Super Mario All-Stars

Super Mario All-Stars Review for Wii

On: Wii

A collection of retro Mario games.

Review Verdict Read Review
8Out of 10
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Super Mario All-Stars screenshot
Super Mario All-Stars screenshot

The Lost Levels is the true successor to Super Mario Bros. in Japan, finding its way to western shores under a different name to mask Nintendo's dirty little secret. Those with confidence in their gaming ability will lap up the challenge on offer here; The Lost Levels is easily the most hardcore offering on the disc, with some of the most dastardly displays of level design you're likely to see in a platform game.

Super Mario Bros. 3 is still the highlight, for me at least. The introduction of an overworld gave the game a much more impressive sense of scale than its predecessors, with new power-ups such as the Super Leaf and Tanooki Suit allowing Mario to take to the skies for the first time. It's a more diverse experience, too, with eight distinct worlds and memorable boss battles against the evil-yet-endearing Koopalings. It's pretty darn hard, too, but not in that overly frustrating way of The Lost Levels.

As this is Mario's 25 year anniversary in the plumbing and rescuing princesses trade, Nintendo has been kind enough to pop the game in a rather nice red box (although I expect many would have preferred a steel tin), complete with audio CD and history of Mario booklet. The CD features 20 tracks spanning the entire breadth of the series, from the original Super Mario Bros. to Mario Galaxy 2. A hefty nine of those tracks are just 3 or 4 second long sound effects, though, which feels like a bit of a con in my mind. The history book feels a little half-arsed, too; a slightly higher quality version of an instruction manual. Across its thirty pages are details on each game in the series, with concept drawings, character designs and notation from Shigeru Miyamoto himself. It's pleasant enough to flick through, but could have been padded out better with more artwork and insight from the developers. It would have been much nicer in hardback, too.

Despite these lingering wishes, Super Mario All-Stars is still a tidy little package. The games themselves are the real stars here, only really let down by lack of 60hz support. It's doubtful that the compilation will ever find its way onto the Virtual Console in this form, so now's the perfect opportunity to see what all the fuss was about if you missed out on the original All-Stars back in the day. It might be a tad overpriced at £24.99 for a ROM dump of four SNES games, but Nintendo's ever-loyal fans won't find it hard to justify dropping the cash regardless.

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7 Comments

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Highest Rated Comment

Ghost_Dog's Avatar

Ghost_Dog

No 60hz is stupid.

No Super Mario World is lunacy.
Posted 14:41 on 08 December 2010

User Comments

pblive's Avatar

pblive

Got SMW as soon as it came out on the Virtual Store so no problems there, however, still waiting for my copy of All Stars to come through the post.
Posted 15:01 on 09 December 2010
squidman's Avatar

squidman@ Ghost_Dog

Yeah, I was going to buy it and after finding both of those out I'm not.

Clearly neither problem gravely faults the compilation, but I promised myself I'd never play another neutered 50hz game after all that bull***** at the start of the PS2 era. I think it was around about the time Capcom released a 50hz version of the original Devil May Cry. Gits.
Posted 00:01 on 09 December 2010
MJTH's Avatar

MJTH

Nice Jamin review, but is a little late for me, I got my hands on it the other week and loving it! :)
I understand the criticisms though, no 60Hz is annoying, but the no Super Mario World can be justified I guess, people who don't have it on the virtual console would be annoyed, but the people who are most likely will buy this for the nostalgia value, like me, will probably already have Super Mario World from the VC anyway so I guess nintendo could argue why they didn't put it on the disc.
Posted 16:46 on 08 December 2010
Bloodstorm's Avatar

Bloodstorm@ Ghost_Dog

This, ABSOLUTELY this.
Posted 16:34 on 08 December 2010
Woffls's Avatar

Woffls

No 60hz is stupid.

No Super Mario World is good marketing :P

Chances are, people who genuinely think that game is so incredible will have it on Virtual Console already, right? Unless they just say that Super Mario World is the best 2D Mario game ever but still don't care about playing it...

I had this pre-ordered then canceled it when I realised that I'm one of those people that just plays it for 5 minutes then gets bored.
Posted 15:44 on 08 December 2010
IamBugged's Avatar

IamBugged

Nooo! Super Mario World was the best of them all!
Posted 15:42 on 08 December 2010
Ghost_Dog's Avatar

Ghost_Dog

No 60hz is stupid.

No Super Mario World is lunacy.
Posted 14:41 on 08 December 2010

Game Stats

Super Mario All-Stars
8
Out of 10
Super Mario All-Stars
  • Some nice bonuses
  • 16-bit platforming at its best
  • No Super Mario World
  • No 60hz support
Agree? Disagree? Get Involved!
Release Date: 03/12/2010
Platform: Wii
Publisher: Nintendo
Genre: Platformer
Rating: PEGI 3+
Site Rank: 987
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