The Legend of Zelda: Twilight Princess

The Legend of Zelda: Twilight Princess Review for Wii

On: WiiCube

The massive RPG series returns, now on the Wii.

Review Verdict Read Review
9Out of 10
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In the past week I've gotten about 12 hours sleep, grown a beard, and developed a nasty gut from all the late-night pizza fixes. My legs ache from a lack of exercise, and sunlight - once a welcomed friend - is now my sworn adversary. While this might sound like the aftermath of a bad break-up, it's actually the result of my eagerly anticipated and equally feared (because of the aforementioned side effects) Zelda marathon. Sixty hours in Hyrule over the course of a week is no small feat and although my social life has taken a dive, and my girlfriend has on more than one occasion called me a slob, I've finally finished Twilight Princess, and boy was it worth it.

Now, I can read all of your minds (a side effect from some drug testing I did when I was desperate for tuition money back in college), and I'm willing to bet you're all wondering whether or not Twilight Princess is the Ocarina killer many have claimed it is. Has Ocarina's throne been toppled? Well, let me put it this way: If you've been looking for a reason to invest in a Wii, look no further. Twilight Princess is unbelievably epic and well-made, but as brilliant as it is, it also suffers from some control issues and plenty of been-there-done-that gameplay that follows the Zelda formula to-a-tee.

Twilight Princess is bound to evoke a feeling of déjà vu when you first boot it up from the Wii menu. It feels eerily reminiscent to Ocarina of Time, and that feeling stays with you for the better portion of the game's epic quest. Similar to Ocarina, Link begins his adventure in his home in a small village not unlike the Kokiri's, and quickly revisits locales that Ocarina fans will immediately recognize - though re-designed and much more detailed than ever before - replete with the same background music, only slightly altered to give it that 'new' feel. The basic Zelda formula hasn't been remotely altered either (though that's not necessarily a bad thing), meaning the bulk of the game is spent locating the dungeons, acquiring new weapons, and in turn using those weapons to solve progressively more challenging puzzles. Indeed, one could argue that Twilight Princess resembles its brother almost a bit too much, but it's not until much later in the game that Link's latest adventure really takes flight on its own.

Regardless of the similarities between the two titles, Twilight Princess takes a much darker approach to the series and offers a similar experience to Metroid Prime 2's light and dark worlds. In this latest instalment, twilight is casting its shadow over the land, and naturally our pointy-eared hero becomes the key to saving Hyrule once again. The majority of your time will be spent in the land-of-the-light, but in order to unlock most new areas, Link must transform himself into wolf form and team up with his tingle-esque friend Midna to gather enough light to return portions of the land back to its original state. In beast form, Link is essentially identical to his human self, at least as far as combat is concerned. The big differences between the two come in the form of the wolf's special abilities.

By using the d-pad, you can switch between various skills to help solve the many puzzles littered throughout the land. For example, by pressing right or left on the d-pad, you can activate the wolf's senses. Here you can view (in some cases) the scents left behind by key characters, as well as areas of the map where Link can use his paws (d-pad down) to dig up items buried beneath the ground, or as is often the case, dig under fences and buildings to progress forward. When all else fails and you're still stumped on a puzzle, take a walk around until you hear Midna's chuckle in the Wiimote's speaker. As annoying as it becomes (be sure to turn your Wiimote's speaker down a notch or two - you've been warned), Midna's laughter signifies a point-of-interest for Link. By pressing up, Midna will dash to higher ground, at which point you can lock-on to her and press the 'A button' to leap to greater heights and reach otherwise inaccessible areas.

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14 Comments

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Cindy's Avatar
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Cindy

I Just finished the game, and i am SO DAMN DEPRESSED. I've played for 60 hours, and for it to just end, sadens me, like CRAZY. This is honestly the best game, i have ever played. In my opinion, it's tied with orcarina. and the fact that it needed to be a TINY (TINT TINY TINY) bit more original, is true. Those who DONT like this game, because it's "un original:, dont understand that there are even MORE people out there who would hate it if they made LOZ TOO Different. It might've ruuined the story if they did. My MAIN point is, anyone, and i mean ANYONE, would absolutely ADORE this game. It's truely a classic.
Posted 02:02 on 05 February 2007
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Uberman@ AlvySinger

I know this should be rated a 10 and i havent even played it yet. But the whole lacking originalty as some have said and classic formular needs an update is a load of crap. If its not broken dont fix it, and its certainly not broke. Looking forward to getting my wii
Posted 00:58 on 22 December 2006
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Darren@ AlvySinger

got stck all ready
Posted 12:08 on 13 December 2006
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ajcbrr@ AlvySinger

its almost mybirthday can not wait to get it
Posted 18:58 on 12 December 2006
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austin@ AlvySinger

i cant wait till christmas ill get it then
Posted 18:53 on 12 December 2006
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bencrosaby@ Vallentin

Great! Did u have alot of sleep after playing zelda?
Posted 19:43 on 07 December 2006
Vallentin's Avatar

Vallentin@ AlvySinger

If Pro-G used a decimal system, I'd probably go with a 9.5. As for your first question, if it was better than Ocarina, I wouldn't have hesitated to give it a 10. Ocarina, in my opinion, is one of the best games ever made.
Posted 19:23 on 07 December 2006
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bencrosaby@ AlvySinger

If it was better than ocarina, would u have changed it?

If u had decimals like 9.9 then what would u choose?
Posted 18:03 on 07 December 2006
Vallentin's Avatar

Vallentin@ AlvySinger

It's very close to a 10, and I was tempted to change the score before the review was published, but it just falls a bit short of perfection. Still a fantastic game, though I prefer Ocarina to this day.
Posted 15:07 on 06 December 2006
bencrosaby's Avatar

bencrosaby@ AlvySinger

This should deserve 10, but vallentin, u do hav a point about the lack of zelda originality.
Posted 18:58 on 05 December 2006
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Vallentin@ AlvySinger

It's certainly worth the wait and one of the best games I've ever played. Enjoy mates.
Posted 18:10 on 02 December 2006
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wizeguy@ AlvySinger

ive got to wait 7 hole days to, im gonna freeze myself like cartman.
Posted 06:43 on 02 December 2006
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MrDo@ AlvySinger

Hang on in there :o
Posted 10:49 on 01 December 2006
AlvySinger's Avatar

AlvySinger

Sounds amazing, can't believe I have to wait seven whole days before I can play this.
Posted 08:51 on 01 December 2006

Game Stats

The Legend of Zelda: Twilight Princess
9
Out of 10
The Legend of Zelda: Twilight Princess
  • Engaging story and brilliant art direction
  • Deep and lengthy quest
  • Incredibly fun and addictive gameplay
  • The classic formula needs an update
Agree? Disagree? Get Involved!
Release Date: 08/12/2006
Platforms: Wii , Cube
Developer: Nintendo
Publisher: Nintendo
Genre: RPG
No. Players: One
Rating: PEGI 12+
Site Rank: 2,101
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