point at the screen sometimes when you switch to that pointing control, it can be hard to find the cursor on screen, or have difficulty with the pointing. So what we decided to do this time is take advantage of the Wii MotionPlus. Very quickly, as soon as you activate the item, the Wii MotionPlus almost acts as a mouse in 3D space, and that's how you're controlling the cursor. You don't have to point at the screen.
One other point I'd like to make is, even apart from our mistake this morning with the wireless interference, is the fact that even just using pointer controls on the show floor is something that can easily pick up interference from lights and from the other systems. So we've turned off pointer functionality from this version. In the final version you'll play when you finally get it at home, what it'll do is take advantage of both Wii MotionPlus as well as the sensor bar, and use that for very smooth control. We're going to have it feel very seamless. So even if you do run into any kind of issues on the show floor you don't need to worry about that because once we get it off the show floor and reactivate the pointer it'll feel a lot better.
The Legend of Zelda: Skyward Sword is due out exclusively on the Nintendo Wii next year.