The Legend of Zelda: Skyward Sword Preview for Wii

Platform: Wii Check Price
The Legend of Zelda: Skyward Sword screenshot
The Legend of Zelda: Skyward Sword screenshot

Aonuma: Thank you! That's a very important point in the storyline. Link, this time around, is a young man, who was born and raised in this floating land that is above the clouds. It's called Skyloft. Now it may sound really interesting and unique to be someone who lives on a floating island, but for Link, he doesn't think anything about it. It's just where he was born and where he grew up. It's just his normal place to live. However, one day there is an incident that reveals to him that there is another land beneath the clouds. The land that is beneath the clouds, this other world, is a place that is ruled by evil forces. It's a very dangerous place. But due to this incident that reveals the world to Link, he is forced to go into that world. One of the driving parts of the story is that Link has to travel back and forth between Skyloft and this other land.

The thing that leads Link on his adventure and takes him down to the other land is what has become the subtitle. It's the Skyward Sword. This is the artwork that we revealed last year and you can see that mysterious figure there behind Link. That is the Skyward Sword. When the Skyward Sword is giving Link help or advice or leading him it will transform and take on this appearance.

Now I think all of you may have suspected this, but this sword [points to the sword Link is wielding in the demo] is the Master Sword. So what exactly is the Skyward Sword? I think that's something you all have hopefully imagined for yourselves [laughs]! Okay, well I'll go ahead and just tell you straight out. The Skyward Sword becomes the Master Sword [laughs].

[Someone from the crowd shouts out "spoiler!"]

Aonuma: Sorry about that!

Miyamoto: If you collect three Skyward swords do you get the Master sword? [Audience laughs].

Aonuma: No, that's not the way it works [laughs]. So that's the basic storyline behind the title. Sky is also something that's very important to the game. If you take a look at the skies you can see these giant banks of clouds that cover these really beautiful vistas. It's obviously very impactful, and it's one of the things we wanted to highlight this time around. It's one of the reasons we've implemented the graphical style we have. I really, really like this art style a lot. How about you, Mr Miyamoto?

Miyamoto: Yeah I like it. It took just one step in the approval process and it got my okay. I think the art style is very unique. I'm a big fan of impressionism in the art world, so we've drawn some inspiration from that. The sky and the mountain you can see in the E3 demo have a definite Cézanne feel to them.

Because of the implementation of Wii MotionPlus sword controls, you have to pay close attention to the enemies, how they defend, what their weaknesses are. They're blocking with their swords or in the case of this scorpion enemy you can see, the pincers are opening at different angles. You have to be able to identify what those angles are or what those weaknesses are. That's something that's best illustrated to the player through the use of exaggerated-looking enemies. Trying to do that with a realistic art style simply doesn't work well, so one of the goals was to find an art style that would allow for this exaggerated creation of enemies and characters and things.

Aonuma: Of course, if I hadn't been told we had to revise the art style we would have been done a heck of a lot sooner [laughs].

Miyamoto: Yeah, if we had just used the same graphics from Twilight Princess the game would already be done.

The Legend of Zelda: Skyward Sword screenshot

Aonuma: That being said, we think there's a really great marriage between the gameplay and the graphic style, and there's still a lot of work we have to do. We're going to do a lot of polishing. Once we're done we're going to find a really good balance, a nice harmony between all of the different elements in the game.

Miyamoto: Even beyond the core gameplay and graphics, we're looking at other ways to change the structure of the Zelda game. I think typically you've seen something along the lines of going through a dungeon and getting an item. We have had of course this idea of different worlds in Zelda games before. We're paying a lot of attention to how we bring these worlds together. Even looking at different ways so just going through the dungeon creates a somewhat different structure from what we've seen in the past Zelda games. Of course if you look at the demo you may see a few question marks in the item list. I'm sure those are probably of interest or somewhat suspicious to some of you out there. So I hope you all look forward to it!

Mr. Aonuma is actually a victim of Ocarina of Time. That was the first game he was yanked out of another team, by me, to come and work on a game as a director. He does have from that time one horrible memory that's lasted with him for a long time, that he would like to try to put to rest and make amends for. I think he's going to tell you a little bit about that.

New stuff to check out

Comments

To add your comment, please login or register

User Comments

Woffls's Avatar

Woffls

The way the game has been developed has meant that visuals have, quite rightly, taken a low priority. They are still working on this game and will be doing so for at least the rest of 2010, so give them the benefit of the doubt if you think it doesn't look good now. Not that it should make a difference if you genuinely want to play the game.

My opinion is that it looks great already because of the cel shading, but the lighting is quite flat and there's little in the way of atmosphere so far. That said I would be more than happy if they shipped it looking like that.
Posted 18:14 on 18 June 2010
strickers66's Avatar

strickers66

The power of Wii means games look like arse unless the art design is very good and that Zelda is pants.I know everyone loves Ninty design but I don't.I think Mario looks like arse too.Fat Italian plumber that looks like a Village People reject.Each to their own but show some one Zelda without prior knowledge and they will say it looks crap.I tried it at work and no one thought it looked good.
When I said some reviews said Mario Galaxy 2 looked like a 360/PS3 game in SD,people laughed,as did I.No matter how much you love stuff,you can't just let it cloud your vision.You won't find me making the case for Twisted Metal looking AAA but i'll still probably love it.
Posted 19:35 on 17 June 2010
CANCEROUS's Avatar

CANCEROUS

Strickers66 - i think the game looks rather good its still got away to go before its complete and i have a 100% faith in Nintendo to add the finishing touches. Plus the Graphical style of the game compliments the power of the wii. As for them trying to sell Wii Motion Plus i cant blame them, i would love to see more games make use of this device.
Posted 13:39 on 17 June 2010
strickers66's Avatar

strickers66

Zelda looked bad.Graphics are poor,stilted animation and all Wii controls.They are using it to force sales of Motion plus,which merely does what they said the Wii would from the beginning.People are so blind for Ninty.
Posted 06:33 on 17 June 2010
Woffls's Avatar

Woffls

I think Skyloft serves a very important role in this game, not just in the structural implementation that was alluded to, but in what it means to Link and the player.

Link's home is a vital part of most Zelda games -though I didn't get this impression in Twilight Princess. In Ocarina of Time and Wind Waker he was brought up in these isolated communities which felt almost like a haven: safe from the outside world. Skyloft does this again, but this time Link doesn't even KNOW about the world outside of Skyloft. I'm sure everyone who loves Zelda games like I do will understand this, and I'm sure it's just as applicable in other RPG style games, but I've always felt that it's an important part of Zelda.

So yeh, that's about 0.1% of everything I want to say about Zelda at the moment ^_^
Posted 18:20 on 16 June 2010
Wido's Avatar

Wido

I can't wait for this. I'll wait for a Zelda bundle with the Wii to get this.
Posted 14:44 on 16 June 2010
IndoorHeroes's Avatar

IndoorHeroes

I'd like Twilight Princess on 3DS now plez.
Posted 14:29 on 16 June 2010
Endless's Avatar

Endless

F-Zero. I would actually consider buying a Wii if they did a new F-Zero. And the online didn't suck balls.
Posted 13:07 on 16 June 2010
robotboys's Avatar

robotboys

Niiice. Unfortunately Zelda is the only thing I look forward to from Nintendo now and this has kept the once burning flame from being totally extinguished for me.
Posted 11:08 on 16 June 2010

Game Stats

Release Date: 18/11/2011
Developer: In-house
Publisher: Nintendo
Genre: Action
No. Players: One
Rating: PEGI 12+
Site Rank: 980 29
Check Price