New Super Mario Bros. Wii Review

For:Wii Release Date: 20 November 2009
The platforming's great, but not quite as special as in previous 2D Mario titles.
The platforming's great, but not quite as special as in previous 2D Mario titles.

The platforming's great, but not quite as special as in previous 2D Mario titles.

Played on your lonesome, New Super Mario Bros. Wii feels like the sequel to 2006's DS hit New Super Mario Bros it truly is, a 2D platformer in the classic Mario style. It's a game that demands perfect platforming. It's a game that tests your old school hand-eye coordination skills to the limit. It's a game packed with 1ups, power-ups, Star Coins, secrets and pipes. But its level design stops short of reaching the heights of its forefathers: Super Mario Bros. 3, Super Mario World and New Super Mario Bros. Perhaps this is a criticism fuelled by silly nostalgia, but the many secrets and alternate paths don't demand discovery with as much fervour as they used to. It's still a game with nice ideas, though. Controlling a spotlight as you tiptoe through pitch black castles is one memorable experience; sabotaging friends' success by tilting platforms with the Wii Remote is another.

Graphically, it lifts the 2.5D (3D polygons rendered on 2D backgrounds) art style of the DS game and plants it safe and sound onto the Wii's more than capable hardware. It's a gorgeous game, sparkling with the famous Nintendo seal of quality. It's bright, smooth, breezy, charming, detailed and eye-catching. Koopa Troopers dance to the uplifting, and only occasionally annoying, background music. Flowers sway in tune with wind pumped from Nintendo-made speakers.

Structurally, too, it's a similar game. Princess Peach has been kidnapped (shock... horror) by Bowser Jr and Bowser's minions, and whisked away on an airship. It's up to Mario, Luigi and Blue and Yellow Toad to save her. To do that, you need to work your way through eight worlds, each with interconnected levels that, once completed, lead to a boss fight with one of Bowser's brat spawn.

If it all sounds too familiar, then pat yourself on the back - because it is. A lot of the levels rekindle hazy memories of playing 1991's SNES classic Super Mario World, but you can't criticise the game for this. That would be like criticising Street Fighter 4 for rekindling hazy memories of playing Street Fighter II on the SNES (or the Mega Drive, you traitor). Mario's floaty jumping and angelic collision detection are poetry in motion. They were back on the NES. They were back on the SNES. They were on the DS. And they are on Wii. If it 'aint broke...

Still, there's enough that's new and cool that the game feels fresh. Four-player multiplayer is the headline new addition, but other modes and features are arguably more successful. The new Super Guide feature is genius: If you fail a course eight times, you can have Luigi complete it for you. You can then press the + button during Super Guide to resume play and take control of Luigi, so if there's one bit in particular that you're having trouble with, you can have the AI play through the stage then carry on yourself once it's passed the sticking point. The game can be extremely hard at times, so Luigi's help is often welcome.

Tilting platforms with the Wii Remote is a mischievous way of sending friends to their deaths.

Tilting platforms with the Wii Remote is a mischievous way of sending friends to their deaths.

Star Coins are now used to purchase hints and tips movies back at Peach's Castle. This is another genius addition. The skill movies, surely performed by Japanese robots, beggar belief. One in particular, which shows three Yoshi-riding players spitting and eating Mario across a stage without dropping him once, is a stunning display of video gaming prowess.

The Mega Mushroom power-up has been dumped in favour of a Propeller Mushroom power-up, which allows Mario to fly straight up with a shake of the Wii Remote. The Ice Flower allows him to freeze enemies by throwing ice balls at them, and the Penguin Suit, which allows him to move freely on ice or through water, gives him a nifty ground slide. All are worthy, fun additions. Returning abilities are also welcome: the wall jump, the triple-jump and the ground pound provide variety to Mario's acrobatic repertoire. But some new abilities suffer from forced motion controls. The Spin Jump, which delays falling ever so slightly, can only be triggered by shaking the Wii Remote. As the Spin Jump is an essential move for speed runs and advanced play, it would have been better as a button press. So would picking up and throwing items, for that matter. You need to press and hold the 1 button and shake to pick anything up. It works, and the motion sensing technology is sensitive enough to always detect your input, but it's not as instantaneous as it could have been.

New Super Mario Bros. Wii is a wonderful 2D platformer, and an essential purchase for all Wii owners, but the addition of multiplayer doesn't live up to its billing. And why is there no online? If Nintendo can make it happen with Mario Kart Wii, why not here? No, four-player Mario brothers isn't as good as sliced bread. Critics might say the single-player experience is essentially a 20-year-old game, but when that 20-year-old game is so eternally pleasurable, that's no bad thing. New Super Mario. Wii is hard, old school and great fun. Who says Nintendo doesn't make games like it used to?

VideoGamer.com Score

8Score out of 10
  • Trademark Mario platforming
  • Multiplayer is chaotic fun
  • Multiplayer is chaotic
  • Not as special as the best Mario 2D platformers

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topgamer's Avatar

topgamer

I hate to dissapoint, but I agree. 8/10 seems perfect.
Posted 14:49 on 15 July 2010
VideoGameMan636's Avatar

VideoGameMan636

I completely agree. I've had this game for...3 days? and I already love it. Not the best game this year, but still very, very good.

But I like the chaotic part actually. I REALLY like challenge and playing with 2, so it's all good for me.
Posted 21:26 on 21 November 2009
wyp100's Avatar

wyp100@ CheekyLee

Quote:
I just don't know (until I play) if the multiplayer complaints are justified. No disrespect intended to your skills, Wes, but it does seem as if you are marking it down because you or someone you played with weren't too good at it!

It doesn't matter how good you are, trying to actually complete the levels, particulalry the later levels, in four-player is almost impossible. Like the review says, the levels don't accomodate that many players well. They feel designed for single-player first and foremost.

Multiplayer is good fun, though, if you just want to have a laugh trying to mess up your mates. Not so good though if you're trying to play the levels properly.
Posted 15:58 on 21 November 2009
CheekyLee's Avatar

CheekyLee

A fair review, I guess. Super Mario Bros. would be still be worth 8 of any reviewers currency, even today. I just don't know (until I play) if the multiplayer complaints are justified. No disrespect intended to your skills, Wes, but it does seem as if you are marking it down because you or someone you played with weren't too good at it!

All I know for sure is that Zelda Four Swords was absolutely glorious with its multiplayer, being simultaneously co-operative and anything but. I hope NSMBW is even half as fun, and I will find out soon enough as I have the copy in front of me, ready to play!
Posted 15:53 on 21 November 2009
pblive's Avatar

pblive

mmmm. This looks like another must have game for me. Too many of them coming out this week!
Posted 08:29 on 19 November 2009
renegade's Avatar

renegade

Even the masters cant touch LBP go sackboy GO!
Posted 00:25 on 19 November 2009
Woffls's Avatar

Woffls

My Limited Edition version of the game is in the post. I'm expecting nothing more than a good ol Super Mario Bros. platformer. I'll rarely use the multiplayer, but it's about time I had a 2D Mario platformer to play.
Posted 15:52 on 18 November 2009
bencrosaby's Avatar

bencrosaby

I whole heartedly agree with this review.

Definitely an 8 out of ten game in that you're getting something done before but has been done differently.

Level design wise, I don't think Nintendo have cut any corners, but, catering for the single player and multiplayer using the same levels isn't going to be easy at all because one of the latter options is going to suffer from being too easy or too hard...

...and with New Super Mario Bros. Wii, it's the multiplayer.
Posted 15:47 on 18 November 2009

Game Stats

Go to New Super Mario Bros. Wii Wii Game Index

Review Summary: Critics might say it's essentially a 20-year-old game, but when that 20-year-old game is so eternally pleasurable, that's no bad thing.

Our Score: 8 out of 10
Developer: Nintendo
Publisher: Nintendo
Genre: Platformer
No. Players: 1-4
Rating: PEGI 3+
Site Rank: 993 106