Sin and Punishment: Successor of the Skies

Sin and Punishment: Successor of the Skies Review for Wii

On: Wii

Wii follow up to N64 on rails shooter.

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8Out of 10
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There is a story, and these two have names, but no-one cares.
There is a story, and these two have names, but no-one cares.

There is a story, and these two have names, but no-one cares.

Treasure's absolutely nailed arcade shooting with Sin and Punishment. As the developer has proved so often in the past, the best ideas are often the simplest ones. There is a clearly defined mechanic at play here: one eye is on the background, looking after aiming and firing, the other is looking at the foreground, looking after dodging the seemingly impossible to avoid stream of bullets. It's when you find yourself meeting the challenge set by both of these mechanics simultaneously that you enter "The Zone". And, quite possibly, go cross-eyed.

As you'd expect from a Treasure game, the gameplay is constantly in flux. The camera is always on the move, hurtling along at an often break-neck speed and dragging you along for a rollercoaster ride through a science fiction world packed with eye-catching monsters, backgrounds and, of course, bosses. But things get really interesting when the camera shifts back and forth so that you're playing a side-scrolling 2D shooter, or, in another section, a top down 2D shooter. Some of Sin and Punishment's best moments are when it feels like a "best of Treasure" compilation game. That would be awesome. Treasure should do that.

Despite the nature of the gameplay, Sin and Punishment never feels repetitive. That is of course in part due to the slick gameplay, but a lot of it has to do with the level design. Each stage is markedly different. One level sees you flying through an armada of enemy space ships and robots. Another is set underwater among giant fish things. Perhaps the best level, though, is set in someone's dream - a bizarre, trippy jaunt through a darkened forest packed with nightmarish concoctions that could only have come out of an ever-so-slightly disturbed Japanese mind.

Sin and Punishment's bosses, though, are best. Easily the most challenging parts of the game, boss fights often seem impossible at first; fuelling that rage quit fire in your belly that leads to chucking the Wii Remote at your telly and smashing your teeth in with the Nunchuck. But then you breathe, have a think, and realise that they're actually quite doable and definitely not unfair. You realise that in order to win, you need to sword slice a projectile back at the boss, for example, or concentrate fire on a certain weak spot, or, in one memorable boss fight that's more of a mid-air sword-fighting duel than a blast-a-thon, forget shooting all together and instead concentrate on perfectly timed swipes and evades.

The bosses are often mental. Proper mental. There are lots of tentacles, birds, dolphins, frogs and other pulsing, seeping, very Japanese beasties. Each stage is punctuated by a few of them; mini-bosses at first, then big bosses, then ball-busting end of level bosses. Some of Sin and Punishment's best levels are basically half-hour long boss fights - epic scraps in which the same boss pops up every now and again, cheekily toying with you like a cat would with its dinner, savouring the moment safe in the knowledge that, at the end of the stage, it'll rip you limb from limb and there ain't a damn thing you can do about it.

Point and shoot. You know you want to.

Point and shoot. You know you want to.

Despite its many qualities, Sin and Punishment isn't perfect. By sheer virtue of the amount of stuff flying about on screen, the game looks good. But the cringe-worthy cutscenes are so ugly you wonder why Treasure didn't cut them out all together. Given that the story they tell is so embarrassingly crap and the voice acting is so inanely delivered, you'd have thought someone somewhere would have put their hand up and, when prompted, sighed, "Let's not bother". And the game's a bit short, too. High score-obsessed enthusiasts will point to the online leaderboards as evidence that it has unlimited replay value. But for mere mortals Sin and Punishment's seven chapters feel threadbare.

Still, Sin and Punishment is a resounding success - one that's destined for obscurity on the casual friendly Wii - but a success nonetheless. It's a great example of what Treasure can do and a perfect fit on the Wii. Unique, hardcore and immensely satisfying, Sin and Punishment hits all the right weak spots. Go out and buy it.

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SexyJams's Avatar


When the review said Sin & Punishment, I was seriously confused until I clicked on it and saw it was still the second game.
Glad to hear the game was good, but d'you think it's fair to give it a 5 for graphics? I've heard what you've had to say, but it still a Wii game and there are limits...
Posted 17:43 on 17 May 2010

Game Stats

Sin and Punishment: Successor of the Skies
Out of 10
Sin and Punishment: Successor of the Skies
  • Great bosses
  • Slick arcade shooter gameplay
  • Ugly visuals
  • Too short
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Release Date: 07/05/2010
Platform: Wii
Developer: Treasure
Publisher: Nintendo
Genre: Shooter
Rating: PEGI 12+
Site Rank: 1,161 281
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